# Morning Moon Village

Become a yield farmer, in the most fruitful land.

## Game Overview

![](/files/-MfcauZq5zrIAAYi5fLz)

#### Build your farm, sell your crops, explore and collect resources, craft new equipment, have fun with your pets, all on the blockchain!

Morning Moon Village is a play-to-earn exploration farming game which revolutionizes the traditional defi yield-farming project with game mechanics and full 3D graphics. The game features NFT rewards in which the players can leverage the NFTs during the farming process. Players with less staked value can potentially earn more rewards than those who staked more by clever uses of NFTs.

#### Play on your web browser. No gas fee, and no crypto token required to get started.

The game is developerd by [Extend Interactive Co., Ltd.](http://x10interactive.com/), one of a leading independent game development houses, based in Thailand. This project is the first official blockchain game on the [Bitkub chain](https://www.bitkubchain.com/), by using [Bitkub Next wallet](https://app.bitkubnext.com/), players won’t need to pay gas fee to start playing the game.


# Whitepaper Version

Version history & Disclaimer

## Version 0.5

* Release date: 13 August, 2021
* Objective : The initial version of official documents for giving the details and information of the game to people who are interested in this project.
* Disclaimer : Although most of details here are implemented in actual game, but there are some parts that could be changed in Version 1.0 depending on the performance of testing result and effects occurring during an actual test process. The objectives of all changes are for improving quality and sustainability of the projects.

## Version 0.6

* Release Date : 21 September, 2021
* Objective : Update design and some part of contents in game including :
  * World map
  * Character customization&#x20;
  * Energy
  * Lodestone
  * Edit language used in document
  * ETC
* Disclaimer : Although most of details here are implemented in actual game, but there are some parts that could be changed in Version 1.0 depending on the performance of testing result and effects occurring during an actual test process. The objectives of all changes are for improving quality and sustainability of the projects.

## Version 0.7

* Release Date : 1 October, 2021
* Objective :  Add in CBT manual and update some part of contents in game that support during Closed Beta Test #1 including :
  * Giftbox
  * Closed Beta Test Manual Book
  * Others details
* Disclaimer : Although most of details here are implemented in actual game, but there are some parts that could be changed in Version 1.0 depending on the performance of testing result and effects occurring during an actual test process. The objectives of all changes are for improving quality and sustainability of the projects.

## Version 1.0

* Release Date : 25 October, 2021
* Objective : Add in Early Access Manual Handbook and update some part of contents in Whitepaper that support during Early Access phase. There are changes in some points including :&#x20;
  * Giftbox
  * Free Gas Fee Policy
  * Technology
  * Early Access Manual Handbook
  * Other details in game
* Disclaimer : The game version is still Early Access and is developing, the contents in gameplay can be changed in the coming version depending on the result of platform performance. The objectives of all changes are for improving quality and sustainability of the projects.

## Version 1.0.1

* Release Date : 29 December, 2021
* Objective : Update the Gift Box's drop table: The Crossing Box, Floral Woods Box, and Pine Valley Box.
* Disclaimer : The game version is still Early Access and is developing, the contents in gameplay can be changed in the coming version depending on the result of platform performance. The objectives of all changes are for improving quality and sustainability of the projects.

## Version 1.0.2

* Release Date : 6 January, 2022
* Objective : Add Gift Box's drop table: Rainbow Egg.
* Disclaimer : The game version is still Early Access and is developing, the contents in gameplay can be changed in the coming version depending on the result of platform performance. The objectives of all changes are for improving quality and sustainability of the projects.

## Version 1.0.3

* Release Date : 12 January, 2022
* Objective : Add Gift Box's drop table: Angelic Box.
* Disclaimer : The game version is still Early Access and is developing, the contents in gameplay can be changed in the coming version depending on the result of platform performance. The objectives of all changes are for improving quality and sustainability of the projects.

## Version 1.0.4

* Release Date : 22 January, 2022
* Objective : Add token transfer & exchange guide for international players to the Early Access user manual, and fix some spelling/grammar mistake from the earlier version.
* Disclaimer : The game version is still Early Access and is developing, the contents in gameplay can be changed in the coming version depending on the result of platform performance. The objectives of all changes are for improving quality and sustainability of the projects.

## Version 1.0.5

* Release Date : 31 March, 2022
* Objective : Add Cow-LUMI farm, Monster Drop Table and Equipment Augmentation Table.
* Disclaimer : The game version is still Early Access and is developing, the contents in gameplay can be changed in the coming version depending on the result of platform performance. The objectives of all changes are for improving quality and sustainability of the projects.

## Version 1.0.6

* Release Date : 27 April, 2022
* Objective : Update the project roadmap page, change in-game marketplace into official game marketplace and add Magma Golem data
* Disclaimer : The game version is still Early Access and is developing, the contents in gameplay can be changed in the coming version depending on the result of platform performance. The objectives of all changes are for improving quality and sustainability of the projects.

## Version 1.0.7

* Release Date : 30 June, 2022
* Objective : Added details about Farm V.2, NFT Staking, Logky-Logky and Updated details about items drop from monster
* Disclaimer : The game version is still Early Access and is developing, the contents in gameplay can be changed in the coming version depending on the result of platform performance. The objectives of all changes are for improving quality and sustainability of the projects.

## Version 1.0.8

* Release Date : 14 July, 2022
* Objective : Added details LUMI stem and Cow-LUMI Farm V.2
* Disclaimer : The game version is still Early Access and is developing, the contents in gameplay can be changed in the coming version depending on the result of platform performance. The objectives of all changes are for improving quality and sustainability of the projects.

## Version 1.0.9

* Release Date : 21 July, 2022
* Objective : Added information about Breeding Logky-Logky
* Disclaimer : The game version is still Early Access and is developing, the contents in gameplay can be changed in the coming version depending on the result of platform performance. The objectives of all changes are for improving quality and sustainability of the projects.

## Version 1.0.10

* Release : 11 August, 2022
* Objective : Added Skills info, Monsters info update and New Farm.
* Disclaimer : The game version is still Early Access and is developing, the contents in gameplay can be changed in the coming version depending on the result of platform performance. The objectives of all changes are for improving quality and sustainability of the projects.

## Version 1.0.11

* Release : 25 August, 2022
* Objective : Adjusted the resistance of monsters and increased the drop amount of mineral resources.
* Disclaimer : The game version is still Early Access and is developing, the contents in gameplay can be changed in the coming version depending on the result of platform performance. The objectives of all changes are for improving quality and sustainability of the projects.

## Version 1.0.12

* Release : 12 September 2022
* Objective : Added information about DAO system and Ozzy Ozzy
* Disclaimer : The game version is still Early Access and is developing, the contents in gameplay can be changed in the coming version depending on the result of platform performance. The objectives of all changes are for improving quality and sustainability of the projects.

## Version 1.0.13

* Release : 29 September, 2022
* Objective : Added information about LKKUB V.2 Farm and BUBBLE-LKKUB-NFT Farm.
* Disclaimer : The game version is still Early Access and is developing, the contents in gameplay can be changed in the coming version depending on the result of platform performance. The objectives of all changes are for improving quality and sustainability of the projects.

## Version 1.0.14

* Release : 30 September, 2022
* Objective : Added information about Fishing.
* Disclaimer : The game version is still Early Access and is developing, the contents in gameplay can be changed in the coming version depending on the result of platform performance. The objectives of all changes are for improving quality and sustainability of the projects.

## Version 1.0.15

* Release : 14 October, 2022
* Objective : Added information about Fishing box, Fishing rod augment, and Fish Pond. Changed Fish Pond rotten time.
* Disclaimer : The game version is still Early Access and is developing, the contents in gameplay can be changed in the coming version depending on the result of platform performance. The objectives of all changes are for improving quality and sustainability of the projects.

## Version 1.0.16

* Release : 24 November, 2022
* Objective : Added information about Orange Box.
* Disclaimer : The game version is still Early Access and is developing, the contents in gameplay can be changed in the coming version depending on the result of platform performance. The objectives of all changes are for improving quality and sustainability of the projects.

## Version 1.0.17

* Release : 2 December, 2022
* Objective : Added and changed information about Fishing rules.
* Disclaimer : The game version is still Early Access and is developing, the contents in gameplay can be changed in the coming version depending on the result of platform performance. The objectives of all changes are for improving quality and sustainability of the projects.

## Version 1.0.18

* Release : 15 December, 2022
* Objective : Added Mystic box and Bingo rules.
* Disclaimer : The game version is still Early Access and is developing, the contents in gameplay can be changed in the coming version depending on the result of platform performance. The objectives of all changes are for improving quality and sustainability of the projects.

## Version 1.0.19

* Release : 27 December, 2022
* Objective : Added information, pictures of NPCs and Chestnut box.
* Disclaimer : The game version is still Early Access and is developing, the contents in gameplay can be changed in the coming version depending on the result of platform performance. The objectives of all changes are for improving quality and sustainability of the projects.

## Version 1.0.20

* Release : 02 April, 2023
* Objective : Added Companions information.
* Disclaimer : The game version is still Early Access and is developing, the contents in gameplay can be changed in the coming version depending on the result of platform performance. The objectives of all changes are for improving quality and sustainability of the projects.

## Version 1.0.21

* Release : 12 April, 2023
* Objective : Added pictures of monsters, Blueberry farm and Token KAP-20 information.
* Disclaimer : The game version is still Early Access and is developing, the contents in gameplay can be changed in the coming version depending on the result of platform performance. The objectives of all changes are for improving quality and sustainability of the projects.

## Version 1.1.0

* Release : 28 June, 2023
* Objective : Adjusted various multiplier information to match the current game. Added information about various areas, including Town Square, Multiplayer areas, home areas and home decoration systems. Added details of new produce and resource farms.

## Version 1.1.1

* Release : 09 October, 2023
* Objective : Adjusted information to match the current game. Added information about Aquarium Box ll and new ticket.

## Version 1.1.2

* Release : 08 November, 2023
* Objective : Improve How-to-play section by adding tutorial in full game version.

## Version 1.1.3

* Release : 10 January 2024
* Objective : Added Mimic-LGill and Pandora Boxes information.

## Version 1.1.4

* Release : 31 January 2024
* Objective : Added information about 12 new monsters and 3 new skills Vampiric Fang, Shock Nova and Inner Spirit and new maps Pandora Island Bamboo Forest, Naga Temple and Kailash Peak. Added Chicken and Chicken Food seed farm information. Adjusted multiplier information of various farms to match the current game.

## Version 1.1.5

* Release : 24 March 2024
* Objective : Added information about 6 new monsters.

## Version 1.1.6

* Release : 30 May 2024
* Objective : Update all information to match the current game and Thai-version of whitepaper.


# Goal & Inspiration

Business Goal of this Project

## Main Idea

Play to earn game is becoming massively popular in Blockchain market, but there is no game that is free to play without paying Gas fee yet. Therefore, the accessibility to general gamers around the world is still not easy and the fact that paying Gas fees every transaction limit the user experience. That is why we decide to create the Block Chain game that players can start playing without having these obstacles. Morning Moon Village will bring the joy of Yield Farming, which is one of popular DAPP in Defi World to the game with the combination of special NFTs making the Yield Farming more enjoyable. In game, players must travel to explore the world and discover NFTs in game in order to raise the ability of Characters and efficiency in doing Yield Farming.

## Goals

Create a Yield-Farming Game that is open for players to compete by farming with the following objectives:&#x20;

1. Create the entertaining Blockchain Game with real "fun" experience that is profitable for players by investing time.
2. Making investment become an entertainment with the mechanism of nowaday PC game and Mobile game.
3. Making Yield-Farming more ease of understanding and accessibility in Mass market without the requiremnet of initial investment.
4. Create the game with sustainable Tokenomics for long term profitability for all the holder.

## Inspiration

Morning Moon Village is the game that allow players to earn profit back in the system of Yield-Farming, and create entertaining gameplay of strategic planning. The idea come from these platform:&#x20;

**Defi Platform** - PancakeSwap, Alpha Finance, ApeSwap\
**Game** - Stardew Valley, Harvest Moon, Story of Seasons                                              &#x20;


# Target Audience

Who will play this game?

### The Game for Defi users and gamers

Morning Moon Village is not just a game for blockchain players, but it is a game for a large global audience and general players. By combining Defi Yield Farming and NFT gaming together, we create a unique enjoyable experience for all the defi users and gamers around the world. In addition, the game must also has the profitability, so players can invest their time and money, and convert them to be valuable assets with real ownership. Absolutely no knowledge about cryptocurrencies is required.  A much bigger audience than previously seen in the field of blockchain gaming, and an associated larger opportunity for revenues.&#x20;

We have made an analysis of the target market of the references/inspiration games as below.

| Target by      | Persona                                                                                                                |
| -------------- | ---------------------------------------------------------------------------------------------------------------------- |
| **Age**        | 18 - 40 years old                                                                                                      |
| **Rating**     | Pending ( Target for Everyone age - rating)                                                                            |
| **Gender**     | Male - 40% / Female 60%                                                                                                |
| **Gamer Type** | Casual and Mid-core                                                                                                    |
| **Interests**  | <p>Defi, NFT, Yield-Farming, Blockchain Game, Stardew Vally, <br>Harvest Moon, Story of Seasons, My Neighbor Alice</p> |


# Player Goals

Expected activities that players do in order to earn profit.

In Morning Moon Village, the simply Goal for players is to raise profit earn in the game by playing the activities in game. In order to increase the amount of reward earned, there is two objectives that players will do :

### **Hunting for limited NFT**

![](/files/-MiD1Y8380coLM9mvM91)

Across the village of Morning Moon and its surrounding is an extensive area filled with numerous resources and encounters to be explored. Players can freely roam around the town, interact with objects, talk to NPCs, explore the wilderness, cut trees, collect stones, and mine ores. You may come across rare chests or mystery boxes during your exploration which may reward you with new equipment and rare NFTs.

NFTs come with a wide range of abilities. Some might improve your energy consumption and allow you to do more throughout the day, and some might be able to produce crops for you without the need to stake any seeds or tokens. While common NFTs can be easily found by everyone, those powerful NFTs can only be obtained via specific NPC’s recipes which require resources and material NFTs to be completed. They will also be limited, meaning that only the first few players who accumulate enough resources will be awarded.<br>

### Compete to be the ruler of each crop

![](/files/-MiD1U_RL6HlRyWUV3S2)

By exploring the map and collecting NFTs, players will progressively build their advantage in farming crops over the others. To encourage the competition, there will be a leaderboard system where all crops awarded to players are tracked in real-time. And every lunar phase (approximately 30 days) on the full moon day, a player who farms the most amount of each crop will receive one-of-kind NFT with their alias inscribed on it. The runner-ups will also receive some rewards.

While an NFT is staked, it will slowly lose durability depending on how many crops have been produced under its effect. Once the durability reaches zero the effect will stop and it will need to be repaired in order to regain the effect again. Repairing will cost some resources which can only be acquired by playing. The idea is to grant benefits to players who spend the most time playing the game.<br>


# Game Features

Keys Features of Morning Moon Village

In Morning Moon Village, there are many features awaits to be be checked out by players. There are abundant of alternatives ways to earn profit and assets :

### Characters Features

Create your characters and explore the new world.

{% content-ref url="/pages/-MfrlnT03E8aJ5-B2bri" %}
[Character Creation](/game-features/character-customization/character-creation)
{% endcontent-ref %}

{% content-ref url="/pages/-MfcfvLJSWLvoxEKlnan" %}
[Customization](/game-features/character-customization/customization)
{% endcontent-ref %}

### Yield-Farming Features

Plant seeds and stems, collect Crops to earn LUMI.

{% content-ref url="/pages/-Mfcd7eDtRZSGA-NOIQF" %}
[Farm](/game-features/gamified-yield-farming/farm)
{% endcontent-ref %}

{% content-ref url="/pages/-MfgKUBN4jWtiPcctu9Y" %}
[Seed & Stem](/game-features/gamified-yield-farming/seed-and-stem-1)
{% endcontent-ref %}

{% content-ref url="/pages/-MfgKZ40Q0UL6IXvvNK5" %}
[Crops](/game-features/gamified-yield-farming/crops)
{% endcontent-ref %}

{% content-ref url="/pages/-MfgKcghWeNdx0O0jJax" %}
[NFT Staking](/game-features/gamified-yield-farming/nft-staking)
{% endcontent-ref %}

### Game World Features

Join the events and festival to achieve limited reward.

{% content-ref url="/pages/-Mfg3-wAl8J\_fMtRAkF4" %}
[Home Zone and Home Decoration](/game-features/game-world/the-village)
{% endcontent-ref %}

{% content-ref url="/pages/-Mfg37MrECJs5JjkWLTm" %}
[WildZone](/game-features/game-world/wild-zone)
{% endcontent-ref %}

{% content-ref url="/pages/-MfgLo7738TaDNtbtXaq" %}
[Resources](/game-features/game-world/resources)
{% endcontent-ref %}

{% content-ref url="/pages/-MfgL0KQ-6a-rS3yPeqy" %}
[Activities](/game-features/game-world/activities)
{% endcontent-ref %}

### Exchange Features

Trading, exchange, AMM shop.

{% content-ref url="/pages/-MfcdK0V0K7al2RTc6Jt" %}
[Shop](/game-features/trading/shop)
{% endcontent-ref %}

{% content-ref url="/pages/-MfgNIwR-O0IzdXJcC3O" %}
[NPCs](/game-features/trading/npcs)
{% endcontent-ref %}

{% content-ref url="/pages/-MfcdG4P2lW3gLF8PAc7" %}
[Official Game Marketplace](/game-features/trading/marketplace)
{% endcontent-ref %}

### Other Features

{% content-ref url="/pages/-Mfcf4DKbLNWsi7jWUBO" %}
[Energy](/game-features/energy)
{% endcontent-ref %}

{% content-ref url="/pages/-MfgLZmvMS\_Eue1fyNh8" %}
[Inventory](/game-features/inventory)
{% endcontent-ref %}

{% content-ref url="/pages/-Mfg3CEt7UDa3vF-H7Gp" %}
[Leaderboard](/game-features/leaderboard)
{% endcontent-ref %}

{% content-ref url="/pages/-MfgNmw1McU5lzistp0k" %}
[Free Gas Fee Quota](/game-features/free-gas-fee-quota)
{% endcontent-ref %}


# Character

The Character of the user in gameplay

In the World of Morning Moon Village, Players can login to the game and explore what it has to offer. The first thing to do is create the character. This is the primary feature to start with. All the activities and transactions in game will be done through the character created.

Players will use the character to do most interactions in the game such as walk around, build a farm, plant seed, harvest resources, or talk to NPC.

![\*Graphic & Contents are not final.](/files/-Mgzqwrxvm9ytG8y7zx4)


# Character Creation

The Character of the user in gameplay

At the beginning of the game, you will be able to name your characters and customize character appearance from the options offering including Gender, Hair, Face, and Body (Cloth). These Characters are the symbols of each player that represent your identity and personality in the game. The options for customize your Character can be discovered more by explore each of different game features.

![\*Graphic & Contents are not final.](/files/-MgzrGOLND_Dc4py6tYT)

Most of the humanoid characters in Morning Moon Village are 3D models which share the same skeleton but all of their meshes are separated into a few parts such as head, hairstyle, and cloth. Because all available parts are made to be compatible with each other, players can freely choose their favorite parts and make a character of their liking.

Once created, the character will spawn at the front of the player’s home. Players can then move it around and interact with stuff in the town.<br>


# Customization

Features of Characters

### **Overall**

In Morning Moon Village, player can collect their digital asset in game, and in order to obtain the items, a character of player is needed to be created for travelling and adventuring in the world of the game. However, a character itself are not the valuable asset. Indeed, it is the representative of the player who do the works in the village and can be equipped with some types of items providing special abilities to increase the opportunity to play per day.

![\*Graphic & Contents are not final.](/files/-Mgz1f1Dk49DQowrmDOd)

Characters can be equipped with the gears in game, which are NFT. There are two types of NFT assets that can be equipped by a character, “**EQUIPMENTS**” and “**COSMETICS**”. These NFTs are provided with the ability to increase your energy, or reduce the need of energy use in each activities in game. \ <br>

![](/files/-MkBS_Tm0HrewxQNrVH5)

For more information about the energy, please see the energy section.

{% content-ref url="/pages/-Mfcf4DKbLNWsi7jWUBO" %}
[Energy](/game-features/energy)
{% endcontent-ref %}

These NFT can be obtained by discovering the gift boxes, completing the quest or purchase from NPC in games, opening chest in Wild zone, and purchasing through in-game marketplace.&#x20;

{% content-ref url="/pages/-MfccmsjBnEyfNMro\_40" %}
[Equipments](/nfts/equipments)
{% endcontent-ref %}

{% content-ref url="/pages/-MfccprKXd5agCPY3CyB" %}
[Cosmetic](/nfts/cosmetic)
{% endcontent-ref %}


# Gamified Yield-Farming

Yield-Farming game features

Morning Moon Village is the game built with many features and functions to provide the various alternative ways for players to have fun and generate profit. Basically, the main feature is farming, which the work of this system is almost the same as other yield-farming platform, but the game is designed to be easy for understanding and getting start. Moreover, the method of initializing is simply that players can complete all the needed transactions of farming features within the shop in game. The steps of adding liquidity is eliminated, only requirement is knowing the input that will come in from of Seed & Stem.

![](/files/-MgARawSsWpZxhINI7gc)


# Farm

Plant your seeds and stems to earn Crops

## What is Farm?

A farm is an area of 3x3 tiles that has its ground prepared for growing crops.  Any types of crops can be grown in the farm but the growth rate of each crop depend on the type of farm that player choose to plant.

In Morning Moon Village, we took the concept of yield-farming and made it into an immersive experience. Instead of abstractly staking token or liquidity provider (LP) token, players will practically plant the seed/stem in the land and see them grow. The product of the seeds planted are crops that can be harvested to gain profit. The growth rate of crops products are different depending on the farmland selected, and the profit earned in each crop selling is depend on the Game Ecosystem.

![\*Graphic & Contents are not final.](/files/-MgzrtU33vqSQ07Gm383)

There are two types of Farm, **Seed Farm** and **Stem Farm**. &#x20;

## Seed Farm

Seed Farm is the farm that required seeds to be planted in this farm and gives the reward as the crops grown up in this farm. The crops in this farm **WILL BE ROTTEN** in the specific amount of time, mostly 48 hours. Any types of seed can be grown in this farm for free.&#x20;

![\*Graphic & Contents are not final.](/files/-Mh-L-VAsIzlhaR0impz)

When Player opens the Farm menu, the Seed Farm will show the information of the Farm, including&#x20;

* **Farm Name** \["Tomato"]
* **Farm Type** \["CORE" is the farm rewarding by Game, but "PARTNER" is the farm rewarding by Game's Partners ]
* **Reward Multiplier** \["8x"**,** mean 8 times reward multiplier],&#x20;
* **Current Profitability** \["Return Rate: 3 USD / seed / year" means this farm is estimated to earn value of $3 per year for every seed planted
* **Reward** \["Earn TOMATO" crop as reward]
* **Requirement** \["Require: TOMATO SEED", to plant on this farm]

**Option to interact with the farm**

* **BUILD** \[press to build the farm], Building the farm is equal to creating a transaction that enable Smart Contract of the farm.&#x20;

![\*Graphic & Contents are not final.](/files/-Mh-L1uQ6-KQWXcSfkVm)

After Building farm, players can check their current farming status and select the options appearing :

**Farming status**

* **Seed Planted** \["100" mean the amount of seed planted in this farm is 100]
* **Produce Rate** \["3 crops/day" is the rate of production per day]
* **Tomato Earned** \[ "100" is the number of Tomato that players will earn after harvesting]
* **Total Liquidity** \["$1,000,000", is the total liquidity in the pool of this farm. The more number, the more reward shared]
* **Rotten produce** \["Rotten Tomato" , in the case of rotten tomatoes, the amount number of rotten tomatoes those need to be cleared will be shown.

**Option to interact with the farm**

* **Plant**, means plant seeds into your farm. The amount of seeds planted will determined your "Produce Rate", and "TOMATO Earned".&#x20;
* **Move,** is for changing the farm's location
* **Harvest,** is to collect the grown crops. And the amount of seed planted will be reset to zero.

Technically, Seeds are burned since planted in term of smart contract work and the seed shown in UI of the farm is the data of seeds planted that the system keep for calculating the production.&#x20;

For Seed Farm, after Harvesting, the seeds planted will be automatically reset to zero. No matter, how long they have been planted, all seeds in this farm will be gone and the players receive the crops at the amount of crops grown \[TOMATO Earn] at that time.

![\*Graphic & Contents are not final.](/files/-Mh-MQ9Pm4LmlJsqA8B3)

**WARNING!** The Crops grown in Seed Farm will be "Rotten" at the specific time, mostly is 48 hours. Once the Crops get rotten, they will be wasted and can not be used for any purposes any more. Players can only clear out the rotten product, rather then the system will automatically clear itself when the time has passed.

### What happen If players plant more seed while the crops are still growing

By Pressing "Plant", while the previous crops still not rot mean that it will be Auto-Harvest the Crops in this farm and will not get any seeds back (since they are all burned since planted). The amount of seeds in contract cannot be increased or decreased after planted, the only way to launch the new plant is to force harvest the remaining Crops. The previous amount of seeds planted will be reset to zero, and the new amount of seeds planted will appear instead after finishing the process.

![\*Graphic & Contents are not final.](/files/-Mh-OBGdlwMqEhF8D9_Q)

## Stem Farm

Stem Farm is the farm that required stems to be planted in this farm and give the reward as the crops grown up in this farm. The crops in this farm WILL NOT BE ROTTEN, and can be keep in long term as long as player need. Any types of stem can be used to farm all crops. Stem Farm typically give high profitability than Seeds Farm, but require greater investment.

![\*Graphic & Contents are not final.](/files/-Mh-KdQEfci9uGp8de-F)

When Player opens the Farm menu, the Stem Farm will show the information of the Farm, including

* **Farm Name** \[CORN-LKKUB]
* **Farm Type** \["CORE" is the farm rewarding by Game, but "PARTNER" is the farm rewarding by Game's Partners ]
* **Reward Multiplier** \["Core 25x"**,** mean 25 times reward multiplier]
* **Current Profitability** \["APR: 236%", mean this farm is giving interest as profit at rate of 236% per year]&#x20;
* **Reward** \["Earn TOMATO" crop as reward]
* **Requirement** \["Stake": LKKUB STEM "], Stem Farm use the "Stake" method instead of destroying seeds. The Stems used for staking will not decease, players can always take them back.

**Option to interact with the farm**

* **BUILD** \[press to build the farm], Building the farm is equal to creating a transaction that enable Smart Contract of the farm

![\*Graphic & Contents are not final.](/files/-Mh-KqbXFemW81lmjQU2)

After building farm, players can check their current farming status and select the options appearing :

**Farming status**

* **Your Stake** \["100" mean the amount of stem staked in this farm is 100]
* **Produce Rate** \["17,280 crops/day" is the rate of production per day]
* **CORN Earned** \[ "10" is the number of Corn that players will earn after harvesting]
* **Total Liquidity** \["$1,000,000", is the total liquidity in the pool of this farm. The more number, the more reward shared]

**Option to interact with the farm**

* **Stake** means stake stems into your farm. The amount of stems staked will determined your  "Produce Rate". By doing this, meaning that the farm will be auto-harvested before staking new amount of stems.
* **Withdraw** means stop staking and take stems back to inventory, which is also auto-harvest before withdrawal as well.
* **Move,** is for changing the farm's location
* **Harvest,** is to collect the grown crops.

![\*Graphic & Contents are not final.](/files/-Mh-NODceuy6us7XIuJc)

For Stem Farm, after Harvesting, the stem staked will be not disappear. Stems will continue staking unless the players stop staking and take the stem back with them. The crops grown on Stem Farm will not be rotten. Players can keep the stem staking for as long as they wish.

## How to Farm

Whenever players create a farm they have to specify which type of seed/stem it can grow, this action will cost a gas fee as it is the visualization of when players approve such Farm’s smart contract. All necessary information such as APR, Multiplier, total seed staked, and amount of associated seed players currently owned will be provided in the Farm selection panel.

![\*Graphic & Contents are not final.](/files/-Mh-KI0OATkHewdKPpfZ)

Players can start farming at the farm land in front of their home.                     &#x20;

**The method of farming are :**

1. Gain Seeds and Stems from the Shop and NPC in game.
2. After acquiring seeds or stems in your inventory, Go to Home and Create Farm.
3. Choose the types of Farm you want to create, Currently, the farm options are,&#x20;
   * Seeds Farms
     * **Tomato Farm** \[ required tomato seed ]
     * **Corn Farm** \[ required corn seed ]
     * **Cabbage Farm** \[ required cabbage seed ]
   * Stems Farms

     * **L-KKUB Farm** \[ required L-KKUB Stem staking ]
       * Tomato L-KKUB
       * Corn L-KKUB
       * Cabbage L-KKUB
     * **L-KUSDT Farm** \[ required L-KUSDT Stem staking ]
       * Tomato L-KUSDT
       * Corn L-KUSDT
       * Cabbage L-KUSDT&#x20;

     \*noted that both types of stems can be bought in the Shop in game
4. Revise the detail and contract of each farm before click "Build"
5. After Building the Farm, players can choose the location within their home area to locate the position of the Farm Built.
6. The Farm has been built successfully.
   * For Seed Farm, players can start farming by planting seed. Once the seeds have been planted it will be automatically burned and cannot be retrieved back.
   * For Stem Farm, player can start farming by stake stems and can take the stem back or add more stem, but both will be automatically harvesting the current grown products.
7. Now, wait for the Crops to grown, and Harvest the Crops to your Inventory.&#x20;

![\*Graphic & Contents are not final.](/files/-MgoOYMGr2hhDJvM0GXp)

## **Profitability of Farms**

<table data-header-hidden><thead><tr><th width="277">Farm Name</th><th>Earned Crop</th><th>Crop price (LUMI)</th><th>Multiplier (x) of reward / block</th><th>LUMI rewards per block</th><th>Crop reward per block</th><th>Base Reward per block (1x)</th></tr></thead><tbody><tr><td>Farm Name</td><td>Earned Crop</td><td>Crop price (LUMI)</td><td>Multiplier (x) of reward / block</td><td>LUMI rewards per block</td><td>Crop reward per block</td><td>Base Reward per block (1x)</td></tr><tr><td>Tomato</td><td>Tomato</td><td>0.1</td><td>2</td><td>0.02</td><td>0.2</td><td>0.1</td></tr><tr><td>Corn</td><td>Corn</td><td>0.1</td><td>2</td><td>0.02</td><td>0.2</td><td>0.1</td></tr><tr><td>Cabbage</td><td>Cabbage</td><td>0.1</td><td>2</td><td>0.02</td><td>0.2</td><td>0.1</td></tr><tr><td>Tomato-LKKUB (Inactive)</td><td>Tomato</td><td>0.1</td><td>0</td><td>0</td><td>0</td><td>0.1</td></tr><tr><td>Corn-LKKUB (Inactive)</td><td>Corn</td><td>0.1</td><td>0</td><td>0</td><td>0</td><td>0.1</td></tr><tr><td>Cabbage-LKKUB (Inactive)</td><td>Cabbage</td><td>0.1</td><td>0</td><td>0</td><td>0</td><td>0.1</td></tr><tr><td>Tomato-LKUSDT (Inactive)</td><td>Tomato</td><td>0.1</td><td>0</td><td>0</td><td>0</td><td>0.1</td></tr><tr><td>Corn-LKUSDT (Inactive)</td><td>Corn</td><td>0.1</td><td>0</td><td>0</td><td>0</td><td>0.1</td></tr><tr><td>Cabbage-LKUSDT (Inactive)</td><td>Cabbage</td><td>0.1</td><td>0</td><td>0</td><td>0</td><td>0.1</td></tr><tr><td>Carrot</td><td>Carrot</td><td>0.1</td><td>8</td><td>0.8</td><td>8</td><td>0.1</td></tr><tr><td>Carrot-LKKUB (Inactive)</td><td>Carrot</td><td>0.1</td><td>0</td><td>0</td><td>0</td><td>0.1</td></tr><tr><td>Carrot-LKUSDT (Inactive)</td><td>Carrot</td><td>0.1</td><td>0</td><td>0</td><td>0</td><td>0.1</td></tr><tr><td>Cow-LUMI (Inactive)</td><td>Cow Milk</td><td>0.1</td><td>0</td><td>0</td><td>0</td><td>0.1</td></tr><tr><td>Coffee</td><td>Coffee Bean</td><td>0.1</td><td>3</td><td>0.03</td><td>0.3</td><td>0.1</td></tr><tr><td>Fish Pond</td><td>Gill</td><td>0.1</td><td>12</td><td>0.12</td><td>1.2</td><td>0.1</td></tr><tr><td>Blueberry</td><td>Blueberry</td><td>0.1</td><td>3</td><td>0.03</td><td>0.3</td><td>0.1</td></tr><tr><td>Chicken Farm</td><td>Egg</td><td>0.1</td><td>3</td><td>0.03</td><td>0.3</td><td>0.1</td></tr></tbody></table>

\***Note**: The Data in the table will be adjusted on monthly basis.

\
Every Crops products have the same LUMI price when selling at NPC shop, but the different of each farm is their Crops Productivity.&#x20;

* **Block:** Block Period is 5 seconds on Bitkub Chain

* **Multiplier (x) of reward / block** illustrates the amount of each farm reward multiplier. For instance, Seed Farm will produce 8 Crops and LKKUB Stem Farm will produce 20 Crops at the same time.<br>

* **CROP Rewards per Block** illustrate the actual crops that will be received per block of each farm.  In this game, the base rate of all blocks are 0.1 crops per block (x1). Given an Example of Tomato Seed Farm, which offer 8X multiplier reward, the actual total reward will be 0.8 crops / block. The Crops Rewards per block come from ***Multiplier X 0.1 = Crops Reward / Block***<br>

* **LUMI Rewards per block** is the calculation of estimated LUMI rewards if sold through NPC shop \[fixed rate at 0.1 LUMI]. ***CROP Rewards per Block X CROP Price = LUMI Rewards per block***. For example, Tomato seed farm produce 0.8 crop / block, the crops have value of 0.08 LUMI, which is calculated by 0.8 X 0.1 = 0.08

### How to calculate crops rewards for each player

Crops amount that each player will earn is calculated by percent shared of their investment to others in the same farm.&#x20;

**For Example**, there are 2 players who plant seeds in the tomato farm, Mr. A plant 5 seeds and Mr. B Plant 15 seed. Since the tomato farm gives 0.8 tomato per block, Mr. A will earn 0.2 crops and Mr. B will earn 0.6 crops for each block.

The selling price of all types of crops are the same, but the crops in the stem farm grow faster, which mean it provide more crops product to be harvested than seed farm does in the same amount of time. Similar to real world faming, which each contract offer different profitability. The amount staking and APR received over time will be varied depending to the token value and amount of people farming in the area (liquidity in farm), BUT thing that is fixed is the multiplier (x) of reward per block of stem farm that is higher than seed farm.

![\*Graphic & Contents are not final.](/files/-MgjHh7sxMzP7q1uP62t)

* The Graphic shown of players' farm will be different in quantitative of crops shown depending on the amount of your seed / stem planted in the farm.


# Farm V.2

## What is Farm V.2 ?

Farm v.2 is a farm that has been enhanced to support NFT staking for farming purposes. The ability to farm depends on the stake power of the used NFT.

There are 2 types of Farm V.2

1\. Stem Farm V.2 supports Stem and NFT farming. Farming power is calculated by the number of Stem and staked NFT StakePower.

![ Stem Farm v.2 supports NFT-Staking for farming.](/files/KyyEv32F3HlnDZLwxhjW)

2\. NFT-Staking farm can be planted with NFT-Staking only. For example, TearDrop-LKUSDT-NFT farm that require NFTs with LKUSDT stake power to farm, etc.

![ TearDrop-LKUSDT-NFT Farm is a NFT-staking farm.](/files/nurk3831so0kwGCLMSa6)

{% content-ref url="/pages/-MgAN7Yc5hrQlI2HBNwm" %}
[NFT Staking](/nfts/nft-staking)
{% endcontent-ref %}

## Cow-LUMI Farm V.2

{% hint style="info" %}
Cow-LUMI Farm V.2 is not yet supported NFT Staking.
{% endhint %}

COW-LUMI Farm v.2 is an upgrade version of Cow-LUMI Farm for supporting LUMI Stem deposits. Players must stake LUMI Stem in order to get crops. Players can always exchange LUMI for LUMI Stem in the Stem Shop window at a rate of 1:1

![Cow-LUMI Farm v.2 is supported LUMI Stem](/files/I4slQBtg0HPFqIInB5bq)

More details about LUMI stem as below link

{% content-ref url="/pages/-MfcdK0V0K7al2RTc6Jt" %}
[Shop](/game-features/trading/shop)
{% endcontent-ref %}

## Reward from Farm V.2

<table data-header-hidden><thead><tr><th width="240">Farm Name</th><th width="150">Crops</th><th width="190">Crop price (LUMI)</th><th width="196">Multiplier(x) Reward per Block</th><th width="186">LUMI Reward per Block</th><th width="184">Crop Reward per Block</th><th>Base Reward per Block (1x)</th></tr></thead><tbody><tr><td><strong>Farm Name</strong></td><td><strong>Crops</strong></td><td><strong>Crop price (LUMI)</strong></td><td><strong>Multiplier(x) Reward per Block</strong></td><td><strong>LUMI Reward per Block</strong></td><td><strong>Crop</strong> <strong>Reward per Block</strong></td><td><strong>Base Reward per Block (1x)</strong></td></tr><tr><td>Tomato-LKUSDT v.2</td><td>Tomato</td><td>0.1</td><td>16</td><td>0.16</td><td>1.6</td><td>0.1</td></tr><tr><td>Corn-LKUSDT v.2</td><td>Corn</td><td>0.1</td><td>16</td><td>0.16</td><td>1.6</td><td>0.1</td></tr><tr><td>Cabbage-LKUSDT v.2</td><td>Cabbage</td><td>0.1</td><td>16</td><td>0.16</td><td>1.6</td><td>0.1</td></tr><tr><td>Carrot-LKUSDT v.2</td><td>Carrot</td><td>0.1</td><td>16</td><td>0.16</td><td>1.6</td><td>0.1</td></tr><tr><td>TearDrop-LKUSDT-NFT</td><td>TearDrop</td><td>0.1</td><td>3</td><td>0.03</td><td>0.3</td><td>0.1</td></tr><tr><td>Cow-LUMI v.2</td><td>CowMilk</td><td>0.1</td><td>8</td><td>0.08</td><td>0.8</td><td>0.1</td></tr><tr><td>Tomato-LKKUB v.2</td><td>Tomato</td><td>0.1</td><td>20</td><td>0.20</td><td>2.0</td><td>0.1</td></tr><tr><td>Corn-LKKUB v.2</td><td>Corn</td><td>0.1</td><td>20</td><td>0.20</td><td>2.0</td><td>0.1</td></tr><tr><td>Cabbage-LKKUB v.2</td><td>Cabbage</td><td>0.1</td><td>20</td><td>0.20</td><td>2.0</td><td>0.1</td></tr><tr><td>Carrot-LKKUB v.2</td><td>Carrot</td><td>0.1</td><td>20</td><td>0.20</td><td>2.0</td><td>0.1</td></tr><tr><td>Bubble-LKKUB-NFT</td><td>Bubble</td><td>0.1</td><td>3</td><td>0.03</td><td>0.3</td><td>0.1</td></tr></tbody></table>

**Caution :** These information can be changed every month.

## Level Up the Farm V.2

Farm V.2 will start with LV.1. Players can level up to higher Level (Maximum at LV.5) with LUMI. Each Level will support more NFT-staking and also higher NFT Stake Power Multiplier.

<table data-header-hidden><thead><tr><th width="175">Level (LV)</th><th width="159.6423697391464">LUMI price for level up</th><th width="204.95801039969507">Amount of supported NFT-Staking</th><th>NFT Stake Power Multiplier</th></tr></thead><tbody><tr><td><strong>Level (LV)</strong></td><td><strong>LUMI price for level up</strong></td><td><strong>Amount of supported NFT-Staking</strong></td><td><strong>NFT Stake Power Multiplier</strong></td></tr><tr><td>LKUSDT Farm Level 1</td><td>0</td><td>1</td><td>100%</td></tr><tr><td>LKUSDT Farm Level 2</td><td>12</td><td>2</td><td>110%</td></tr><tr><td>LKUSDT Farm Level 3</td><td>25</td><td>3</td><td>122%</td></tr><tr><td>LKUSDT Farm Level 4</td><td>36</td><td>4</td><td>135%</td></tr><tr><td>LKUSDT Farm Level 5</td><td>47</td><td>5</td><td>150%</td></tr><tr><td>LKKUB Farm Level 1</td><td>0</td><td>1</td><td>100%</td></tr><tr><td>LKKUB Farm Level 2</td><td>20</td><td>2</td><td>110%</td></tr><tr><td>LKKUB Farm Level 3</td><td>40</td><td>3</td><td>122%</td></tr><tr><td>LKKUB Farm Level 4</td><td>60</td><td>4</td><td>135%</td></tr><tr><td>LKKUB Farm Level 5</td><td>75</td><td>5</td><td>150%</td></tr></tbody></table>

**Caution :** These information can be changed every month.


# Resource Factory Farm

Resources can be processed into products

## What is Resource Factory Farm?

Resource farm is a farm that allows players to convert resources directly into products through the resource factory farm. It is necessary to own the NFT resource factory in order to create a farm. Players will have 48 hours to harvest products.&#x20;

There will be 4 types of resource farms:

1. Sawmill Factory uses Wood for Lumber&#x20;
2. Stonemill Factory uses Stone for Marble&#x20;
3. Tannery Factory uses Leather for Fine Leather&#x20;
4. Smelter Factory uses Copper or Iron for Metal Plate

<table data-header-hidden><thead><tr><th width="238">Name</th><th width="150">Products</th><th width="188">Price (LUMI)</th><th>Multiplier (x) ของรางวัล / บล็อก</th><th>รางวัล LUMI / บล็อก</th><th>Crop reward per block</th><th>Base Reward per block (1x)</th></tr></thead><tbody><tr><td>Name</td><td>Products</td><td>Price (LUMI</td><td>Multiplier (x) reward/block </td><td>reward LUMI / block</td><td>Crop reward per block</td><td>Base Reward per block (1x)</td></tr><tr><td>Sawmill Factory</td><td>Lumber</td><td>0.1</td><td>2</td><td>0.02</td><td>0.2</td><td>0.1</td></tr><tr><td>Stonemill Factory</td><td>Marble</td><td>0.1</td><td>2</td><td>0.02</td><td>0.2</td><td>0.1</td></tr><tr><td>Tannery Factory</td><td>Fine Leather</td><td>0.1</td><td>2</td><td>0.02</td><td>0.2</td><td>0.1</td></tr><tr><td>Smelter Factory</td><td>Metal Plate</td><td>0.1</td><td>2</td><td>0.02</td><td>0.2</td><td>0.1</td></tr></tbody></table>

{% content-ref url="/pages/-MfcdK0V0K7al2RTc6Jt" %}
[Shop](/game-features/trading/shop)
{% endcontent-ref %}


# Seed & Stem

Plant Seed & Stem to grow  Crops

**Seeds & Stems** are the property used for farming in order to receive the crops and harvest them for making profit. In addition, seeds and stems are distinct in their properties as well as profitability

## Seed

Earn various types of seeds just by playing the game! The seeds are used for yield farming your crops without having to invest real money.  Seeds have unlimited amounts and can be received for free in game everyday by Exchanging resources with NPC or completing their quests.&#x20;

Seeds are used to farm in the Seed farm, which provide lower risk and lower return than farming with stems. Seeds cannot be sold and will disappear from the inventory right away after plant. The seeds will be burned immediately, and the farm will record the seeds information within their system and use to calculate the Crops Earned before getting harvested in a few days.&#x20;

**CAUTION**! After planting the seeds, the crops will grow and raise their profit over the time BUT they will be rotten right away at the amount of specific time, mostly 48 hours. Make sure they are harvested before getting rotten. The rotten products will be cleared everyday and the profit goes to the Village Pool, which is central pool of Morning Moon Village game.<br>

**Available seeds:**&#x20;

| Picture                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   | Seed Name                      | Time before the crop gets rotten |
| --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------ | -------------------------------- |
| <img src="/files/r75E981XyrUwna8o9bWs" alt="" data-size="original">                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       | Tomato Seed                    | 48 hours                         |
| <img src="/files/IS3Lpr9CT7YLo5ABzly4" alt="" data-size="original">                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       | Corn Seed                      | 48 hours                         |
| <img src="/files/K6hPRyPJ8UoSDXcqmvT2" alt="" data-size="original">                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       | Cabbage Seed                   | 48 hours                         |
| <img src="/files/lnEBwdDQhMsvmOqqbcNn" alt="" data-size="original">                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       | Carrot Seed                    | 48 hours                         |
| <img src="/files/WdOMYwcBm4jBEtn1jUXd" alt="" data-size="original">                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       | Coffee Seed                    | 48 hours                         |
| <img src="/files/L1TpdktGqJupBcx7mt5V" alt="" data-size="original">                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       | Fish Food                      | 48 hours                         |
| <img src="/files/xhuitlOxW3GBkG87U13C" alt="" data-size="original">                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       | Blueberry Seed                 | 48 hours                         |
| <p></p><p><img src="https://whitepaper-th.morningmoonvillage.com/~gitbook/image?url=https%3A%2F%2F3405632122-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-Mi6LXCVY3A30JRGM2nH%252Fuploads%252FZbuiNCFXx4aQswJ4eJB0%252F419638416_7869974306353113_7188957777453581850_n%2520-%2520Copy.png%3Falt%3Dmedia%26token%3D210c433f-4365-479f-b0d6-90c0bff04f42&#x26;width=300&#x26;dpr=1&#x26;quality=100&#x26;sign=703d80c660ce9dd5efef357224f2b8a5c586ed8de16c4d4cff73407943fde8fa" alt="" data-size="original"></p> | Chicken Food                   | 48 hours                         |
| -                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         | Others follow up in the future | -                                |

## Stem

Stems are the resources used for long-term farming. The farm for Stems provides higher profitability than seeds, and the crops growth will not be rotten. The products can be kept in the farm as long as a player wants to collect them.

Stems can be achieved by purchasing with Tokens that the game system support in the shop in game. (see the list of available tokens below)&#x20;

**Available Tokens (can be spent for buying stems):**

* KKUB&#x20;
* KUSDT
* LUMI
* Others follow up in the future

The concept of Stem farm is the same as Yield Farming in Decentralized Finance that requires the pair of 2 tokens to be added in the liquidity pool, BUT in Morning Moon Village, most of the contracts of the farmland are consist of the pair of LUMI, which is the governance token of this game, and other coin that player select to staking.\
&#x20;\
Therefore, the player only need to trade only one type of Token in the shop and the game system will automatically convert the token into pair of LP Token ready to farm. That is called Stem.&#x20;

### How to Earn Stems

1. Firstly, you must have the token that will be used for buying stem in your wallet. Then connect the wallet to play game.
2. Go to the Shop in game and Enter Stem Shop, there will be an options of Stem that you can buy, and the amount of your tokens balance
3. Choose the Stems that you want to buy, currently there are 4 types of stem options...
   * LKKUB Stem \[purchase with KKUB]
   * LKUSDT Stem \[purchase with KUSDT]
   * LUMI Stem \[purchase with LUMI]
   * LGILL Stem \[purchase with KKUB]
4. Decide the amount you want to pay your token for the selected Stem, the system will estimated the amount of Stem that you will receive. By estimating, the system already calculated including the amounts converted into pairs with LUMI already.
5. Click Buy and received the Stem, which is Equivalent to LP-tokens for farming. Now, the players can start farming with the stems you achieved.&#x20;

**CAUTION**! There is a risk of investment in stems, which related to price of stem that can be changed depending by Liquidity of each pool. For more information, please see details in the Stem Shop section.

{% content-ref url="/pages/-MfcdK0V0K7al2RTc6Jt" %}
[Shop](/game-features/trading/shop)
{% endcontent-ref %}


# Crops

Product growth from farm

Crops are the product growth from farming seeds and stem that can be harvest once the crops have been produced. The rate of Crops production come from farm productivity, which depend on the profitability of each farm contract similar to yield-farming system. The crops are valuable asset that can be sold to both NPC shop and In-game marketplace.&#x20;

### Available Crops

| Picture                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 | Name                           | Price    |
| --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------ | -------- |
| <img src="/files/WryyvQ28Bxs87NxOYHcH" alt="" data-size="original">                                                                                                                                                                                                                                                                                                                                                                                                                                                                     | Tomato                         | 0.1 LUMI |
| ![](/files/SuwRm5DF5rYCHoJESGB1)                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        | Corn                           | 0.1 LUMI |
| ![](/files/sEhFsl2qb3c4BXO1ERRd)                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        | Cabbage                        | 0.1 LUMI |
| ![](/files/Uer2hnEpZmyeEOrhbWaT)                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        | Carrot                         | 0.1 LUMI |
| ![](/files/ctIckqLjWlokvC7LD28f)                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        | Tear Drop                      | 0.1 LUMI |
| ![](/files/wHdSNKDxk3CvNbR2LTRb)                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        | Coffee                         | 0.1 LUMI |
| ![](/files/rUjBXrtHzaMCth67drIj)                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        | Milk                           | 0.1 LUMI |
| ![](/files/lvUzvmOJZlkAzrvn6CTg)                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        | Meta Milk                      | 1 Meta   |
| ![](/files/x3nKZl0gc9eDmAW4etYy)                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        | Dandelion                      | 1 Gaia   |
| <img src="/files/nyOGB40zrVJJ3UAASxCU" alt="" data-size="original">                                                                                                                                                                                                                                                                                                                                                                                                                                                                     | Bubble                         | 0.1 LUMI |
| <img src="/files/ko88zFZnz4b02G9m4Glz" alt="" data-size="original">                                                                                                                                                                                                                                                                                                                                                                                                                                                                     | Gill                           | AMM      |
| <img src="/files/VFNJn7YGFnBwUU91ZUfz" alt="" data-size="original">                                                                                                                                                                                                                                                                                                                                                                                                                                                                     | Chestnut                       | 0.1 LUMI |
| <img src="/files/EmLqjzXUaj28UpIUTzqV" alt="" data-size="original">                                                                                                                                                                                                                                                                                                                                                                                                                                                                     | Blueberry                      | 0.1 LUMI |
| <img src="/files/hScgLABrP7YI5pcpZoGQ" alt="" data-size="original">                                                                                                                                                                                                                                                                                                                                                                                                                                                                     | Metal Plate                    | 0.1 LUMI |
| <img src="/files/u2d42l6b494kr0eO8cO9" alt="" data-size="original">                                                                                                                                                                                                                                                                                                                                                                                                                                                                     | Lumber                         | 0.1 LUMI |
| <img src="/files/63E8LtXbTACvuaspw2W7" alt="" data-size="original">                                                                                                                                                                                                                                                                                                                                                                                                                                                                     | Marble                         | 0.1 LUMI |
| <img src="/files/ERGDubVtMrwM40ZGgxQf" alt="" data-size="original">                                                                                                                                                                                                                                                                                                                                                                                                                                                                     | Fine Leather                   | 0.1 LUMI |
| <img src="https://whitepaper-th.morningmoonvillage.com/~gitbook/image?url=https%3A%2F%2F3405632122-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-Mi6LXCVY3A30JRGM2nH%252Fuploads%252FOZcmEanoHLCCpAjEaNea%252Fpandorakey.png%3Falt%3Dmedia%26token%3D710b218e-4527-42ea-bc72-74e6b5a9b953&#x26;width=300&#x26;dpr=1&#x26;quality=100&#x26;sign=aa0908154dd17761a6f146204e7c49b27725385b65305b94d862c6efe2caadb7" alt="" data-size="original">                                                  | Pandora Key                    | 1 Gill   |
| <img src="https://whitepaper-th.morningmoonvillage.com/~gitbook/image?url=https%3A%2F%2F3405632122-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-Mi6LXCVY3A30JRGM2nH%252Fuploads%252Fz6oSS5Lv5xkA3WjJvOge%252F372166443_342560951444120_8625504417756857483_n%2520%281%29.png%3Falt%3Dmedia%26token%3D95014c44-a5b2-406f-8a14-48efccb64fc1&#x26;width=300&#x26;dpr=1&#x26;quality=100&#x26;sign=7d251ad476357ff7107c03f7e4814eac0503fb3d1fe2290ec7e275f161411832" alt="" data-size="original"> | Egg                            | 0.1 LUMI |
| <img src="/files/ysBD2rAg2f8HXKsbuDth" alt="" data-size="original">                                                                                                                                                                                                                                                                                                                                                                                                                                                                     | Adult Grasshopper              | 0.1 LUMI |
|                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         | Others follow up in the future | TBD      |

### Usability of Crops

1. Sell to NPC shop in game for LUMI \[Fixed price]
2. Trading with other players.
3. Exchange with NPC for others assets

Typically, all types of crops are valued the same for NPC shop, but there will be some certain quests or activities that are required the particular crops to complete the missions. Therefore, the productivity of the each crops will be different due to the liquidity in each farms. In addition, the crops that are for sale in the in-game marketplace will not be fixed at the same price. The market value of the crops could change over time due to the demand and supply of the players in the market and the sellers may set their custom price.

### Rotten Crops

Rotten Crops are the Crops rotten in the seeds farm. This happen after the Crops grown from seeds planted reach its limit at a specific time (mostly 48 hours). Once the Crops are rotten, they cannot be Harvested to sell anymore. Players will need to clear the rotten Crops or let the system automatically clear them out at least once a day. After clearing, the profit from those Crops will be kept in the central pool called "**Village Pool**"&#x20;

![\*Graphic & Contents are not final.](/files/-MgoAdn5UNCO45pFx3lM)


# NFT Staking

Stake NFT to earn more Crops

In Morning Moon Village, players can use energy to explore the forest in Wild Zone with the chances of discovering NFT. The NFT in Plugin Category provide special ability on farming by staking them to the selected building/object, and it will enhance your farm profitability. Players with less staked value can potentially earn more rewards than those who have staked more thanks to the clever usage of NFTs. The game will include dozens of NFTs which can be staked on multiple farms at once for a variety of effects.\
\
For more information, please see detail in Plugin NFT section.

{% content-ref url="/pages/-MgAN7Yc5hrQlI2HBNwm" %}
[NFT Staking](/nfts/nft-staking)
{% endcontent-ref %}


# Game World

Explore the new world to discover the assets.

### Overview

Morning Moon Village is the single-player game. The Maps and details in the game of each player are different and will be separately created for each account. There are both the main parts that are fixed to be the same creation, and the additional parts that will be randomly spawn.

In Morning Moon World, there are 2 major types of Zones, which are Village Zone and Wild Zone. Each Zone is connected with one another as the figure shown.&#x20;

![](/files/-MkBSAjz6GqRNc7Dsc7o)

### Village Zone

In the Village Zone, the details of the Village will be the same for every players and will be fixed since the start of the game. No structures change by the actions of players.

![\*Graphic & Contents are not final.](/files/-Mh-7y3gsBCrt_Q8dePE)

### Wild Zone

Wild Zones are the Zone outside the village that is composed of both **Fixed Parts** and **Non-Fixed Parts**. The objects in Wild Zones are randomly spawn in each position every time the Wild Zone has been created.

* **Fixed Parts :** are the parts that appear the same outlook for every player such as; Landmark, Path, Portal, Natural Map Location like River, Cliff, or Caves. Player do not have control over these objects, they cannot be destroyed or change the location unless there is a special occasion  allow players to do.<br>
* **Non-Fixed Parts :** are the objects and obstacles randomly spawn in different location of the Maps over the time for each players. For instance; Rocks, Trees, Chest. Most of these objects can be destroyed or removed.

While most of the data and events happened in Wild Zone will be validated on Blockchain, some of the information will be kept off-chain.

<figure><img src="https://whitepaper-th.morningmoonvillage.com/~gitbook/image?url=https%3A%2F%2F3405632122-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-legacy-files%2Fo%2Fassets%252F-Mi6LXCVY3A30JRGM2nH%252F-MiUO6BDEGuxkuE0BQ85%252F-MiUOrrnqA5mdOg2XcKI%252Fimage.png%3Falt%3Dmedia%26token%3Dc762730d-1e6f-44e8-8e04-9261fe8ab4c9&#x26;width=768&#x26;dpr=4&#x26;quality=100&#x26;sign=2cc4c5e6c4c5be88dd8f1d56a039ca7e71587d44598f9b2b9677334996378093" alt=""><figcaption><p>*Graphic &#x26; Contents are not final.</p></figcaption></figure>


# Home Zone and Home Decoration

Welcome to the Village

### What is Home Zone

A player's default Home Zone is the starting point of the game that looks the same for all players. It is an area that brings together various facilities for players. When the player has successfully created a character, the characters will start in the Home map, located in Morning Moon Village, the details and structure of the village are the same for all players. unless the player makes changes by using some items or add buildings to in the Home map. Players can use the Warp Gate to go into other zones within the game.

#### Player's default Home Zone

![\*Graphic & Contents may be differ in-game\*](/files/FrFulRuQoGZrp2llaGbn)

### Warp Gate

![\*Graphic & Contents may be differ in-game\*](/files/ox2Jrb270Oxzffp1ZdVd)

#### Home Decoration System

Home Decoration is a system that allows players to decorate the area in front of their own house in the Home map. All objects can be moved and adjusted as desired. Players can exchange additional home decorations from an NPC named Jiga in front of the house.

<figure><img src="/files/8y2MLCkPYYrr3CA0CEMt" alt=""><figcaption><p>*Graphic &#x26; Contents may be differ in-game*</p></figcaption></figure>


# Multiplayer Zone

Welcome to the Village! Let's explore the town with all villagers!

### What is Multiplayer Zone?

Multiplayer Zone is an area where players can meet, chat or interact with other players. It is also the home of NPCs who serve many activities for players. Players can find NPCs all around this map. Currently, the Multiplayer area has two maps:

1. Village&#x20;
2. Town Square

## Village

![\*Graphic & Contents are not final.](/files/FcfXhbBN9zQcqNzFnset)

## &#x20;Town Square

![\*Graphic & Contents are not final.](/files/AEcaVWbqCviIACAIu1iJ)

## Pandora Island

<figure><img src="https://whitepaper-th.morningmoonvillage.com/~gitbook/image?url=https%3A%2F%2F3405632122-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-Mi6LXCVY3A30JRGM2nH%252Fuploads%252FIK6KOooBYH6iFZIxVLVl%252Fimage_2024-03-07_001511616.png%3Falt%3Dmedia%26token%3Db8ea19a6-812f-4ec7-adfb-e6d9e16604eb&#x26;width=768&#x26;dpr=4&#x26;quality=100&#x26;sign=2b630d2fcd419e5da7bd277c5a50eadd3b37bf204c8dae8b5da857ce3dd4ec8e" alt=""><figcaption><p>*Graphic &#x26; Contents are not final.</p></figcaption></figure>


# WildZone

Explore the Wild Zone to earn Epics NFTs.

### What is Wild Zone

Wild Zones are the Zones that is connected to the outside of Home / Village Zone. In order to enter the Wild Zone, players need to pay energy as a fee for creating the Zone. The layout of Wild Zones, will be the same every time created, but the objects and detailed of the maps will be different in each time and will be reset after every time the Zone is closed or disappear.&#x20;

Wild Zone in each location of the world will be built with different characteristics, such as; Topography, and assets that can be found there.

![\*Graphic & Contents are not final.](/files/-MgoGoqzCT1lszLfvlfh)

### Roaming in the Wild Zone

Some Wild Zones are connected to the another Wild Zones. When a player create the new zone, these zones are connected each others from the beginning. Therefore, the player will be able to travel through these zone for free without paying more energy.

![\*Graphic & Contents are not final.](https://whitepaper-th.morningmoonvillage.com/~gitbook/image?url=https%3A%2F%2F3405632122-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-legacy-files%2Fo%2Fassets%252F-Mi6LXCVY3A30JRGM2nH%252F-MiUQB55gv-Q7Ok3LznL%252F-MiUQfl_Wpds9lHwkPHC%252Fimage.png%3Falt%3Dmedia%26token%3D0a391d2a-8639-47e3-8ccf-335e5e0c61f4\&width=768\&dpr=4\&quality=100\&sign=b48ee666654efd7f7e34a7ca6ed1f70a960daa85f42a42f972fe0e089cafa3d4)

### Managing your energy

In the Wild Zones, there are objects that the players can interact with, but required the use of energy. The time that a character is in Wild Zone, the players energy will not be regenerated. However, there are many valuable assets to be discovered, and they are worth the time spending. Players can consume some assets to gain more energy as well.

![\*Graphic & Contents are not final.](/files/-MgnlU5HUuG2l2h7CYHD)

### Discovery

The assets that can be found in Wild Zones are:

* **Resources**
  * Located within the map and can be collected by complete the action that cost energy such as cutting trees, collecting flowers, breaking rock, and etc.
  * The resources are the necessary materials that in needed for completing the main quest or trading with NPC.<br>
* **Breakable Objects**
  * The obstacles that are block the ways, which can be destroyed but cost energy
  * They will randomly respawn in the map and randomly give some assets after being destroyed
  * Example : Box, Barrel, ETC.<br>
* **Chest**
  * Randomly spawn in the Wild Zone
  * &#x20;Give a random NFT, Crop, LUMI, resource, or Gift Box to a player after open it.<br>
* **Traps**
  * Deduct Player's energy when contact
    * **Muddy Ground** : Slow down the Character when step on this area, making Players spending more Energy or get more actions to do.
    * **Spike Trap** : Immediately destroy Player's energy as much as the spike units hit.
    * ETC<br>
* **More will follow in the future.**


# Resources

Gain resources for crafting things.

### What are Resources?

Resources are assets without property or usage. They can be obtained by doing actions with objects in Wild Zones.  <br>

### **Example of Resources**

| Picture                                                             | Resource                                    | Action                         |
| ------------------------------------------------------------------- | ------------------------------------------- | ------------------------------ |
| ![](/files/-Mh-8rSAzirM1TnWantM)                                    | Wood                                        | Chopping Woods                 |
| ![](/files/-Mh-8ut4dfv0OTPuDP-_)                                    | Stone                                       | Hitting Rocks                  |
| ![](/files/-Mh-8yAcByncD9pkbavM)                                    | Grass                                       | Picking up Grass               |
| <img src="/files/KzDQRdbsJUJOTIPmlJtf" alt="" data-size="original"> | Leather                                     | Monsters                       |
| <img src="/files/8KDgQp2ihpWHyHhYUGhB" alt="" data-size="original"> | Copper                                      | Mining Copper Ore or Monsters  |
| <img src="/files/ob14O6gDp0GGmiEOJ8RR" alt="" data-size="original"> | Iron                                        | Mining Iron Ore or Monsters    |
| <img src="/files/oWezpXeks2KzDnuEyPUv" alt="" data-size="original"> | Silver                                      | Mining Silver Ore or Monsters  |
| <img src="/files/X36NgINUPnOSnbreoCwL" alt="" data-size="original"> | Gold                                        | Mining Gold Ore or Monsters    |
| <img src="/files/VnnSxii3AQNspNZBv9v3" alt="" data-size="original"> | Crystal                                     | Mining Crystal Ore or Monsters |
| <img src="/files/cuIPDdn4dn53u0hpiAgV" alt="" data-size="original"> | Grasshopper                                 | Can be caught in WildZone      |
| <img src="/files/yHB4LeusLRgmMkNV2L74" alt="" data-size="original"> | Vengeance Spirit                            | Monster                        |
| -                                                                   | There will be more resources in the future. | -                              |

### **Usability of Resources**

The resources can be used to complete the activities and receive others assets as rewards.

* Crafting new items
* Trading with NPC for seeds and NFTs
* Etc.


# KAP-20


# Crops & Seeds

Produce & products from farms and seeds for farming.

Produce & Products

<table><thead><tr><th width="170">Picture</th><th width="176.99999999999997">Name</th><th>Address</th></tr></thead><tbody><tr><td><img src="/files/WryyvQ28Bxs87NxOYHcH" alt=""></td><td>Tomato</td><td>0x9Ea7E0435B5E50e1DCBB8Eacd63F0dbD3003BdAA</td></tr><tr><td><img src="/files/SuwRm5DF5rYCHoJESGB1" alt=""></td><td>Corn</td><td>0x4fA393FC50BcDF367145163b920bB37C21e596ec</td></tr><tr><td><img src="/files/sEhFsl2qb3c4BXO1ERRd" alt=""></td><td>Cabbage</td><td>0xE3bee928D481b40BB6D0F0EDbfD888a7845CF622</td></tr><tr><td><img src="/files/Uer2hnEpZmyeEOrhbWaT" alt=""></td><td>Carrot</td><td>0x3937dDAd2Ad8A9Ac7EFbf7C1Cb2B2D9b68B7d048</td></tr><tr><td><img src="/files/wHdSNKDxk3CvNbR2LTRb" alt=""></td><td>Coffee Bean</td><td>0xb9431CD242692a2557c85CFf9638d45B8E8F9D25</td></tr><tr><td><img src="/files/rUjBXrtHzaMCth67drIj" alt=""></td><td>Cow Milk</td><td>0xE5AD9bB1a4D001d9c22D5cfb93Dfdd6eB1027aff</td></tr><tr><td><img src="/files/lvUzvmOJZlkAzrvn6CTg" alt=""></td><td>Meta Milk</td><td>0xb62D1a8C747445Ac8b6D0812b1a8C6865ef84BFd</td></tr><tr><td><img src="/files/x3nKZl0gc9eDmAW4etYy" alt=""></td><td>Dandelion</td><td>0xD50D46dF548B9A789D18491BD5cFd977FeD5abA3</td></tr><tr><td><img src="/files/ctIckqLjWlokvC7LD28f" alt=""></td><td>Tear drop</td><td>0x3c4DBaC8D63898eacfE8D763D356D8Af5116baEF</td></tr><tr><td><img src="/files/nyOGB40zrVJJ3UAASxCU" alt=""></td><td>Bubble</td><td>0x25215626d34536FBA6597E14A5a379545fda2825</td></tr><tr><td><img src="/files/ko88zFZnz4b02G9m4Glz" alt=""></td><td>Gill</td><td>0x2cc8D0C7F6C19A7e173a75D9F75ea451ED7dEd42</td></tr><tr><td><img src="/files/VFNJn7YGFnBwUU91ZUfz" alt=""></td><td>Chestnut</td><td>0x9aA76B4f99e856570d05ABdeaac4551Be56ccCFa</td></tr><tr><td><img src="/files/EmLqjzXUaj28UpIUTzqV" alt=""></td><td>Blueberry</td><td>0xB9c1A8d3d3166586d48b8d88d86484AF8606cCE3</td></tr><tr><td><img src="/files/hScgLABrP7YI5pcpZoGQ" alt="" data-size="original"></td><td>Metal Plate</td><td>0x58332eAFB80c24cfe1da68a89fF3cA2E18469E20</td></tr><tr><td><img src="/files/u2d42l6b494kr0eO8cO9" alt="" data-size="original"></td><td>Lumber</td><td>0xa52e86A2727E541E9b0A33904a5F19B9f104148E</td></tr><tr><td><img src="/files/63E8LtXbTACvuaspw2W7" alt="" data-size="original"></td><td>Marble</td><td>0xa25024Fa42Abc0Ea138e86B375689b24D646A3e5</td></tr><tr><td><img src="/files/ERGDubVtMrwM40ZGgxQf" alt="" data-size="original"></td><td>Fine Leather</td><td>0x89146303750FeE53B0f9C38e8BA847aB9c9a2218</td></tr><tr><td><img src="/files/vpFho8kd01M6uInmFhuC" alt="" data-size="original"></td><td>Egg</td><td>0x158bCe36d27307248640641d7e31F308371D68eA</td></tr><tr><td><img src="/files/8wt75thj4Bna2gUrkD3J" alt="" data-size="original"></td><td>Adult Grasshopper</td><td>0xee1d9456e5131e3401041C7C568E0957b937cCb5</td></tr><tr><td><img src="/files/QvRE6odnkOhWdtQbOk3C" alt="" data-size="original"></td><td>Pandora Key</td><td>0xe5Fc94F7152a88aE6a6c8E9C864B8ccD4D09384A</td></tr><tr><td><img src="/files/wru05fK55M7V5vkvu34E" alt="" data-size="original"></td><td>Pure Spirit</td><td>0xf42aD67ad43BF2Da408eF372b041EA22C3964886</td></tr></tbody></table>

## Seeds

<table><thead><tr><th width="175">Picture</th><th width="172.99999999999997">Name</th><th>Address</th></tr></thead><tbody><tr><td><img src="/files/r75E981XyrUwna8o9bWs" alt=""></td><td>Tomato Seed</td><td>0xe991151Bf43bD712beAC33e5cFF2580841c9b440</td></tr><tr><td><img src="/files/IS3Lpr9CT7YLo5ABzly4" alt=""></td><td>Corn Seed</td><td>0xe27aEbED61Be207E83Fc05fBC408420c737881DA</td></tr><tr><td><img src="/files/K6hPRyPJ8UoSDXcqmvT2" alt=""></td><td>Cabbage Seed</td><td>0x1F8B5AF0eC97c44b24366b36C40F2d4ACa2c73e2</td></tr><tr><td><img src="/files/lnEBwdDQhMsvmOqqbcNn" alt=""></td><td>Carrot Seed</td><td>0x7B263d648Fff39142aBECb07a1bB85297E09982d</td></tr><tr><td><img src="/files/WdOMYwcBm4jBEtn1jUXd" alt=""></td><td>Coffee Seed</td><td>0x4001c45Fb7A183882237709424D4c0f620a5a987</td></tr><tr><td><img src="/files/L1TpdktGqJupBcx7mt5V" alt=""></td><td>Fish Food</td><td>0x65fD54f14F7694796cC0A32777Ba169D769534FC</td></tr><tr><td><img src="/files/xhuitlOxW3GBkG87U13C" alt=""></td><td>Blueberry Seed</td><td>0xAb63a8594c90a0Da4502A147A1F6DaA99631FAD1</td></tr><tr><td><img src="/files/n9ssHLE4w44IMkdA35NA" alt="" data-size="original"></td><td>Chicken Food</td><td>0x874E1E4955ACe85A1A54BDc0eCFe7Ab859f4ee06</td></tr></tbody></table>


# Consumable

Consumable items or items which can be used only one time.

<table><thead><tr><th width="155">ภาพประกอบ</th><th width="187">ชื่อ</th><th width="217">ความสามารถ</th><th width="274">Address</th></tr></thead><tbody><tr><td><img src="/files/UvLY4gf8NNtGMD0xWC7E" alt=""></td><td>Red apple</td><td>Restore 5 Energy</td><td>0x3cEDA9D8f4b629745488bB6044452CADcec1157f</td></tr><tr><td><img src="/files/APwTl5BPQdTIsbhfIqZ9" alt=""></td><td>Green apple</td><td>Restore 8 Energy</td><td>0x417e28bd41cD45d9F996B69450F81B02821A6D64</td></tr><tr><td><img src="/files/7QSguEWanyt1KNVXS8Xm" alt=""></td><td>Banana</td><td>Restore 15 Energy</td><td>0x0944882cF373Adc8c3de740821FB14c8669E89EB</td></tr><tr><td><img src="/files/K4bhKzSHdvkSEB82axXq" alt=""></td><td>Mangosteen</td><td>Restore 30 Energy</td><td>0x1786a5391EaA5cfd5c8bc4376991B993380Db102</td></tr><tr><td><img src="/files/mn3kkkyRDWJuswz3y74g" alt=""></td><td>Coconut</td><td>Restore 30 Energy and reduce 2 Maim effect (receive higher amount in next damage)</td><td>0x8D53C45A94766b1e0Bc990045769CBBD8CF43d21</td></tr><tr><td><img src="/files/S6fZVlublNIIIlRO1VDK" alt=""></td><td>Tomato Soup</td><td>Restore  20 Energy</td><td>0xbE46a81D181069aC0Ff18F4F7239Df10422E6DC3</td></tr><tr><td><img src="/files/FE2ct0jeZM4OoLlWI8KN" alt=""></td><td>Corn Soup</td><td>Restore  20 Energy</td><td>0x2B09aE76dFc601210407560502B340E104787B34</td></tr><tr><td><img src="/files/YTzrfE6pTNSzzIEJ1NUj" alt=""></td><td>Stir Fried Cabbage</td><td>Restore  20 Energy</td><td>0xC2990515610028139F68016b321a0c36A5101104</td></tr><tr><td><img src="/files/9krIXV4WUhZCk2hdvJfm" alt=""></td><td>Dried Apple</td><td>Restore  12 Energy</td><td>0xb035C229903A0cff939be36B532d8C11204e6837</td></tr><tr><td><img src="/files/PnmR6IwA1eNlxYRL26Dr" alt=""></td><td>Salad</td><td>Restore  40 Energy</td><td>0x2944D051Dc66669E04629b827Ae9E3EBcb1e48D9</td></tr><tr><td><img src="/files/KlbKgaFN8j3vdiRCKLTF" alt=""></td><td>Honey Comb</td><td>Restore  10 Energy</td><td>0x619460ae4aD823efBA1c7A21FDf0a353893308B9</td></tr><tr><td><img src="/files/DOGZDGsSFuNqnzprls9w" alt=""></td><td>Honey</td><td>Restore 25 Energy</td><td>0x575D7BFDBDF255d5741571334F159d903de1544F</td></tr><tr><td><img src="/files/MZESllb9F9Qw4WGqUgYt" alt=""></td><td>Fruit Salad</td><td>Restore  70 Energy</td><td>0x6Be8d96D01B30F18C9b54c69798a3584dF58c263</td></tr><tr><td><img src="/files/iDyGiFsqi30zNavb8nh6" alt=""></td><td>White Button</td><td>Restore 5 Energy</td><td>0xcb74a1A9dB4285E97D4dE8aa4B61cd10277Ab479</td></tr><tr><td><img src="/files/2ku0CrueEvG14ShU4ysG" alt=""></td><td>Shiitake</td><td>Restore 5 Energy and gain 8 Adrenaline </td><td>0xd3b314b101b26Fa2bD19dF0d845A632D72C4Fc44</td></tr><tr><td><img src="/files/XX1PnPn93ejR0fsU1IyB" alt=""></td><td>King Trumpet</td><td>Restore 5 Energy and gain 1 Overpower</td><td>0xC14f24835Efe355106aB8725488F16f93C8c5f96</td></tr><tr><td><img src="/files/X6Xwb9kgcprIDuMbTimH" alt=""></td><td>Red Herb</td><td>Restore 2 HP</td><td>0x3F69C740456150268C5e23bD05a2A10Bf9e5c3CB</td></tr><tr><td><img src="/files/ayEKiEwpgCpkn2BpcHYM" alt=""></td><td>Green Herb</td><td>Restore 5 HP</td><td>0xDe496524c30c460922E7810DDC6c806c0E2C5354</td></tr><tr><td><img src="/files/ANo2ZLReZWDhEKZiWRok" alt=""></td><td>Lesser Health Potion</td><td>Restore 20 HP</td><td>0xE66f21d817Af8F99129aF6023332dd7b37503B9d</td></tr><tr><td><img src="/files/6OULYP0nDERuOb4d7AFS" alt=""></td><td>Health Potion</td><td>Restore 50 HP</td><td>0xbD60c8caF6e22907576d9e363aB1f91b43AAF769</td></tr><tr><td><img src="/files/BsFzQcVgMhyzNnXzZ66Z" alt="" data-size="original"></td><td>Fried Grasshopper</td><td>Restore 45 HP</td><td>0x66E2239252d81c62232a78db6F51b45AfB80DAf8</td></tr><tr><td><img src="/files/bl7ErPLYeGKc3nE8vSEk" alt="" data-size="original"></td><td>Khanom Krok</td><td>Restore 2 HP</td><td>0x8ae4B43b5fA103477669094FE55DF13957c44Fe2</td></tr></tbody></table>


# Materials

Crafting items

<table><thead><tr><th width="158">ภาพประกอบ</th><th width="173">ชื่อ</th><th width="208">แหล่งที่มา</th><th width="274">Address</th></tr></thead><tbody><tr><td><img src="/files/bWgZMgLf4zDIeFMu7qYQ" alt=""></td><td>Empty Bottle</td><td>Can be found at The Mayor or fishing</td><td>0x5BF5eea0CE540db3986fa58ee47D685104b7c2FB</td></tr><tr><td><img src="/files/zJHUnfaD7EkRAlVTqaQV" alt=""></td><td>Rag</td><td>Drop from monsters</td><td>0x1F14690e6c7D02fCeB67c6b818aa2C093e16fe27</td></tr><tr><td><img src="/files/oJFrMYhCunlzJW78uhp7" alt=""></td><td>Tool Fragment</td><td>Drop from monsters</td><td>0x677230Ca27C123a5bE24fb0ba1846f871959fe05</td></tr><tr><td><img src="/files/mqu354exHL6FpjnhPHcN" alt=""></td><td>Scrap Metal</td><td>Drop from monsters</td><td>0x0Cd968a09E8D43E08c1f0F9c848b7A8e3bc89392</td></tr><tr><td><img src="/files/VBvT0vFnDlBHsnnhu5ff" alt=""></td><td>Leather Piece</td><td>Drop from monsters</td><td>0x15aa87eb74069d3800f8e75A93FC04fda79AA24d</td></tr><tr><td><img src="/files/XD98gxngAOdjcrAUX3um" alt=""></td><td>Runic Essence</td><td>Drop from monsters</td><td>0xBF2eCE989D892018a1c338F38872Ca20A3813aff</td></tr><tr><td><img src="/files/qvDLa1RsaosJXCNeB2xA" alt=""></td><td>Lucent Tear</td><td>From opening the Material Box</td><td>0x8fB2788EDc797cDF52A84e4A4291B82619200073</td></tr><tr><td><img src="/files/KrhZEFhlyGZAeKwRiBM1" alt=""></td><td>Mystic Oil</td><td>Drop from monsters</td><td>0xa224371188Efc777E0C62F32Fc45721eea0b8816</td></tr><tr><td><img src="/files/wo633EGR0ghmS9hYIGT5" alt=""></td><td>Arcane Powder</td><td>Drop from monsters</td><td>0x136609236fadE78113d1690D6546428b1DEd8293</td></tr><tr><td><img src="/files/mLDWM1Sp8f8LvyLOk3WW" alt=""></td><td>Noxious Fang</td><td>Drop from Hedgenox</td><td>0xB0366C3a7a174c299F1E8402Bf16630cec26b717</td></tr><tr><td><img src="/files/xRHscr6e3LiNQ9TTN1pd" alt=""></td><td>Golem Heart</td><td>Drop from Magma Golem</td><td>0xcC82FBCeD131714150DDe300450ed72D47283C1d</td></tr><tr><td><img src="/files/4w2HLwUzADmO9e9sR5fh" alt=""></td><td>Treant Spirit</td><td>Drop from Treant</td><td>0x2260ed1B575a3e0e835f0c35e2E2Ad3747570a78</td></tr><tr><td><img src="/files/Uf2pNuNTySjcbvwZYNoe" alt=""></td><td>Living Branch</td><td>Drop from Living Tree</td><td>0xDF5a0E8db593EbFbf6D50E00C0e69dd3df008e53</td></tr><tr><td><img src="/files/86AJVfRJZTL12bgVOtU0" alt=""></td><td>Tainted Leaf</td><td>Drop from Man-Eating Flower</td><td>0x3534EFDde4D0d69c8e863A0528BE4729ac041FBf</td></tr><tr><td><img src="/files/D0VVETQfcLNqFTuEvGLu" alt=""></td><td>Floral Horn</td><td>Drop from Hedgenox</td><td>0x2Ef170237AD789c2f3DB184D9251927D88387913</td></tr><tr><td><img src="/files/5Uoy6Ffv9WGRzu1ePWNB" alt=""></td><td>Sacred Bark</td><td>Drop from Treant</td><td>0x2188c881C20632C97bd18234Db481E12c372b981</td></tr><tr><td><img src="/files/8xWIWswJSrQnMZFZYpjm" alt=""></td><td>Soul Stone</td><td>Drop from Magma Golem</td><td>0x8254B1aA38239101Fbc0721297BA9E553bD9cA7f</td></tr><tr><td><img src="/files/9PhxZeQrSCmKmcwuGxA3" alt=""></td><td>Jelly Lump</td><td>Drop from Jello-Bello</td><td>0x9b2dC24FB1C2F588392B992F8397dd3D24fbB5B5</td></tr><tr><td><img src="/files/qnVZED1ivzsOBrgDfkpY" alt=""></td><td>Golden Reed</td><td>Can be found in the River</td><td>0x60F73E74Bd45EcCF464650F7c5094D37AD4BF17E</td></tr><tr><td><img src="/files/kN8SWqkFsX3VboaJJ4Jv" alt=""></td><td>Dream Lotus</td><td>Can be found in the Lake</td><td>0x09e4b04995d982131A24A7EfBc1AA084C8b3f248</td></tr><tr><td><img src="/files/NOfKAZPror4uYD3kB0B3" alt=""></td><td>Black Pearl</td><td>Can be found in the Sea</td><td>0x6e6787E0dA9f430c3d194645c4046Be85AdE35AA</td></tr><tr><td><img src="/files/iCV6iNgrl1l9b0iWjxRT" alt=""></td><td>Rainbow Weed</td><td>Can be found in the Toxic Water</td><td>0xE1b69B33cA6d3e423f7500AA9ef0c08cC56f40F9</td></tr><tr><td><img src="/files/qpZM3Vs4QwpIRDX1po0b" alt=""></td><td>Fiberglass</td><td>Can be found from fishing</td><td>0xF311D220130Cc836cFb0281B99AeDD58548B271C</td></tr><tr><td><img src="/files/QZymZflVuJBFSAFEPPb9" alt=""></td><td>String</td><td>Can be found from fishing</td><td>0xB3eDee17077038307Bb27FC8127f2cb3bF3f0a4A</td></tr><tr><td><img src="/files/eQbuvVJ4lzm3Gdz9G5iE" alt=""></td><td>Crystal Shank</td><td>Drop from Crystal Spiderling</td><td>0x9dc6E9c871828F3532c58366a0C3926d1C1351eA</td></tr><tr><td><img src="/files/Ox2aAdfmvzILNQ84m9dw" alt=""></td><td>Crystal Claw</td><td>Drop from Crystal Crab</td><td>0x6AEDbEF4e44052C707C1915805856241415c913c</td></tr><tr><td><img src="/files/iTprZyY55Qab8QGR7c7h" alt=""></td><td>Black Horn</td><td>Drop from Shadowram</td><td>0x72CA009aE1F3171e64F99f6060da1c37054E052b</td></tr><tr><td><img src="/files/lCmwr3hThF7xkSQcGl76" alt=""></td><td>Magic Solution</td><td>Can be found from fishing</td><td>0x27585096CE8768c660917525f177b8dD3de5C198</td></tr><tr><td><img src="/files/MdhaevqUX9AVSUp8yEkQ" alt=""></td><td>Toxic blossom</td><td>Drop from  Harvest Horror</td><td>0xC9331F5933856DF17536101E7026a7E8E00BBadd</td></tr><tr><td><img src="/files/zZLNzd83MQKf8BOxanrj" alt=""></td><td>Terra core</td><td>Drop from Terra Golem</td><td>0xcd774ebd98ff1C9A648F152f8fc855E7360a6E92</td></tr><tr><td><img src="/files/GZ3TDDSZi7nmyM2zDM9z" alt=""></td><td>Vital Marrow</td><td>Drop from Guardian of Gaia</td><td>0x7Baa9DD73B4aB017e677224FEB4AFE57C8Fc132e</td></tr><tr><td><img src="/files/Dj1Clqo4ueehiglQCn32" alt=""></td><td>Hard Scale</td><td>Drop from Crocobeast</td><td>0x8E464188Ab0F6459a231ce32Ed3ab4E4F7ef57FD</td></tr><tr><td><img src="/files/DsLv9TKx9fKmqKnj4D9P" alt=""></td><td>Soul fragment</td><td>Drop from monsters</td><td>0x145CC98cE342bd02d9C783c2658a4DA7122CA845</td></tr><tr><td><img src="/files/hZpx2PEWXzPmknkh7zzM" alt=""></td><td>Illuminated soul fragment</td><td>Drop from monsters</td><td>0xbb546B399b1767883b083Fef9E69a16dd0185cDD</td></tr><tr><td><img src="/files/61jBMs2W61lX6JcArGNG" alt="" data-size="original"></td><td>Rune</td><td>Drop from monsters</td><td>0xe0Fe58c3eF55d60300125C612BC4A583f55302c2</td></tr><tr><td><img src="/files/VBIgDem2qmzg0D3eWZy2" alt="" data-size="original"></td><td>Empowered Rune</td><td>Drop from monsters</td><td>0x8e88E1075b13a4Ea9B842C08299501E0BA21e08b</td></tr><tr><td><img src="/files/yZuYxmGFiLbf1MoJGiUX" alt="" data-size="original"></td><td>Divine Rune</td><td>Drop from monsters</td><td>0x5Ecc898f97F98a377565957e99A4Df604B2B282A</td></tr><tr><td><img src="/files/yGsUikdn22VJ22tfjVMf" alt="" data-size="original"></td><td>Extinct Plant Seed</td><td>Drop from monsters</td><td>0x3b3CB3BaEd69aC8b935BDD4638D0A5b8F6E85064</td></tr></tbody></table>


# Fishing Baits

Baits for fishing

<table><thead><tr><th width="153">Picture</th><th width="166">Name</th><th width="172">Abilities</th><th width="162">Bonus Value</th><th width="256">Address</th></tr></thead><tbody><tr><td><img src="/files/rtinjVs9KyD0pn7XRY88" alt="" data-size="original"></td><td>Worm Bait</td><td>Attraction 20         Control -100</td><td>-</td><td>0xE02D9a144b850AFCB0C95E881c05fB21C936dCbF</td></tr><tr><td><img src="/files/pipXICk6KoM3ilF7V2em" alt="" data-size="original"></td><td>Fruit Bait</td><td>Attraction 300      Control -50</td><td>-</td><td>0x53cC1102a56696974720a16B8B2a0018f2A949F1</td></tr><tr><td><img src="/files/J76DkrQGNoIlGpTVL8BA" alt="" data-size="original"></td><td>Steel Bait</td><td>Attraction 500       Control 0      </td><td>+10 Value Bonus All </td><td>0x898d017Af41D111eef695D4C510B16d8C9fa5F8c</td></tr><tr><td><img src="/files/mKcxHsBWHjxARtmtulJA" alt="" data-size="original"></td><td>Crystal Bait</td><td>Attraction 750       Control 0     </td><td>+25 All Value Bonus </td><td>0x4377F17CDCC5dae8536b8FF997916b465cf1439f</td></tr><tr><td><img src="/files/xOKPihJKmGCgyuCuydt5" alt="" data-size="original"></td><td>Rainbow leaf Bait</td><td>Attraction 850       <mark style="color:blue;">River Control 30</mark>             </td><td>+40 <mark style="color:blue;">River</mark> Value Bonus </td><td>0x1825ca78cA4a6956e0a69Ba2f5329bCCA04B83c1</td></tr><tr><td><img src="/files/E0nMbBeClW9PoOQbKx1e" alt="" data-size="original"></td><td>Blue Minnow Bait</td><td>Attraction 850       <mark style="background-color:blue;">Lake Control 30</mark>    </td><td>+40 <mark style="background-color:blue;">Lake</mark> Value Bonus </td><td>0x7438ab1D4A82c199bD7f64550c6129957006E990</td></tr><tr><td><img src="/files/lTWuRD8YJPUvue90KGaU" alt="" data-size="original"></td><td>Sunfish Bait</td><td>Attraction 850       <mark style="color:green;">Sea Control 30</mark></td><td>+40 Value Bonus <mark style="color:green;">ทะเล</mark></td><td>0xe478330b063cB2284215d4c95C1A2DE3DD91DEcB</td></tr><tr><td><img src="/files/62AD9stJoJ2IrUzMxil6" alt="" data-size="original"></td><td>Bee Bait</td><td>Attraction 850       <mark style="background-color:green;">Toxic Control 30</mark></td><td>+40 <mark style="background-color:green;">Toxic</mark> Value Bonus</td><td>0x315C2D160116EF62286796dccF0D678e8af5C740</td></tr><tr><td><img src="/files/QOojeKzYyfqhLaO5zYhq" alt="" data-size="original"></td><td>Red Thunder Bait</td><td>Attraction 1000       Control 0 </td><td>+80 All Value Bonus </td><td>0x56299eef7978DEE99e7782a2340f52C27ACe5690</td></tr></tbody></table>


# ETC.

other items

<table><thead><tr><th width="149">Picture</th><th width="180">Name</th><th width="218">การใช้งาน</th><th width="250">Address</th></tr></thead><tbody><tr><td><img src="/files/C6dKUBe7q1oSvGqh8bCg" alt="" data-size="original"></td><td>Silver Key</td><td>Open chest in wildzone</td><td>0x73D05F935534918bbc87cB353928CB957ed03697</td></tr><tr><td><img src="/files/pdJGmXciUg9ZcSte0Orb" alt="" data-size="original"></td><td>Breeding Elixir</td><td>Used for breeding Logky-Logy</td><td>0xa8b13D8f97155aE201a7B1F866cD2E374e09a806</td></tr><tr><td><img src="/files/PlsJq5pqhSPBzJE77PG6" alt="" data-size="original"></td><td>Breeding Foam</td><td>Used for breeding  Ozzy Ozzy</td><td>0x7b4b3fb933aa773f6ACDE8e218290A628089aE67</td></tr><tr><td><img src="/files/rDKIol4gsKLX6Co1xLj3" alt="" data-size="original"></td><td>Mystic Ticket</td><td>Can be traded for rewards</td><td>0xbb26E4f5EfA7fe482216371bbDcd9C8D3Efc32F2</td></tr><tr><td><img src="/files/mSrt1G82bz3VQsuhCz8y" alt="" data-size="original"></td><td>Bingo Ticket</td><td>Collect 100 Bingo tickets for 1 Bingo Card</td><td>0x63384aAc31fa9d821ef9BC32540272e2b6119a24</td></tr><tr><td><img src="/files/p2s8YFQPlfsPlY2KMOYW" alt="" data-size="original"></td><td>Aquarium Ticket I</td><td>Can be traded for Aquarium Box I, used in Aquarium</td><td>0x93462205F9f731ba991cEbA6cfB9dcfa1596430c</td></tr><tr><td><img src="/files/fFIowBOpIBMHJORSmcVt" alt="" data-size="original"></td><td>Otherworldly Dust</td><td>Can be traded for Otherworldly Box which gives special cosmetic</td><td>0x391142252fd7dff3Ca6DBb8d39b7a454f3C4d208</td></tr><tr><td><img src="/files/AKkXhzUlOZEVnCZ9NZjE" alt="" data-size="original"></td><td>Conjuring Chest</td><td>Can be traded for Otherworldly Box which gives special cosmetic</td><td>0xd66e3ab054e056cC33bf7A39864eCB474FA9aC9d</td></tr><tr><td><img src="/files/SOqDYo4KzBL4iilOOyQu" alt="" data-size="original"></td><td>Aquarium Ticket Il</td><td>นำไปแลก แลก Aquarium Box Il ที่นำไปใช้ กับ Aquarium</td><td>0xa7fCf8d00Ff8F450039595C5782420dB4fC1Bab9</td></tr></tbody></table>


# Activities

Participate to Activities and earn reward

In Morning Moon Village, players can participate to activities in the village and gain rewards after completing the conditions.

The Activities are:

* Lottery
* Festival
* Fishing
* More to come in the future updates

![](/files/-Mg4DzWM5ZBZUtncCbTu)


# Fishing

Fishing to find more assets

### Overall

Fishing is the Mini Game that let player play to earn a random reward from a specific pool. The loots from Fishing could be any assets from some trash to valuable fish. Each pool required different Baits to start fishing and have difference chances of getting reward. The success rate of fishing depends on players' performance on this Mini Game.

![\*Graphic & Contents are not final.](/files/-MgL8eToySrkZSYe0K5a)

## Fishing Rods and Bait

Fishing rods and bait are essential equipment used in fishing. Each rod and bait have different stats. The higher the rarity, the higher stats as well. The various stats of fishing gear are as follows.

* 📌Attraction = Fish attraction. Increased the fishing limit to get more rare fish.&#x20;
* 📌Control = Fishing rod control. Added hook controls to make getting less easy to find fish.
* 📌Durability = Durability of the Fishing rod. Indicates that how many times you can use the rod in 1 time of your entrance.
* 📌Control Bonus = Fishing rod Control Bonus. Added a special Control Bonus for each type of water source.&#x20;
* 📌Value Bonus = Fish Size Bonus. Added a bonus to get bigger fish for each water&#x20;

Players can buy fishing rods and bait from the NPC Sven in the village.

<figure><img src="/files/XO3WQ8pGP9VT3OY3lkcl" alt=""><figcaption><p>Example of Fishing Baits</p></figcaption></figure>

## Augment and Dismantle Fishing Rod

Players can higher their fishing rod stats and abilities by using the equipment Augment. Players will need to collect all the materials and bring them to an augment at the Blacksmith character (NPC Joe). Players can also dismantle fishing rods and use the materials they have obtained.

## Fishing Rewards

The rewards players will get from fishing are not only different kinds of fish, but players may also get Glass Bottles, Enhance Ingredients, Ozzy Egg Ingredients, Other Rare Items. or even garbage.

* **Fish** - Water resources in the game are divided into 4 main types: River, Sea, Lake and Poisonous Pond (There will be more in the future), with different fish inhabitants in each water source. Every fish has a different size, rarity and value. The higher the value, the more fish food you can sell and get back.
* **Garbage** - Garbage is an item that the player cannot use for other purposes. Apart from selling to exchange for Fish Food only
* **Materials** - Players can obtain various materials by fishing. These materials can be used to augment fishing rods, to craft other items, or to mix into living creature eggs.
* **Other Special Rare Items** - In some seasons, players may obtain rare items with different abilities. It may also be redeemed for Partner Rewards, which are exclusive, limited rewards for that season.

<figure><img src="/files/0H3xEu6O6ir5KnfUnS05" alt=""><figcaption><p>Example of a fishing reward</p></figcaption></figure>

## Fish Food

Fish Food is a digital token that players receive in return for selling fish to merchants. the higher fish level will have higher value which will be given higher amount of Fish Food. Players can bring Fish Food to feed the fish in their own fishpond.

## FishPond

Fish Pond is a farm that has the same mechanism as Seed Farm. The fishpond will produce a token called GILL. The fish food will be active for approximately 48 hours before it expires. Players must harvest the produce within this period. Otherwise, all the produce will be spoiled and transferred to the Village Pool where the player will no longer be able to harvest again. If the produce has been harvested, this productivity period will end immediately.

{% hint style="info" %}
While the fish food has not yet expired, if players add more fish food to the fishpond, the system will harvest the produce and reset the amount of Fish Food automatically.(Players can't add fish food to compound the old amount)
{% endhint %}

## Gill

Gill is a product obtained from fish farming. It can be used to buy fishing equipment or exchanged for LUMI through the store. The exchange rate is not fixed and determined by the Automated Market Maker system (Players can also exchange LUMI for GILL through AMM).

<figure><img src="/files/6rNaJpeiwU9VIQ7x7mtz" alt=""><figcaption><p>Gill</p></figcaption></figure>

## Leaderboards and Seasonal Rewards

Once a player has harvested a GILL from a fishpond, the amount of GILL harvested will be recorded as the player's cumulative score on the fishpond leaderboard. If a player has accumulated a high certain score till the end of the season. Players will receive rewards as the following items.

1. Seasonal Rewards - 50% of the GILL used by all players to buy fishing lures will be accumulated as the prize of the season. This will be awarded to players who are placed on the Fish Pond ranking board as many as the percentage of the player's rank.
2. Leaderboard Event Rewards - These are the same type as other Farm Leaderboard events, such as the limited edition NFT.
3. Other Special Rewards - These are exclusive Partner rewards that will be awarded to the winners on the leaderboard. Or might be a seasonal reward to promote the competition.

{% content-ref url="/pages/za7tRDBbr7MHVKrNOblT" %}
[Fishing Reward](/game-features/game-world/activities/fishing/fishing-reward)
{% endcontent-ref %}

How to go fishing

1. Travel to fishing spots, located in different Wild zones (each fishing spot has different rewards for players. Depending on the type of water source)
2. Walk into the fishing spot and press the “**Fishing**” button that appears above the character.&#x20;
3. Choose the fishing rod and bait you want to use. (Can be purchased from the NPC Sven character in the village)
4. Press the “**Cast**” button to throw the bait and start fishing. (Need energy to start)
5. When a fish is hooked, the bait will swing. Players must press “**Pull**” button within the time limit to retrieve the hook in time. These will be the possible following outcomes:&#x20;
   * Success - The used fishing bait will disappear. Players will lose energy costs and receive the items (The energy required varies amount, depending on the rarity of the items that will be dropped.)
   * Fail - Due to the player can't pull the hook back in time or insufficient energy, players will not lose their fishing bait.
6. Players can press the “**Cast**” button to continue the next round. Or swap equipment.

<figure><img src="/files/FneJVDmMAmv8rCWmfaSo" alt=""><figcaption><p>Mini In-game Fishing </p></figcaption></figure>

## Token Ecosystem

All rewards from the fishing system will be allocated as follows:

<figure><img src="/files/hK2alTdkWGEgMeDyWWYw" alt=""><figcaption></figcaption></figure>

1. Tax will be collected into the village pool according to the Tokenomic of the game.
2. Prize Pool is the seasonal reward money which will be shared from income of the sale fishing lures sale of that season.
3. Dev & Ecosystem is the income of developers and partners that promote the season. The system will collect this income as KUSDT.


# Fishing Reward

Reward of Seasonal fishing tournament

## Leaderboard Reward of Season 2: From Dec 2022

Rules: When players caught fish, Value of the fish will be recorded as accumulated points. The points are separated for each water source. Each rank of water source will receive an equal reward. 1 Player/Address can join in every water source competition (no limit) Players can check your points at <https://morningmoonvillage.com/leaderboard>&#x20;

Players in each rank will receive prize money as the proportion of accumulated prize pool of the season as follows.

| Ranking | Proportion of the accumulated seasonal prize | Proportion of the accumulated seasonal prize of each water source |
| ------- | -------------------------------------------- | ----------------------------------------------------------------- |
| 1st     | 20%                                          | 5%                                                                |
| 2nd     | 14%                                          | 3.5%                                                              |
| 3rd     | 11%                                          | 2.75%                                                             |
| 4th     | 7%                                           | 1.75%                                                             |
| 5th     | 5%                                           | 1.25%                                                             |
| 6-10th  | 3%                                           | 0.75%                                                             |
| 11-20th | 2%                                           | 0.5%                                                              |
| 21-30th | 0.8%                                         | 0.2%                                                              |

## Leaderboard Reward of Season 1: From OCT-NOV 2022 (Activity timeout)

Date : 14/10/2022 - 30/11/2022

Rules: When a player harvests GILL from Fish Pond. All GILLs will be recorded as accumulated points of a player. The final score on the Fish Pond Leaderboard will be selected from the lower value between accumulated points and the amount of players' GILL.  At the end of season, Players in each rank will receive prize money as the proportion of accumulated prize pool as follows.

<table data-header-hidden><thead><tr><th width="165">อันดับที่</th><th width="286.3333333333333">สัดส่วนของเงินรางวัลสะสมประจำฤดูกาลที่จะได้รับ</th><th>รางวัลอื่นๆ</th></tr></thead><tbody><tr><td>Ranking</td><td>Proportion of the accumulated seasonal prize</td><td>Other rewards</td></tr><tr><td>1st</td><td>14%</td><td>Mystic Box x 1</td></tr><tr><td>2nd</td><td>8.5%</td><td>Mystic Box x 1</td></tr><tr><td>3rd</td><td>6%</td><td>Mystic Box x 1</td></tr><tr><td>4th</td><td>4.5%</td><td>Mystic Box x 1</td></tr><tr><td>5th</td><td>3.5%</td><td>Mystic Box x 1</td></tr><tr><td>6-10th</td><td>2.5%</td><td>-</td></tr><tr><td>11-15th</td><td>2%</td><td>-</td></tr><tr><td>16-20th</td><td>1.4%</td><td>-</td></tr><tr><td>21-50th</td><td>0.8%</td><td>-</td></tr><tr><td>51-100th</td><td>0.2%</td><td>-</td></tr></tbody></table>


# Mini Game : Bingo Party

Join & Win Bingo Jackpot!

### **Overall**

Participate in the bingo competition to win prizes from the Prize Pool (total prize money) and exclusive prizes. Players can join Bingo Party twice a month. If no one wins big prizes in that round, the rest will be carried over to the prize pool for the next round.

## **Mr. Wang**

NPC for joining Mini Game

<figure><img src="/files/V8n4BQTIpLenM4PWT9Xt" alt=""><figcaption><p>Mr. Wang</p></figcaption></figure>

## Bingo Cards

All players can join Bingo Party event by purchasing a bingo card from Mr.Wang for 10 Lumi. Every LUMI from selling Bingo cards will be 90% added to the total prize money, 9% to the developer's system operation fee, and 1% to the village pool. Each card has 24 numbers in a 5x5 grid with a free square in the middle.

<figure><img src="/files/ydydH4UgPlTt479zcIE5" alt=""><figcaption><p>Bingo Card</p></figcaption></figure>

## Results announcement

The Bingo Party mini game will announce each number at the same time (These will be same set of numbers). The system will randomly draw 32 numbers from a given Seed, allowing everyone to see which cards will win (Bingo row) and how many Bingo row (separately for each card) The bingo winning rules and rewards are as follows.

## Bingo Winning Rules

* Get numbers arranged in any vertical row
* Get numbers arranged in any horizontal row
* Get numbers arranged in any diagonally way.

## Bingo Reward

Winning cards receive new crop: Chestnut equal to their share of the prize pool, at a rate set for the number of bingos on that card divided equally by all other cards that have the same amount of bingo:

* A card that gets 1 Bingo wins 38% of the total prize pool.
* A card that gets 2 Bingo wins 28% of the total prize pool.
* A card that gets 3 Bingo wins 18% of the total prize pool.
* A card that gets 4 Bingo wins 11% of the total prize pool.
* A card that gets 5 Bingo wins 5% of the total prize pool.

<figure><img src="/files/ElIrXaNiWeVZP2Uq2qed" alt=""><figcaption><p>Wining rules</p></figcaption></figure>

**Example of reward calculation**

Ex. Player A buys 3 Bingo Cards and has a total prize pool of 100 LUMI.&#x20;

* All players on the server have won 1 Bingo = 10 cards and 2 Bingo = 1 card.
* Player A have won 1 Bingo = 1 card and 2 Bingo = 1 card.

Player A will get reward as:

**(**<mark style="color:green;">**Prize Pool**</mark>**&#x20;\*&#x20;**<mark style="color:purple;">**percentage of prizes**</mark>**)/&#x20;**<mark style="color:red;">**total number of cards with same amount of Bingo in 1 card.**</mark>

* Winning card with 1 Bingo is equal to (100\* 38%)/ 10 = 3.8 Lumi = 38 Chestnut
* Winning card with 2 Bingo will equal (100\* 28%)/ 1 = 28 Lumi = 280 Chestnut
* Player A's total winnings will be 31.8 Lumi = 318 Chestnut.

## Chestnut Reward

The initial prizepool is added from the team each round. This allows players to win more prizes overall every round, until only 5 or more bingo jackpots are released then the prizepool will be reset.

If in that round there is a Jackpot Bingo of 5 rows or more, the team will add the Prizepool as the default Bonus to the player. The additional amount will be announced once the Prizepool has been reset.

## Special Prizes and Shop

When a player wins Bingo, they will be able to receive the reward from Mr.Wang immediately, the reward will be Chestnut&#x20;

<figure><img src="/files/W8M177iwgbmgXL9mA8gr" alt=""><figcaption><p>Chestnut</p></figcaption></figure>

Players can sell Chestnuts to Kyle as Lumi or trade for exclusive rewards from the Special Shop.


# Mini Game : Grasshopper

**Overall**

Join the fun of catching grasshopper and farming them to recieve crops by your familiar way!

<figure><img src="/files/05msl3rkIHJ0HRlKtvfz" alt="" width="375"><figcaption></figcaption></figure>

## How to Catch Grasshopper&#x20;

<figure><img src="/files/GjnygVQGXC1DS24040fM" alt="" width="375"><figcaption></figcaption></figure>

Players can catch grasshoppers in the Wild Zone. Grasshoppers will randomly spawn in every area that isn't a mine. The chance of grasshoppers spawning is 7%. If players do not verify their account, grasshoppers will not be found in all wildzones as same as flowers.&#x20;

When the players encounter grasshoppers in the wildzone, click at the grasshopper and the percentage of chance to catch the grasshopper will be appeared (Chance), showing which way the grasshopper will jump to. the players must choose which path will the grasshopper jump.

* If correct guessing, Players will receive a Grasshopper as a reward.

<figure><img src="/files/i8Ikhn1xg11KRF3Z7iVa" alt=""><figcaption><p>Grasshopper</p></figcaption></figure>

* In the case of a wrong guessing, grasshoppers will attack the player. The damage caused by this grasshopper cannot be subtracted or supplemented by other equipment and stats. Then the grasshopper will immediately disappear.

<figure><img src="/files/V76frk23jAVVfh4Eb9vG" alt="" width="375"><figcaption></figcaption></figure>

To catch a grasshopper ,players must have at least 10 Energy. Grasshopper can be collected to the maximum 60 Grasshoppers. If player catch more than that, the system will not add more grasshoppers, as same as the limiting of other resources held to a maximum of 9,999.

### Gold Grasshopper

<figure><img src="/files/GdDi5w5t0Ythqu0RHA0g" alt=""><figcaption><p>Gold Grasshopper</p></figcaption></figure>

Golden Special Bonus Grasshopper Obtained from randomly catching grasshoppers. The golden grasshopper has its own value and can be sold at Kyle for 10 Lumi (cannot be used for farming)

* Every time you catch a grasshopper, there is a 2% chance of getting a gold grasshopper.&#x20;
* Limited to 1,000 gold grasshopper per month.

### Grasshopper farm and produce

<figure><img src="/files/tRRi0A3mFHY3wdLtfNF0" alt="" width="563"><figcaption></figcaption></figure>

Players can place captured grasshoppers into both types of Grasshopper farms, which will produce Adult Grasshopper.

<figure><img src="/files/zZziR2YnCMLEA16qI4jF" alt=""><figcaption><p>Adult Grasshopper</p></figcaption></figure>

Adult Grasshopper can be sold at Kyle for 0.1 Lumi. (1 Adult Grasshopper : 0.1 LUMI)

**Caution:** Both types of Grasshopper farms have a harvest time of 48 hours, just like other resource farms. If the player does not harvest in the specified time period, the produce will spoil and cannot be returned.

### Buff increases efficiency in catching grasshoppers.

<figure><img src="/files/s6Hnu13D8HrsCzyI7U3B" alt="" width="563"><figcaption></figcaption></figure>

To catch grasshoppers even better than before, The game will have services to help in catching grasshoppers. There will be 4 types:

1\. Storage Box Buff

<figure><img src="/files/NCOOo7roa520AyeSS2OV" alt=""><figcaption></figcaption></figure>

* Increased the maximum number of collectable grasshoppers from 60 to 120.&#x20;
* Every time you succeed in catching a grasshopper, you will receive an additional Grasshoppers from 1 to 2 (do not effect on receiving gold grasshoppers).

2\. Bug Cather Buff

<figure><img src="/files/NqfHdi7rO7vXE61LNC7E" alt="" width="168"><figcaption></figcaption></figure>

* Increased the chance of getting a gold grasshopper, when successfully capturing a grasshopper from 2% to 5%.

3\. Hand Net Buff

<figure><img src="/files/ZEBFrhu9b8XwaZ7DgLLZ" alt=""><figcaption></figcaption></figure>

* Increased chance of successfully capturing Grasshoppers from 10%-20% to 50%-80%.

4\. Pheromone Buff

<figure><img src="/files/YzMDSj7F3fW8ZGLJstyl" alt=""><figcaption></figcaption></figure>

* Increases the chance of finding grasshoppers in the forest from 10% to 30%.&#x20;

All buffs will be in the form of a subscription. Once purchased, they will be effective for a period of time starting at 7 days.


# Monsters

The creatures living in Wild Zone


# Rat

Rat stats and items drop table

<figure><img src="/files/dvc0muOPmpVZSSn5Bk2P" alt=""><figcaption><p>Rat</p></figcaption></figure>

&#x20;\*\* The information in the table below can be changed when the full version is completed.

Health : 35

Physical Damage : 16 - 21

EXP gain : 2

Receive Damage From : Smashing (Club/Mace)

Drop Table :

<table><thead><tr><th width="259">Items</th><th width="150">Amount</th><th>Chance%</th></tr></thead><tbody><tr><td>Red Apple / Green Apple / Banana</td><td>1</td><td>100</td></tr><tr><td>Leather</td><td>3</td><td>100</td></tr><tr><td>Tool Fragment / Rag</td><td>1 - 2</td><td>8</td></tr></tbody></table>

Element defense table

<table><thead><tr><th width="371.2073939890539">Element</th><th>Value</th></tr></thead><tbody><tr><td><strong>Physical</strong></td><td>0</td></tr><tr><td><mark style="color:red;"><strong>Fire</strong></mark></td><td>20</td></tr><tr><td><mark style="color:blue;"><strong>Cold</strong></mark></td><td>50</td></tr><tr><td><mark style="color:orange;"><strong>Lightning</strong></mark></td><td>20</td></tr><tr><td><mark style="color:purple;"><strong>Chaos</strong></mark></td><td>0</td></tr></tbody></table>


# Snake

Snake stats and items drop table

<figure><img src="/files/gC7nCBDpu111MJW3wGJC" alt=""><figcaption></figcaption></figure>

&#x20;\*\* The information in the table below can be changed when the full version is completed.

Health : 55

Physical Damage : 16 - 19

<mark style="color:purple;">**Chaos Damage : 11 - 16**</mark>

EXP gain : 5

Receive Damage From : Smashing (Club/Mace)

Drop Table :

<table><thead><tr><th width="259">Items</th><th width="150">Amount</th><th>Chance%</th></tr></thead><tbody><tr><td>Leather</td><td>14</td><td>100</td></tr><tr><td>Tool Fragment / Rag</td><td>1-2</td><td>100</td></tr><tr><td>Scrap Metal / Leather Piece</td><td>1</td><td>20</td></tr><tr><td>Amber Shard / Pearl Shard / Jade Shard / Onyx Shard</td><td>1</td><td>1</td></tr></tbody></table>

Element defense table

<table><thead><tr><th width="371.2073939890539">Element</th><th>Value</th></tr></thead><tbody><tr><td><strong>Physical</strong></td><td>10</td></tr><tr><td><mark style="color:red;"><strong>Fire</strong></mark></td><td>25</td></tr><tr><td><mark style="color:blue;"><strong>Cold</strong></mark></td><td>70</td></tr><tr><td><mark style="color:orange;"><strong>Lightning</strong></mark></td><td>30</td></tr><tr><td><mark style="color:purple;"><strong>Chaos</strong></mark></td><td>0</td></tr></tbody></table>


# Living Tree

Living Tree stats and items drop table

&#x20;

<figure><img src="/files/hBHcg8ks6n07IHTxEoOD" alt=""><figcaption></figcaption></figure>

\*\* The information in the table below can be changed when the full version is completed.

Health : 69

Physical Damage : 21 - 26

EXP gain : 5

Receive Damage From : Chopping wood (Axe/Hatchet)

Drop Table :

<table><thead><tr><th width="259">Items</th><th width="150">Amount</th><th>Chance%</th></tr></thead><tbody><tr><td>Wood</td><td>60</td><td>100</td></tr><tr><td>Tool Fragment / Rag</td><td>1 - 2</td><td>100</td></tr><tr><td>Living Branch</td><td>1</td><td>50</td></tr><tr><td>Scrap Metal / Leather Piece</td><td>1</td><td>20</td></tr><tr><td>Amber Shard / Pearl Shard / Jade Shard / Onyx Shard</td><td>1</td><td>1</td></tr></tbody></table>

\*\* Gem Shard can be sold to Kyle for LUMI and can be combined into unlimited version of Gemstone in future update.

Element defense table

<table><thead><tr><th width="371.2073939890539">Element</th><th>Value</th></tr></thead><tbody><tr><td><strong>Physical</strong></td><td>5</td></tr><tr><td><mark style="color:red;"><strong>Fire</strong></mark></td><td>0</td></tr><tr><td><mark style="color:blue;"><strong>Cold</strong></mark></td><td>25</td></tr><tr><td><mark style="color:orange;"><strong>Lightning</strong></mark></td><td>60</td></tr><tr><td><mark style="color:purple;"><strong>Chaos</strong></mark></td><td>10</td></tr></tbody></table>


# Rock Mole

Rock mole stats and items drop table

&#x20;

<figure><img src="/files/HUsu0pFxh7cLK0aEgljg" alt=""><figcaption><p>Rock Mole</p></figcaption></figure>

\*\* The information in the table below can be changed when the full version is completed.

Health : 58

Physical Damage : 24 - 31

EXP gain : 5

Receive Damage From : Hitting rock (Hammer/Maul)&#x20;

Drop Table :

<table><thead><tr><th width="259">Items</th><th width="150">Amount</th><th>Chance%</th></tr></thead><tbody><tr><td>Tool Fragment / Rag</td><td>1-2</td><td>100</td></tr><tr><td>Stone</td><td>50</td><td>50</td></tr><tr><td>Leather</td><td>10</td><td>50</td></tr><tr><td>Scrap Metal / Leather Piece</td><td>1</td><td>20</td></tr><tr><td>Amber Shard / Pearl Shard / Jade Shard / Onyx Shard</td><td>1</td><td>1</td></tr></tbody></table>

Element defense table

<table><thead><tr><th width="371.2073939890539">Element</th><th>Value</th></tr></thead><tbody><tr><td><strong>Physical</strong></td><td>5</td></tr><tr><td><mark style="color:red;"><strong>Fire</strong></mark></td><td>60</td></tr><tr><td><mark style="color:blue;"><strong>Cold</strong></mark></td><td>0</td></tr><tr><td><mark style="color:orange;"><strong>Lightning</strong></mark></td><td>40</td></tr><tr><td><mark style="color:purple;"><strong>Chaos</strong></mark></td><td>10</td></tr></tbody></table>


# Man-Eating Flower

Man-Eating Flower stats and items drop table

&#x20;

<figure><img src="/files/BBc8wx6UvmA2AIV6IZYT" alt=""><figcaption></figcaption></figure>

\*\* The information in the table below can be changed when the full version is completed.

Health : 106

Physical Damage : 80 - 109

EXP gain : 30

Receive Damage From : Chop wood (Axe/Hatchet)

Drop Table :&#x20;

<table><thead><tr><th width="259">Items</th><th width="150">Amount</th><th>Chance%</th></tr></thead><tbody><tr><td>Wood</td><td>180</td><td>100</td></tr><tr><td>Tool Fragment / Rag</td><td>3</td><td>100</td></tr><tr><td>Scrap Metal / Leather Piece</td><td>1-2</td><td>100</td></tr><tr><td>Tainted Leaf</td><td>1</td><td>70</td></tr><tr><td>Arcane powder / Runic Essence / Mystic Oil</td><td>1</td><td>50</td></tr><tr><td>Gem Shard Box</td><td>1</td><td>5</td></tr></tbody></table>

Element defense table

<table><thead><tr><th width="371.2073939890539">Element</th><th>Value</th></tr></thead><tbody><tr><td><strong>Physical</strong></td><td>0</td></tr><tr><td><mark style="color:red;"><strong>Fire</strong></mark></td><td>0</td></tr><tr><td><mark style="color:blue;"><strong>Cold</strong></mark></td><td>30</td></tr><tr><td><mark style="color:orange;"><strong>Lightning</strong></mark></td><td>70</td></tr><tr><td><mark style="color:purple;"><strong>Chaos</strong></mark></td><td>10</td></tr></tbody></table>


# Rock Golem

Rock golem stats and items drop table

&#x20;

<figure><img src="/files/jLDY8grOgMCDWwmu8W5f" alt=""><figcaption><p>Rock Golem</p></figcaption></figure>

\*\* The information in the table below can be changed when the full version is completed.

Health : 116

Physical Damage : 61 - 78

EXP gain : 18

Receive Damage From : Hitting rock (Hammer/Maul)&#x20;

Drop Table :

<table><thead><tr><th width="259">Items</th><th width="150">Amount</th><th>Chance%</th></tr></thead><tbody><tr><td>Stone</td><td>150</td><td>100</td></tr><tr><td>Tool Fragment / Rag</td><td>3</td><td>100</td></tr><tr><td>Scrap Metal / Leather Piece</td><td>1-2</td><td>100</td></tr><tr><td>Arcane powder / Runic Essence / Mystic Oil</td><td>1</td><td>40</td></tr><tr><td>Gem Shard Box</td><td>1</td><td>3</td></tr></tbody></table>

Element defense table

<table><thead><tr><th width="371.2073939890539">Element</th><th>Value</th></tr></thead><tbody><tr><td><strong>Physical</strong></td><td>10</td></tr><tr><td><mark style="color:red;"><strong>Fire</strong></mark></td><td>80</td></tr><tr><td><mark style="color:blue;"><strong>Cold</strong></mark></td><td>0</td></tr><tr><td><mark style="color:orange;"><strong>Lightning</strong></mark></td><td>50</td></tr><tr><td><mark style="color:purple;"><strong>Chaos</strong></mark></td><td>10</td></tr></tbody></table>


# Hedgenox

Hedgenox stats and items drop table

<figure><img src="/files/NdFmWTqTtxsB9F3UcwzC" alt=""><figcaption><p>Hedgenox</p></figcaption></figure>

&#x20;\*\* The information in the table below can be changed when the full version is completed.

Health : 179

Physical Damage : 72 - 88

<mark style="color:purple;">**Chaos Damage : 35 - 44**</mark>

EXP gain : 75

Receive Damage From : Smashing (Club/Mace)

Drop Table :&#x20;

<table><thead><tr><th width="259">Items</th><th width="150">Amount</th><th>Chance%</th></tr></thead><tbody><tr><td>Leather</td><td>45</td><td>100</td></tr><tr><td>Tool Fragment / Rag</td><td>3</td><td>100</td></tr><tr><td>Scrap Metal / Leather Piece</td><td>1-2</td><td>100</td></tr><tr><td>loral Horn</td><td>1</td><td>80</td></tr><tr><td>Arcane powder / Runic Essence / Mystic Oil</td><td>1-2</td><td>70</td></tr><tr><td>Soul Fragment</td><td>1</td><td>20</td></tr><tr><td>Gem Shard Box</td><td>1</td><td>5</td></tr><tr><td>Noxious Fang</td><td>1</td><td>0*</td></tr></tbody></table>

\*Noxious Fang will be dropped from Hedgenox when wearing Base Drop Change Item&#x20;

Element defense table

<table><thead><tr><th width="371.2073939890539">Element</th><th>Value</th></tr></thead><tbody><tr><td><strong>Physical</strong></td><td>20</td></tr><tr><td><mark style="color:red;"><strong>Fire</strong></mark></td><td>40</td></tr><tr><td><mark style="color:blue;"><strong>Cold</strong></mark></td><td>75</td></tr><tr><td><mark style="color:orange;"><strong>Lightning</strong></mark></td><td>40</td></tr><tr><td><mark style="color:purple;"><strong>Chaos</strong></mark></td><td>0</td></tr></tbody></table>


# Treant

Treant stats and items drop table

&#x20;

<figure><img src="/files/Ria68pAWCH9th3Eyh4Yb" alt=""><figcaption><p>Treant</p></figcaption></figure>

\*\* The information in the table below can be changed when the full version is completed.

Health : 185

Physical Damage : 95 - 125

EXP gain : 75

Receive Damage From : Chop wood (Axe/Hatchet)

Drop Table :

<table><thead><tr><th width="259">Items</th><th width="150">Amount</th><th>Chance%</th></tr></thead><tbody><tr><td>Wood</td><td>200</td><td>100</td></tr><tr><td>Tool Fragment / Rag</td><td>3</td><td>100</td></tr><tr><td>Scrap Metal / Leather Piece</td><td>1-2</td><td>100</td></tr><tr><td>Sacred Bark</td><td>1</td><td>60</td></tr><tr><td>Arcane powder / Runic Essence / Mystic Oil</td><td>1-2</td><td>70</td></tr><tr><td>Soul Fragment</td><td>1</td><td>20</td></tr><tr><td>Gem Shard Box</td><td>1</td><td>5</td></tr><tr><td>Treant Spirit</td><td>1</td><td>0*</td></tr></tbody></table>

\*Treant Spirit will be dropped from Treant when wearing Base Drop Change Item.

Element defense table

<table><thead><tr><th width="371.2073939890539">Element</th><th>Value</th></tr></thead><tbody><tr><td><strong>Physical</strong></td><td>20</td></tr><tr><td><mark style="color:red;"><strong>Fire</strong></mark></td><td>0</td></tr><tr><td><mark style="color:blue;"><strong>Cold</strong></mark></td><td>35</td></tr><tr><td><mark style="color:orange;"><strong>Lightning</strong></mark></td><td>80</td></tr><tr><td><mark style="color:purple;"><strong>Chaos</strong></mark></td><td>10</td></tr></tbody></table>


# Magma Golem

Magma Golem stats and items drop table

&#x20;

<figure><img src="/files/m1AU3gsEpORpY1Dwshjj" alt=""><figcaption><p>Magma Golem</p></figcaption></figure>

\*\* The information in the table below can be changed when the full version is completed.

Health : 193

Physical Damage : 57 - 67

<mark style="color:red;">**Fire Damage : 48 - 66**</mark>

EXP gain : 75

Receive Damage From : Hitting rock (Hammer/Maul)&#x20;

Drop Table :

<table><thead><tr><th width="259">Items</th><th width="150">Amount</th><th>Chance%</th></tr></thead><tbody><tr><td>Stone</td><td>240</td><td>100</td></tr><tr><td>Tool Fragment / Rag</td><td>3</td><td>100</td></tr><tr><td>Scrap Metal / Leather Piece</td><td>1-2</td><td>100</td></tr><tr><td>Soul Stone</td><td>1</td><td>60</td></tr><tr><td>Arcane powder / Runic Essence / Mystic Oil</td><td>1-2</td><td>70</td></tr><tr><td>Soul Fragment</td><td>1</td><td>20</td></tr><tr><td>Gem Shard Box</td><td>1</td><td>5</td></tr><tr><td>Golem Heart</td><td>1</td><td>0*</td></tr></tbody></table>

\*Golem Heart will be dropped from Magma Golem when wearing Base Drop Change Item.

Element defense table

<table><thead><tr><th width="371.2073939890539">Element</th><th>Value</th></tr></thead><tbody><tr><td><strong>Physical</strong></td><td>20</td></tr><tr><td><mark style="color:red;"><strong>Fire</strong></mark></td><td>90</td></tr><tr><td><mark style="color:blue;"><strong>Cold</strong></mark></td><td>0</td></tr><tr><td><mark style="color:orange;"><strong>Lightning</strong></mark></td><td>55</td></tr><tr><td><mark style="color:purple;"><strong>Chaos</strong></mark></td><td>15</td></tr></tbody></table>


# Iron Spiderling

Iron Spiderling stats and items drop table

&#x20;

<figure><img src="/files/wr9t81nmtXqii5L4OHeh" alt=""><figcaption><p>Iron Spiderling</p></figcaption></figure>

\*\* The information in the table below can be changed when the full version is completed.

Health : 60

Physical Damage : 23 - 30

EXP gain : 5

Receive Damage From : Mining (Pickaxe)&#x20;

Drop Table :

<table><thead><tr><th width="259">Items</th><th width="150">Amount</th><th>Chance%</th></tr></thead><tbody><tr><td>Iron</td><td>20</td><td>100</td></tr><tr><td>Tool Fragment / Rag</td><td>1-2</td><td>100</td></tr><tr><td>Scrap Metal / Leather Piece</td><td>1</td><td>20</td></tr><tr><td>Amber Shard / Pearl Shard / Jade Shard / Onyx Shard </td><td>1</td><td>1</td></tr></tbody></table>

Element defense table

<table><thead><tr><th width="371.2073939890539">Element</th><th>Value</th></tr></thead><tbody><tr><td><strong>Physical</strong></td><td>0</td></tr><tr><td><mark style="color:red;"><strong>Fire</strong></mark></td><td>35</td></tr><tr><td><mark style="color:blue;"><strong>Cold</strong></mark></td><td>35</td></tr><tr><td><mark style="color:orange;"><strong>Lightning</strong></mark></td><td>0</td></tr><tr><td><mark style="color:purple;"><strong>Chaos</strong></mark></td><td>30</td></tr></tbody></table>


# Crystal Spiderling

Crystal Spiderling stats and items drop table

<figure><img src="/files/tLSRLVrXowEFEYzzSAvw" alt=""><figcaption><p>Crystal Spiderling</p></figcaption></figure>

&#x20;\*\* The information in the table below can be changed when the full version is completed.

Health : 84

Physical Damage : 22 - 29\ <mark style="color:orange;">**Lightning Damage : 12 - 33**</mark>

EXP gain : 10

Receive Damage From : Mining (Pickaxe)&#x20;

Drop Table :

<table><thead><tr><th width="259">Items</th><th width="150">Amount</th><th>Chance%</th></tr></thead><tbody><tr><td>Crystal</td><td>25</td><td>100</td></tr><tr><td>Tool Fragment / Rag</td><td>1-2</td><td>100</td></tr><tr><td>Scrap Metal / Leather Piece</td><td>1</td><td>80</td></tr><tr><td>Crystal Shank</td><td>1</td><td>50</td></tr><tr><td>Amber Shard / Pearl Shard / Jade Shard / Onyx Shard </td><td>1</td><td>2</td></tr></tbody></table>

Element defense table

<table><thead><tr><th width="371.2073939890539">Element</th><th>Value</th></tr></thead><tbody><tr><td><strong>Physical</strong></td><td>5</td></tr><tr><td><mark style="color:red;"><strong>Fire</strong></mark></td><td>45</td></tr><tr><td><mark style="color:blue;"><strong>Cold</strong></mark></td><td>25</td></tr><tr><td><mark style="color:orange;"><strong>Lightning</strong></mark></td><td>25</td></tr><tr><td><mark style="color:purple;"><strong>Chaos</strong></mark></td><td>40</td></tr></tbody></table>


# Silver Spiderling

Silver Spiderling stats and items drop table

&#x20;

<figure><img src="/files/nQekKWaSXFxCKdbiSPdG" alt=""><figcaption><p>Silver Spiderling</p></figcaption></figure>

\*\* The information in the table below can be changed when the full version is completed.

Health : 110

Physical Damage : 40 - 51 \ <mark style="color:blue;">**Cold Damage : 27 - 35**</mark>

EXP gain : 18

Receive Damage From : Mining (Pickaxe)&#x20;

Drop Table :

<table><thead><tr><th width="259">Items</th><th width="150">Amount</th><th>Chance%</th></tr></thead><tbody><tr><td>Silver</td><td>15</td><td>100</td></tr><tr><td>Tool Fragment / Rag</td><td>3</td><td>100</td></tr><tr><td>Scrap Metal / Leather Piece</td><td>1-2</td><td>100</td></tr><tr><td>Arcane powder / Runic Essence / Mystic Oil</td><td>1</td><td>40</td></tr><tr><td>Gem Shard Box</td><td>1</td><td>3</td></tr></tbody></table>

Element defense table

<table><thead><tr><th width="371.2073939890539">Element</th><th>Value</th></tr></thead><tbody><tr><td><strong>Physical</strong></td><td>10</td></tr><tr><td><mark style="color:red;"><strong>Fire</strong></mark></td><td>50</td></tr><tr><td><mark style="color:blue;"><strong>Cold</strong></mark></td><td>60</td></tr><tr><td><mark style="color:orange;"><strong>Lightning</strong></mark></td><td>5</td></tr><tr><td><mark style="color:purple;"><strong>Chaos</strong></mark></td><td>50</td></tr></tbody></table>


# Copper Crab

Copper Crab stats and items drop table

&#x20;

<figure><img src="/files/SRDUVasMXbmm4CqZRsth" alt=""><figcaption><p>Copper Crab</p></figcaption></figure>

\*\* The information in the table below can be changed when the full version is completed.

Health : 55

Physical Damage : 25 - 32

EXP gain : 5

Receive Damage From : Mining (Pickaxe)&#x20;

Drop Table :&#x20;

<table><thead><tr><th width="259">Items</th><th width="150">Amount</th><th>Chance%</th></tr></thead><tbody><tr><td>Copper</td><td>20</td><td>100</td></tr><tr><td>Tool Fragment / Rag</td><td>1-2</td><td>100</td></tr><tr><td>Scrap Metal / Leather Piece</td><td>1</td><td>20</td></tr><tr><td>Amber Shard / Pearl Shard / Jade Shard / Onyx Shard </td><td>1</td><td>1</td></tr></tbody></table>

Element defense table

<table><thead><tr><th width="371.2073939890539">Element</th><th>Value</th></tr></thead><tbody><tr><td><strong>Physical</strong></td><td>0</td></tr><tr><td><mark style="color:red;"><strong>Fire</strong></mark></td><td>35</td></tr><tr><td><mark style="color:blue;"><strong>Cold</strong></mark></td><td>35</td></tr><tr><td><mark style="color:orange;"><strong>Lightning</strong></mark></td><td>0</td></tr><tr><td><mark style="color:purple;"><strong>Chaos</strong></mark></td><td>30</td></tr></tbody></table>


# Crystal Crab

Crystal Crab stats and items drop table

<figure><img src="/files/wwP4m0ZDbJEWKmDEdgev" alt=""><figcaption><p>Crystal Crab</p></figcaption></figure>

&#x20;\*\* The information in the table below can be changed when the full version is completed.

Health : 80

Physical Damage : 24 - 31\ <mark style="color:orange;">**Lightning Damage : 12 - 33**</mark>

EXP gain : 10

Receive Damage From : Mining (Pickaxe)&#x20;

Drop Table :&#x20;

<table><thead><tr><th width="259">Items</th><th width="150">Amount</th><th>Chance%</th></tr></thead><tbody><tr><td>Crystal</td><td>25</td><td>100</td></tr><tr><td>Tool Fragment / Rag</td><td>1-2</td><td>100</td></tr><tr><td>Scrap Metal / Leather Piece</td><td>1</td><td>80</td></tr><tr><td>Crystal Claw</td><td>1</td><td>50</td></tr><tr><td>Amber Shard / Pearl Shard / Jade Shard / Onyx Shard </td><td>1</td><td>1</td></tr></tbody></table>

Element defense table

<table><thead><tr><th width="371.2073939890539">Element</th><th>Value</th></tr></thead><tbody><tr><td><strong>Physical</strong></td><td>5</td></tr><tr><td><mark style="color:red;"><strong>Fire</strong></mark></td><td>45</td></tr><tr><td><mark style="color:blue;"><strong>Cold</strong></mark></td><td>25</td></tr><tr><td><mark style="color:orange;"><strong>Lightning</strong></mark></td><td>25</td></tr><tr><td><mark style="color:purple;"><strong>Chaos</strong></mark></td><td>40</td></tr></tbody></table>


# Gold Crab

Gold Crab stats and items drop table

&#x20;

<figure><img src="/files/HiQDfNIgYwLzc2BQVXxO" alt=""><figcaption><p>Gold Crab</p></figcaption></figure>

\*\* The information in the table below can be changed when the full version is completed.

Health : 107

Physical Damage : 43 - 53\ <mark style="color:blue;">**Cold Damage : 29 - 37**</mark>

EXP gain : 18

Receive Damage From : Mining (Pickaxe)&#x20;

Drop Table :&#x20;

<table><thead><tr><th width="259">Items</th><th width="150">Amount</th><th>Chance%</th></tr></thead><tbody><tr><td>Gold</td><td>12</td><td>100</td></tr><tr><td>Tool Fragment / Rag</td><td>3</td><td>100</td></tr><tr><td>Scrap Metal / Leather Piece</td><td>1-2</td><td>100</td></tr><tr><td>Arcane powder / Runic Essence / Mystic Oil</td><td>1</td><td>40</td></tr><tr><td>Gem Shard Box</td><td>1</td><td>3</td></tr></tbody></table>

Element defense table

<table><thead><tr><th width="371.2073939890539">Element</th><th>Value</th></tr></thead><tbody><tr><td><strong>Physical</strong></td><td>10</td></tr><tr><td><mark style="color:red;"><strong>Fire</strong></mark></td><td>50</td></tr><tr><td><mark style="color:blue;"><strong>Cold</strong></mark></td><td>60</td></tr><tr><td><mark style="color:orange;"><strong>Lightning</strong></mark></td><td>5</td></tr><tr><td><mark style="color:purple;"><strong>Chaos</strong></mark></td><td>50</td></tr></tbody></table>


# Hedgenyx

Hedgenyx stats and items drop table

<figure><img src="/files/TVi9owsrX8YR535Sc4vn" alt=""><figcaption><p>Hedgenyx</p></figcaption></figure>

&#x20;\*\* The information in the table below can be changed when the full version is completed.

Health : 140

Physical Damage : 52 - 70\ <mark style="color:orange;">**Lightning  Damage: 19 - 61**</mark>

EXP gain : 48

Receive Damage From : Mining (Pickaxe)&#x20;

Drop Table :&#x20;

<table><thead><tr><th width="259">Items</th><th width="150">Amount</th><th>Chance%</th></tr></thead><tbody><tr><td>Crystal</td><td>60</td><td>100</td></tr><tr><td>Tool Fragment / Rag</td><td>3</td><td>100</td></tr><tr><td>Scrap Metal / Leather Piece</td><td>1-2</td><td>100</td></tr><tr><td>Arcane powder / Runic Essence / Mystic Oil</td><td>1-2</td><td>70</td></tr><tr><td>Soul Fragment</td><td>1</td><td>15</td></tr><tr><td>Gem Shard Box</td><td>1</td><td>5</td></tr></tbody></table>

Element defense table

<table><thead><tr><th width="371.2073939890539">Element</th><th>Value</th></tr></thead><tbody><tr><td><strong>Physical</strong></td><td>15</td></tr><tr><td><mark style="color:red;"><strong>Fire</strong></mark></td><td>65</td></tr><tr><td><mark style="color:blue;"><strong>Cold</strong></mark></td><td>10</td></tr><tr><td><mark style="color:orange;"><strong>Lightning</strong></mark></td><td>65</td></tr><tr><td><mark style="color:purple;"><strong>Chaos</strong></mark></td><td>60</td></tr></tbody></table>


# Gigatron

Gigatron stats and items drop table

<figure><img src="/files/dvGxaUYlAkC90yNmyvqz" alt=""><figcaption></figcaption></figure>

\*\* The information in the table below can be changed when the full version is completed.

Health : 212

Physical Damage : 44 - 59\ <mark style="color:blue;">**Cold Damage : 36 - 49**</mark>\ <mark style="color:orange;">**Lightning Damage : 14 - 69**</mark>

EXP gain : 115

Receive Damage From : Mining (Pickaxe)&#x20;

Drop Table :&#x20;

<table><thead><tr><th width="259">Items</th><th width="150">Amount</th><th>Chance%</th></tr></thead><tbody><tr><td>Tool Fragment / Rag</td><td>4</td><td>100</td></tr><tr><td>Scrap Metal / Leather Piece</td><td>1-2</td><td>100</td></tr><tr><td>Arcane powder / Runic Essence / Mystic Oil</td><td>1-2</td><td>100</td></tr><tr><td>Crystal</td><td>140</td><td>50</td></tr><tr><td>Silver</td><td>90</td><td>25</td></tr><tr><td>Gold</td><td>60</td><td>25</td></tr><tr><td>Soul Fragment</td><td>1</td><td>25</td></tr><tr><td>Gem Shard Box</td><td>1</td><td>8</td></tr><tr><td>Illuminated Soul Fragment</td><td>1</td><td>3</td></tr></tbody></table>

Element defense table

<table><thead><tr><th width="371.2073939890539">Element</th><th>Value</th></tr></thead><tbody><tr><td><strong>Physical</strong></td><td>20</td></tr><tr><td><mark style="color:red;"><strong>Fire</strong></mark></td><td>65</td></tr><tr><td><mark style="color:blue;"><strong>Cold</strong></mark></td><td>70</td></tr><tr><td><mark style="color:orange;"><strong>Lightning</strong></mark></td><td>10</td></tr><tr><td><mark style="color:purple;"><strong>Chaos</strong></mark></td><td>65</td></tr></tbody></table>


# Jello-Bello

<figure><img src="/files/AzgTnMp9qZClmMtpDB9u" alt=""><figcaption><p>Jello-Bello</p></figcaption></figure>

\*\* The information in the table below can be changed when the full version is completed.

Health : 56

Physical Damage : 5-12\ <mark style="color:orange;">**Lightning Damage : 10-42**</mark>

EXP gain : 5

Receive Damage From : Smashing (Club/Mace)

Drop Table :&#x20;

<table><thead><tr><th width="259">Items</th><th width="150">Amount</th><th>Chance%</th></tr></thead><tbody><tr><td>Crystal</td><td>18</td><td>100</td></tr><tr><td>Tool Fragment / Rag</td><td>1-2</td><td>100</td></tr><tr><td>Jelly Lump</td><td>1</td><td>70</td></tr><tr><td>Scrap Metal / Leather Piece</td><td>1-2</td><td>20</td></tr><tr><td>Amber Shard / Pearl Shard / Jade Shard / Onyx Shard</td><td>1</td><td>1</td></tr></tbody></table>

Element defense table

<table><thead><tr><th width="371.2073939890539">Element</th><th>Value</th></tr></thead><tbody><tr><td><strong>Physical</strong></td><td>0</td></tr><tr><td><mark style="color:red;"><strong>Fire</strong></mark></td><td>25</td></tr><tr><td><mark style="color:blue;"><strong>Cold</strong></mark></td><td>40</td></tr><tr><td><mark style="color:orange;"><strong>Lightning</strong></mark></td><td>40</td></tr><tr><td><mark style="color:purple;"><strong>Chaos</strong></mark></td><td>0</td></tr></tbody></table>


# Cacto

<figure><img src="/files/U3qfZArpjNN9Q9LIe1AM" alt=""><figcaption><p>Cacto</p></figcaption></figure>

\*\* The information in the table below can be changed when the full version is completed.

Health : 75

Physical Damage : 38-47

EXP gain : 10

Receive Damage From : Chop wood (Axe/Hatchet)&#x20;

Drop Table :&#x20;

<table><thead><tr><th width="259">Items</th><th width="150">Amount</th><th>Chance%</th></tr></thead><tbody><tr><td>Wood</td><td>50</td><td>100</td></tr><tr><td>Tool Fragment / Rag</td><td>1-2</td><td>100</td></tr><tr><td>Scrap Metal / Leather Piece</td><td>1-2</td><td>80</td></tr><tr><td>Amber Shard / Pearl Shard / Jade Shard / Onyx Shard</td><td>1</td><td>2</td></tr></tbody></table>

Element defense table

<table><thead><tr><th width="371.2073939890539">Element</th><th>Value</th></tr></thead><tbody><tr><td><strong>Physical</strong></td><td>15</td></tr><tr><td><mark style="color:red;"><strong>Fire</strong></mark></td><td>10</td></tr><tr><td><mark style="color:blue;"><strong>Cold</strong></mark></td><td>30</td></tr><tr><td><mark style="color:orange;"><strong>Lightning</strong></mark></td><td>65</td></tr><tr><td><mark style="color:purple;"><strong>Chaos</strong></mark></td><td>15</td></tr></tbody></table>


# Harvest Horror

<figure><img src="/files/fKiskb9dmooAAC2Htdtw" alt=""><figcaption><p>Harvest Horror</p></figcaption></figure>

\*\* The information in the table below can be changed when the full version is completed.

Health : 98

Physical Damage : 45 - 56

<mark style="color:purple;">**Chaos Damage : 37 - 43**</mark>

EXP gain : 18

Receive Damage From : Chop wood (Axe/Hatchet)

Drop Table :&#x20;

<table><thead><tr><th width="259">Items</th><th width="150">Amount</th><th>Chance%</th></tr></thead><tbody><tr><td>Wood</td><td>150</td><td>100</td></tr><tr><td>Tool Fragment / Rag</td><td>3</td><td>100</td></tr><tr><td>Scrap Metal / Leather Piece</td><td>1-2</td><td>100</td></tr><tr><td>Toxic Blossom</td><td>1</td><td>70</td></tr><tr><td>Arcane Powder / Runic Essence / Mystic Oil</td><td>1</td><td>40</td></tr><tr><td>Gem Shard Box</td><td>1</td><td>3</td></tr></tbody></table>

Element defense table

<table><thead><tr><th width="371.2073939890539">Element</th><th>Value</th></tr></thead><tbody><tr><td><strong>Physical</strong></td><td>0</td></tr><tr><td><mark style="color:red;"><strong>Fire</strong></mark></td><td>0</td></tr><tr><td><mark style="color:blue;"><strong>Cold</strong></mark></td><td>25</td></tr><tr><td><mark style="color:orange;"><strong>Lightning</strong></mark></td><td>65</td></tr><tr><td><mark style="color:purple;"><strong>Chaos</strong></mark></td><td>20</td></tr></tbody></table>


# Shadowram

<figure><img src="/files/TU48Qj8WwiSr31hEVu1i" alt=""><figcaption><p>Shadowram</p></figcaption></figure>

\*\* The information in the table below can be changed when the full version is completed.

Health : 135

Physical Damage : 58 - 72

&#x20;<mark style="color:blue;">**Cold Damage :**</mark> <mark style="color:blue;">**35 - 48**</mark>

EXP gain : 48

Receive Damage From : Smash (Club/Mace)

Drop Table :&#x20;

<table><thead><tr><th width="259">Items</th><th width="150">Amount</th><th>Chance%</th></tr></thead><tbody><tr><td>Leather</td><td>40</td><td>100</td></tr><tr><td>Tool Fragment / Rag</td><td>3</td><td>100</td></tr><tr><td>Scrap Metal / Leather Piece</td><td>1-2</td><td>100</td></tr><tr><td>Black Horn</td><td>1</td><td>80</td></tr><tr><td>Arcane Powder / Runic Essence / Mystic Oil</td><td>1-2</td><td>70</td></tr><tr><td>Soul Fragment</td><td>1</td><td>15</td></tr><tr><td>Gem Shard Box</td><td>1</td><td>5</td></tr></tbody></table>

Element defense table :

<table><thead><tr><th width="371.2073939890539">Element</th><th>Value</th></tr></thead><tbody><tr><td><strong>Physical</strong></td><td>20</td></tr><tr><td><mark style="color:red;"><strong>Fire</strong></mark></td><td>30</td></tr><tr><td><mark style="color:blue;"><strong>Cold</strong></mark></td><td>70</td></tr><tr><td><mark style="color:orange;"><strong>Lightning</strong></mark></td><td>30</td></tr><tr><td><mark style="color:purple;"><strong>Chaos</strong></mark></td><td>10</td></tr></tbody></table>


# Guardian of Gaia

<figure><img src="/files/RApbJiREsXZIeHJgPSYJ" alt=""><figcaption><p>Guardian of Gaia</p></figcaption></figure>

\*\* The information in the table below can be changed when the full version is completed.

Health : 323

Physical Damage : 112 - 148

<mark style="color:red;">**Fire Damage :  30 - 44**</mark>

EXP gain : 170

Receive Damage From : Chop wood (Axe/Hatchet)

Drop Table :&#x20;

<table><thead><tr><th width="259">Items</th><th width="150">Amount</th><th>Chance%</th></tr></thead><tbody><tr><td>Wood</td><td>300</td><td>100</td></tr><tr><td>Tool Fragment / Rag</td><td>4</td><td>100</td></tr><tr><td>Vital Marrow</td><td>1-2</td><td>100</td></tr><tr><td>Scrap Metal / Leather Piece</td><td>1-2</td><td>100</td></tr><tr><td>Arcane Powder / Runic Essence / Mystic Oil</td><td>1-2</td><td>100</td></tr><tr><td>Soul Fragment</td><td>1</td><td>30</td></tr><tr><td>Gem Shard Box</td><td>1</td><td>8</td></tr><tr><td>Illuminated Soul Fragment</td><td>1</td><td>5</td></tr></tbody></table>

Element defense table :

<table><thead><tr><th width="371.2073939890539">Element</th><th>Value</th></tr></thead><tbody><tr><td><strong>Physical</strong></td><td>30</td></tr><tr><td><mark style="color:red;"><strong>Fire</strong></mark></td><td>15</td></tr><tr><td><mark style="color:blue;"><strong>Cold</strong></mark></td><td>45</td></tr><tr><td><mark style="color:orange;"><strong>Lightning</strong></mark></td><td>90</td></tr><tr><td><mark style="color:purple;"><strong>Chaos</strong></mark></td><td>45</td></tr></tbody></table>


# Terra Golem

<figure><img src="/files/A17OmLpMHdvQ5ocFjbHg" alt=""><figcaption><p>Terra Golem</p></figcaption></figure>

\*\* The information in the table below can be changed when the full version is completed.

Health : 339

Physical Damage : 104 - 136

<mark style="color:blue;">**Cold Damage : 33 - 45**</mark>

EXP gain : 170

Receive Damage From : Hitting rock (Hammer/Maul)&#x20;

Drop Table :&#x20;

<table><thead><tr><th width="259">Items</th><th width="150">Amount</th><th>Chance%</th></tr></thead><tbody><tr><td>Rock</td><td>300</td><td>100</td></tr><tr><td>Tool Fragment / Rag</td><td>4</td><td>100</td></tr><tr><td>Terra Core</td><td>1-2</td><td>100</td></tr><tr><td>Scrap Metal / Leather Piece</td><td>1-2</td><td>100</td></tr><tr><td>Arcane Powder / Runic Essence / Mystic Oil</td><td>1-2</td><td>100</td></tr><tr><td>Soul Fragment</td><td>1</td><td>30</td></tr><tr><td>Gem Shard Box</td><td>1</td><td>8</td></tr><tr><td>Illuminated Soul Fragment</td><td>1</td><td>5</td></tr></tbody></table>

Element defense table :

<table><thead><tr><th width="371.2073939890539">Element</th><th>Value</th></tr></thead><tbody><tr><td><strong>Physical</strong></td><td>35</td></tr><tr><td><mark style="color:red;"><strong>Fire</strong></mark></td><td>90</td></tr><tr><td><mark style="color:blue;"><strong>Cold</strong></mark></td><td>10</td></tr><tr><td><mark style="color:orange;"><strong>Lightning</strong></mark></td><td>55</td></tr><tr><td><mark style="color:purple;"><strong>Chaos</strong></mark></td><td>40</td></tr></tbody></table>


# Crocobeast

<figure><img src="/files/vvNZHkoDJEA906CjA6mL" alt=""><figcaption><p>Crocobeast</p></figcaption></figure>

\*\* The information in the table below can be changed when the full version is completed.

Health : 304

Physical Damage : 120 - 151

<mark style="color:purple;">**Chaos Damage :  27 - 42**</mark>

EXP gain : 170

Receive Damage From : Smashing (Club/Mace)

Drop Table :&#x20;

<table><thead><tr><th width="259">Items</th><th width="150">Amount</th><th>Chance%</th></tr></thead><tbody><tr><td>Leather</td><td>60</td><td>100</td></tr><tr><td>Tool Fragment / Rag</td><td>4</td><td>100</td></tr><tr><td>Hard Scale</td><td>1-2</td><td>100</td></tr><tr><td>Scrap Metal / Leather Piece</td><td>1-2</td><td>100</td></tr><tr><td>Arcane Powder / Runic Essence / Mystic Oil</td><td>1-2</td><td>100</td></tr><tr><td>Soul Fragment</td><td>1</td><td>30</td></tr><tr><td>Gem Shard Box</td><td>1</td><td>8</td></tr><tr><td>Illuminated Soul Fragment</td><td>1</td><td>5</td></tr></tbody></table>

Element defense table :

<table><thead><tr><th width="371.2073939890539">Element</th><th>Value</th></tr></thead><tbody><tr><td><strong>Physical</strong></td><td>30</td></tr><tr><td><mark style="color:red;"><strong>Fire</strong></mark></td><td>35</td></tr><tr><td><mark style="color:blue;"><strong>Cold</strong></mark></td><td>90</td></tr><tr><td><mark style="color:orange;"><strong>Lightning</strong></mark></td><td>35</td></tr><tr><td><mark style="color:purple;"><strong>Chaos</strong></mark></td><td>10</td></tr></tbody></table>


# Lumiram

<figure><img src="/files/RI6wWOF4VxCN12h75ZeT" alt=""><figcaption><p>Lumiram</p></figcaption></figure>

\*\* The information in the table below can be changed when the full version is completed.

Health : 109

Physical Damage : 49-67

<mark style="color:orange;">**Lighting Damage :  27 - 39**</mark>

EXP gain : 30

Receive Damage From : Smashing (Club/Mace)

Drop Table :&#x20;

<table><thead><tr><th width="259">Items</th><th width="150">Amount</th><th>Chance%</th></tr></thead><tbody><tr><td>Leather</td><td>35</td><td>100</td></tr><tr><td>Tool Fragment / Rag</td><td>3</td><td>100</td></tr><tr><td>Black Horn</td><td>1</td><td>70</td></tr><tr><td>Scrap Metal / Leather Piece</td><td>1-2</td><td>100</td></tr><tr><td>Arcane Powder / Runic Essence / Mystic Oil</td><td>1-2</td><td>40</td></tr><tr><td>Gem Shard Box</td><td>1</td><td>5</td></tr></tbody></table>

Element defense table :

<table><thead><tr><th width="371.2073939890539">Element</th><th>Value</th></tr></thead><tbody><tr><td><strong>Physical</strong></td><td>15</td></tr><tr><td><mark style="color:red;"><strong>Fire</strong></mark></td><td>10</td></tr><tr><td><mark style="color:blue;"><strong>Cold</strong></mark></td><td>60</td></tr><tr><td><mark style="color:orange;"><strong>Lightning</strong></mark></td><td>20</td></tr><tr><td><mark style="color:purple;"><strong>Chaos</strong></mark></td><td>5</td></tr></tbody></table>


# Shimmer

<figure><img src="/files/4suUChaV283B1PM49EWq" alt=""><figcaption><p>Shimmer</p></figcaption></figure>

\*\* The information in the table below can be changed when the full version is completed.

Health : 188

Physical Damage : 65 - 88

<mark style="color:blue;">**Cold Damage :  31 - 55**</mark>

EXP gain : 75

Receive Damage From : Mining (Pickaxe)

Drop Table :&#x20;

<table><thead><tr><th width="259">Items</th><th width="150">Amount</th><th>Chance%</th></tr></thead><tbody><tr><td>Crystal</td><td>80</td><td>100</td></tr><tr><td>Tool Fragment / Rag</td><td>3</td><td>100</td></tr><tr><td>Scrap Metal / Leather Piece</td><td>1-2</td><td>100</td></tr><tr><td>Arcane Powder / Runic Essence / Mystic Oil</td><td>1-3</td><td>95</td></tr><tr><td>Soul Fragment</td><td>1</td><td>20</td></tr><tr><td>Gem Shard Box</td><td>1</td><td>5</td></tr></tbody></table>

Element defense table :

<table><thead><tr><th width="371.2073939890539">Element</th><th>Value</th></tr></thead><tbody><tr><td><strong>Physical</strong></td><td>20</td></tr><tr><td><mark style="color:red;"><strong>Fire</strong></mark></td><td>70</td></tr><tr><td><mark style="color:blue;"><strong>Cold</strong></mark></td><td>70</td></tr><tr><td><mark style="color:orange;"><strong>Lightning</strong></mark></td><td>10</td></tr><tr><td><mark style="color:purple;"><strong>Chaos</strong></mark></td><td>50</td></tr></tbody></table>


# Pook Pooi

Pook Pooi stats and items drop table

<figure><img src="https://whitepaper-th.morningmoonvillage.com/~gitbook/image?url=https%3A%2F%2F3405632122-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-Mi6LXCVY3A30JRGM2nH%252Fuploads%252Fi57VpVRxSWLuWtAM45Yw%252F01.png%3Falt%3Dmedia%26token%3D31f98d29-0340-41b0-bd3f-978835a93798&#x26;width=400&#x26;dpr=2&#x26;quality=100&#x26;sign=9631ec8141bd1f3b592a3655ee31c85b0b92c56532856c3e456081b77adb505b" alt=""><figcaption><p>Pook Pooi</p></figcaption></figure>

\*\* The information in the table below can be changed when the full version is completed.

Health :  95

Physical Damage : 60 - 93

EXP gain : 18

Receive Damage From : Smashing (Club/Mace)

Drop Table :&#x20;

<table><thead><tr><th width="259">Items</th><th width="150">Amount</th><th>Chance%</th></tr></thead><tbody><tr><td>Leather</td><td>15</td><td>100</td></tr><tr><td>Scrap Metal / Leather Piece</td><td>1-2</td><td>100</td></tr><tr><td>Arcane Powder / Runic Essence / Mystic Oil</td><td>1</td><td>40</td></tr><tr><td>Rune</td><td>5-9</td><td>100</td></tr></tbody></table>

Element defense table :&#x20;

<table><thead><tr><th width="371.2073939890539">Element</th><th>Value</th></tr></thead><tbody><tr><td><strong>Physical</strong></td><td>0</td></tr><tr><td><mark style="color:red;"><strong>Fire</strong></mark></td><td>20</td></tr><tr><td><mark style="color:blue;"><strong>Cold</strong></mark></td><td>60</td></tr><tr><td><mark style="color:orange;"><strong>Lightning</strong></mark></td><td>30</td></tr><tr><td><mark style="color:purple;"><strong>Chaos</strong></mark></td><td>5</td></tr></tbody></table>


# Jibi

Jibi stats and items drop table

<figure><img src="https://whitepaper-th.morningmoonvillage.com/~gitbook/image?url=https%3A%2F%2F3405632122-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-Mi6LXCVY3A30JRGM2nH%252Fuploads%252FoU2dJr7fJi6tBd6q4yDO%252F08.png%3Falt%3Dmedia%26token%3D6f115baf-8d9b-47f4-8ee4-00a68757d95a&#x26;width=400&#x26;dpr=2&#x26;quality=100&#x26;sign=8abb25f17763f382da978dee0731781626cb536bfe1ef7a12b73dbf173a797f0" alt=""><figcaption><p>Jibi</p></figcaption></figure>

\*\* The information in the table below can be changed when the full version is completed.

Health :  92

Physical Damage : 63 - 95

EXP gain : 18

Receive Damage From : Smashing (Club/Mace)

Drop Table :&#x20;

<table><thead><tr><th width="259">Items</th><th width="150">Amount</th><th>Chance%</th></tr></thead><tbody><tr><td>Leather</td><td>15</td><td>100</td></tr><tr><td>Scrap Metal / Leather Piece</td><td>1-2</td><td>100</td></tr><tr><td>Arcane Powder / Runic Essence / Mystic Oil</td><td>1</td><td>50</td></tr><tr><td>Rune</td><td>5-9</td><td>100</td></tr></tbody></table>

Element defense table :&#x20;

<table><thead><tr><th width="371.2073939890539">Element</th><th>Value</th></tr></thead><tbody><tr><td><strong>Physical</strong></td><td>0</td></tr><tr><td><mark style="color:red;"><strong>Fire</strong></mark></td><td>30</td></tr><tr><td><mark style="color:blue;"><strong>Cold</strong></mark></td><td>60</td></tr><tr><td><mark style="color:orange;"><strong>Lightning</strong></mark></td><td>35</td></tr><tr><td><mark style="color:purple;"><strong>Chaos</strong></mark></td><td>0</td></tr></tbody></table>


# Funga

Funga stats and items drop table

<figure><img src="https://whitepaper-th.morningmoonvillage.com/~gitbook/image?url=https%3A%2F%2F3405632122-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-Mi6LXCVY3A30JRGM2nH%252Fuploads%252FwGONdvTX6ON9HTNfBdKN%252F15.png%3Falt%3Dmedia%26token%3Df7f424b4-8038-4e93-9720-57becd39c8a8&#x26;width=400&#x26;dpr=2&#x26;quality=100&#x26;sign=6bb8741a4c16a26d8d0456045f08ddd71f59453efaa4b840c078364f4f65fd26" alt=""><figcaption><p>Funga</p></figcaption></figure>

\*\* The information in the table below can be changed when the full version is completed.

Health :  110

Physical Damage : 32 - 55

&#x20;<mark style="color:red;">**Fire Damage :  35 - 59**</mark>

EXP gain : 30

Receive Damage From : Chop wood (Axe/Hatchet)

Drop Table :&#x20;

<table><thead><tr><th width="259">Items</th><th width="150">Amount</th><th>Chance%</th></tr></thead><tbody><tr><td>Wood</td><td>180</td><td>100</td></tr><tr><td>Scrap Metal / Leather Piece</td><td>1-2</td><td>100</td></tr><tr><td>Arcane Powder / Runic Essence / Mystic Oil</td><td>1</td><td>50</td></tr><tr><td>Rune</td><td>3-6</td><td>100</td></tr><tr><td>Empowered Rune</td><td>1</td><td>40</td></tr><tr><td>Gem Shard Box</td><td>1</td><td>1</td></tr></tbody></table>

Element defense table :&#x20;

<table><thead><tr><th width="371.2073939890539">Element</th><th>Value</th></tr></thead><tbody><tr><td><strong>Physical</strong></td><td>10</td></tr><tr><td><mark style="color:red;"><strong>Fire</strong></mark></td><td>5</td></tr><tr><td><mark style="color:blue;"><strong>Cold</strong></mark></td><td>30</td></tr><tr><td><mark style="color:orange;"><strong>Lightning</strong></mark></td><td>60</td></tr><tr><td><mark style="color:purple;"><strong>Chaos</strong></mark></td><td>35</td></tr></tbody></table>


# Echo

Echo stats and items drop table

<figure><img src="https://whitepaper-th.morningmoonvillage.com/~gitbook/image?url=https%3A%2F%2F3405632122-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-Mi6LXCVY3A30JRGM2nH%252Fuploads%252FzU9uMYdRx81qt3ofgO5W%252F12.png%3Falt%3Dmedia%26token%3D958f9321-7dd6-461e-b816-b915960b977f&#x26;width=400&#x26;dpr=2&#x26;quality=100&#x26;sign=d112f60db56760ddeffc485491a29bf667296f731d3fd9384ac433f53d707b09" alt=""><figcaption><p>Echo</p></figcaption></figure>

\*\* The information in the table below can be changed when the full version is completed.

Health :  101

Physical Damage : 36 - 58

<mark style="color:orange;">**Lightning Damage :  34 - 69**</mark>

EXP gain : 30

Receive Damage From : Smashing (Club/Mace)

Drop Table :&#x20;

<table><thead><tr><th width="259">Items</th><th width="150">Amount</th><th>Chance%</th></tr></thead><tbody><tr><td>Leather</td><td>32</td><td>100</td></tr><tr><td>Scrap Metal / Leather Piece</td><td>1-2</td><td>100</td></tr><tr><td>Arcane Powder / Runic Essence / Mystic Oil</td><td>1</td><td>50</td></tr><tr><td>Rune</td><td>6-12</td><td>100</td></tr><tr><td>Empowered Rune</td><td>1</td><td>40</td></tr><tr><td>Gem Shard Box</td><td>1</td><td>1</td></tr></tbody></table>

Element defense table :&#x20;

<table><thead><tr><th width="371.2073939890539">Element</th><th>Value</th></tr></thead><tbody><tr><td><strong>Physical</strong></td><td>5</td></tr><tr><td><mark style="color:red;"><strong>Fire</strong></mark></td><td>25</td></tr><tr><td><mark style="color:blue;"><strong>Cold</strong></mark></td><td>60</td></tr><tr><td><mark style="color:orange;"><strong>Lightning</strong></mark></td><td>25</td></tr><tr><td><mark style="color:purple;"><strong>Chaos</strong></mark></td><td>5</td></tr></tbody></table>


# White Jibi

White Jibi stats and items drop table

<figure><img src="https://whitepaper-th.morningmoonvillage.com/~gitbook/image?url=https%3A%2F%2F3405632122-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-Mi6LXCVY3A30JRGM2nH%252Fuploads%252FCwOGr5zQTvdQeHNiVq45%252F17.png%3Falt%3Dmedia%26token%3Ddc525eb3-6220-4b3e-885c-f5102b4570bc&#x26;width=400&#x26;dpr=2&#x26;quality=100&#x26;sign=3c2b3377a9521b82baa2a1ee5018d175d1c19557afe56d5795172d717e956709" alt=""><figcaption><p>White Jibi</p></figcaption></figure>

\*\* The information in the table below can be changed when the full version is completed.

Health :  102

Physical Damage : 35 - 56

<mark style="color:orange;">**Lightning Damage : 32 - 68**</mark>

EXP gain : 30

Receive Damage From : Smashing (Club/Mace)

Drop Table :&#x20;

<table><thead><tr><th width="259">Items</th><th width="150">Amount</th><th>Chance%</th></tr></thead><tbody><tr><td>Leather</td><td>30</td><td>100</td></tr><tr><td>Scrap Metal / Leather Piece</td><td>1-2</td><td>100</td></tr><tr><td>Arcane Powder / Runic Essence / Mystic Oil</td><td>1</td><td>50</td></tr><tr><td>Rune</td><td>6-12</td><td>100</td></tr><tr><td>Empowered Rune</td><td>1</td><td>40</td></tr><tr><td>Gem Shard Box</td><td>1</td><td>1</td></tr></tbody></table>

Element defense table :&#x20;

<table><thead><tr><th width="371.2073939890539">Element</th><th>Value</th></tr></thead><tbody><tr><td><strong>Physical</strong></td><td>10</td></tr><tr><td><mark style="color:red;"><strong>Fire</strong></mark></td><td>30</td></tr><tr><td><mark style="color:blue;"><strong>Cold</strong></mark></td><td>60</td></tr><tr><td><mark style="color:orange;"><strong>Lightning</strong></mark></td><td>30</td></tr><tr><td><mark style="color:purple;"><strong>Chaos</strong></mark></td><td>5</td></tr></tbody></table>


# Chippy

Chippy stats and items drop table

<figure><img src="https://whitepaper-th.morningmoonvillage.com/~gitbook/image?url=https%3A%2F%2F3405632122-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-Mi6LXCVY3A30JRGM2nH%252Fuploads%252FeuQgjwvh1ufQd4DH2pl5%252F04.png%3Falt%3Dmedia%26token%3D34b93f5b-b7cb-40b6-9dcd-53d1e2dc7966&#x26;width=400&#x26;dpr=2&#x26;quality=100&#x26;sign=4d27430cbd57d7c94c5cc08ab74a6fd19a4a1f4066968ad3e4c0edb5c391bd58" alt=""><figcaption><p>Chippy</p></figcaption></figure>

\*\* The information in the table below can be changed when the full version is completed.

Health :  129

Physical Damage : 85 - 115

EXP gain : 48

Receive Damage From : Smashing (Club/Mace)

Drop Table :&#x20;

<table><thead><tr><th width="259">Items</th><th width="150">Amount</th><th>Chance%</th></tr></thead><tbody><tr><td>Leather</td><td>40</td><td>100</td></tr><tr><td>Scrap Metal / Leather Piece</td><td>1-2</td><td>100</td></tr><tr><td>Arcane Powder / Runic Essence / Mystic Oil</td><td>1-2</td><td>70</td></tr><tr><td>Rune</td><td>7-11</td><td>100</td></tr><tr><td>Empowered Rune</td><td>1-2</td><td>80</td></tr><tr><td>Soul Fragment</td><td>1</td><td>15</td></tr><tr><td>Gem Shard Box</td><td>1</td><td>2</td></tr></tbody></table>

Element defense table :&#x20;

<table><thead><tr><th width="371.2073939890539">Element</th><th>Value</th></tr></thead><tbody><tr><td><strong>Physical</strong></td><td>15</td></tr><tr><td><mark style="color:red;"><strong>Fire</strong></mark></td><td>35</td></tr><tr><td><mark style="color:blue;"><strong>Cold</strong></mark></td><td>70</td></tr><tr><td><mark style="color:orange;"><strong>Lightning</strong></mark></td><td>35</td></tr><tr><td><mark style="color:purple;"><strong>Chaos</strong></mark></td><td>10</td></tr></tbody></table>


# Striker

Striker stats and items drop table

<figure><img src="https://whitepaper-th.morningmoonvillage.com/~gitbook/image?url=https%3A%2F%2F3405632122-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-Mi6LXCVY3A30JRGM2nH%252Fuploads%252FN6ulVFZcKlBOLj7ttGZy%252F09.png%3Falt%3Dmedia%26token%3Dc0ef280c-7290-42b5-8209-b8877cf5d591&#x26;width=400&#x26;dpr=2&#x26;quality=100&#x26;sign=4069f0c5990290690cb9fd8f55aee2a7853c87f9817bde772d3c540bd6bd146f" alt=""><figcaption><p>Striker</p></figcaption></figure>

\*\* The information in the table below can be changed when the full version is completed.

Health :  145

Physical Damage : 48 - 68

<mark style="color:red;">**Fire Damage :  30 - 47**</mark>

EXP gain : 48

Receive Damage From : Chop wood (Axe/Hatchet)

Drop Table :&#x20;

<table><thead><tr><th width="259">Items</th><th width="150">Amount</th><th>Chance%</th></tr></thead><tbody><tr><td>Wood</td><td>210</td><td>100</td></tr><tr><td>Scrap Metal / Leather Piece</td><td>1-2</td><td>100</td></tr><tr><td>Arcane Powder / Runic Essence / Mystic Oil</td><td>1-2</td><td>70</td></tr><tr><td>Rune</td><td>7-9</td><td>100</td></tr><tr><td>Empowered Rune</td><td>1-2</td><td>80</td></tr><tr><td>Soul Fragment</td><td>1</td><td>15</td></tr><tr><td>Gem Shard Box</td><td>1</td><td>2</td></tr></tbody></table>

Element defense table :&#x20;

<table><thead><tr><th width="371.2073939890539">Element</th><th>Value</th></tr></thead><tbody><tr><td><strong>Physical</strong></td><td>25</td></tr><tr><td><mark style="color:red;"><strong>Fire</strong></mark></td><td>15</td></tr><tr><td><mark style="color:blue;"><strong>Cold</strong></mark></td><td>30</td></tr><tr><td><mark style="color:orange;"><strong>Lightning</strong></mark></td><td>60</td></tr><tr><td><mark style="color:purple;"><strong>Chaos</strong></mark></td><td>15</td></tr></tbody></table>


# Dirty Funga

Dirty Funga stats and items drop table

<figure><img src="https://whitepaper-th.morningmoonvillage.com/~gitbook/image?url=https%3A%2F%2F3405632122-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-Mi6LXCVY3A30JRGM2nH%252Fuploads%252FSJT4cs5iY34W47drvKhY%252F14.png%3Falt%3Dmedia%26token%3D6dbe2d54-c857-49a0-82fa-8878484b05fa&#x26;width=400&#x26;dpr=2&#x26;quality=100&#x26;sign=595bae7d93a16ecd598ced2f1fe7aced8591cd6235c9da73c6d3717a32d74d52" alt=""><figcaption><p>Dirty Funga</p></figcaption></figure>

\*\* The information in the table below can be changed when the full version is completed.

Health :  141

Physical Damage : 41 - 63

<mark style="color:purple;">**Chaos Damage :  43 - 59**</mark>

EXP gain : 48

Receive Damage From : Chop wood (Axe/Hatchet)

Drop Table :&#x20;

<table><thead><tr><th width="259">Items</th><th width="150">Amount</th><th>Chance%</th></tr></thead><tbody><tr><td>Wood</td><td>210</td><td>100</td></tr><tr><td>Scrap Metal / Leather Piece</td><td>1-2</td><td>100</td></tr><tr><td>Arcane Powder / Runic Essence / Mystic Oil</td><td>1-2</td><td>70</td></tr><tr><td>Rune</td><td>7-9</td><td>100</td></tr><tr><td>Empowered Rune</td><td>1-2</td><td>80</td></tr><tr><td>Soul Fragment</td><td>1</td><td>15</td></tr><tr><td>Gem Shard Box</td><td>1</td><td>2</td></tr></tbody></table>

Element defense table :&#x20;

<table><thead><tr><th width="371.2073939890539">Element</th><th>Value</th></tr></thead><tbody><tr><td><strong>Physical</strong></td><td>15</td></tr><tr><td><mark style="color:red;"><strong>Fire</strong></mark></td><td>10</td></tr><tr><td><mark style="color:blue;"><strong>Cold</strong></mark></td><td>35</td></tr><tr><td><mark style="color:orange;"><strong>Lightning</strong></mark></td><td>70</td></tr><tr><td><mark style="color:purple;"><strong>Chaos</strong></mark></td><td>40</td></tr></tbody></table>


# Thun-Thun

Thun-Thun stats and items drop table

<figure><img src="https://whitepaper-th.morningmoonvillage.com/~gitbook/image?url=https%3A%2F%2F3405632122-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-Mi6LXCVY3A30JRGM2nH%252Fuploads%252FgY926d3QqzoWDa6AVTz7%252F13.png%3Falt%3Dmedia%26token%3D3aa92e2b-166a-48b5-ac14-02d6b2782f2d&#x26;width=400&#x26;dpr=2&#x26;quality=100&#x26;sign=c690d03fd3f6226ddb12a187baa96c4af2fbd398a30d04e5e99df08bd3ab2b10" alt=""><figcaption><p>Thun-Thun</p></figcaption></figure>

\*\* The information in the table below can be changed when the full version is completed.

Health :  137

Physical Damage : 31 - 47

<mark style="color:orange;">**Lightning Damage :  42 - 85**</mark>

EXP gain : 48

Receive Damage From : Hitting rock (Hammer/Maul)

Drop Table :&#x20;

<table><thead><tr><th width="259">Items</th><th width="150">Amount</th><th>Chance%</th></tr></thead><tbody><tr><td>Rock</td><td>210</td><td>100</td></tr><tr><td>Scrap Metal / Leather Piece</td><td>1-2</td><td>100</td></tr><tr><td>Arcane Powder / Runic Essence / Mystic Oil</td><td>1-2</td><td>70</td></tr><tr><td>Rune</td><td>7 - 11</td><td>100</td></tr><tr><td>Empowered Rune</td><td>1 - 2</td><td>80</td></tr><tr><td>Soul Fragment</td><td>1</td><td>15</td></tr><tr><td>Gem Shard Box</td><td>1</td><td>2</td></tr></tbody></table>

Element defense table :&#x20;

<table><thead><tr><th width="371.2073939890539">Element</th><th>Value</th></tr></thead><tbody><tr><td><strong>Physical</strong></td><td>25</td></tr><tr><td><mark style="color:red;"><strong>Fire</strong></mark></td><td>60</td></tr><tr><td><mark style="color:blue;"><strong>Cold</strong></mark></td><td>5</td></tr><tr><td><mark style="color:orange;"><strong>Lightning</strong></mark></td><td>45</td></tr><tr><td><mark style="color:purple;"><strong>Chaos</strong></mark></td><td>15</td></tr></tbody></table>


# Ivy

Ivy stats and items drop table

<figure><img src="https://whitepaper-th.morningmoonvillage.com/~gitbook/image?url=https%3A%2F%2F3405632122-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-Mi6LXCVY3A30JRGM2nH%252Fuploads%252FMYrYFQzySwFOQn8rjvXX%252F10.png%3Falt%3Dmedia%26token%3D6a35ba3e-d398-4ba1-b68f-5ffa550903e3&#x26;width=400&#x26;dpr=2&#x26;quality=100&#x26;sign=3d335ceed5cd4cadd7e828a4b51ee338368a7b8a618881c3deacd10d119358cd" alt=""><figcaption><p>Ivy</p></figcaption></figure>

\*\* The information in the table below can be changed when the full version is completed.

Health :  177

Physical Damage : 43 - 65

<mark style="color:purple;">**Chaos Damage :  38 - 87**</mark>

EXP gain : 75

Receive Damage From : Chop wood (Axe/Hatchet)

Drop Table :&#x20;

<table><thead><tr><th width="259">Items</th><th width="150">Amount</th><th>Chance%</th></tr></thead><tbody><tr><td>Wood</td><td>240</td><td>100</td></tr><tr><td>Scrap Metal / Leather Piece</td><td>1-2</td><td>100</td></tr><tr><td>Arcane Powder / Runic Essence / Mystic Oil</td><td>1-2</td><td>70</td></tr><tr><td>Rune</td><td>7 - 11</td><td>100</td></tr><tr><td>Empowered Rune</td><td>1</td><td>80</td></tr><tr><td>Soul Fragment</td><td>1</td><td>20</td></tr><tr><td>Gem Shard Box</td><td>1</td><td>3</td></tr></tbody></table>

Element defense table :&#x20;

<table><thead><tr><th width="371.2073939890539">Element</th><th>Value</th></tr></thead><tbody><tr><td><strong>Physical</strong></td><td>20</td></tr><tr><td><mark style="color:red;"><strong>Fire</strong></mark></td><td>5</td></tr><tr><td><mark style="color:blue;"><strong>Cold</strong></mark></td><td>30</td></tr><tr><td><mark style="color:orange;"><strong>Lightning</strong></mark></td><td>75</td></tr><tr><td><mark style="color:purple;"><strong>Chaos</strong></mark></td><td>35</td></tr></tbody></table>


# Twister

Twister stats and items drop table

<figure><img src="https://whitepaper-th.morningmoonvillage.com/~gitbook/image?url=https%3A%2F%2F3405632122-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-Mi6LXCVY3A30JRGM2nH%252Fuploads%252F9bslzm9Tw4hv3uJDMYEq%252F19.png%3Falt%3Dmedia%26token%3D6fdb049b-7646-433e-9967-362285cdc41a&#x26;width=400&#x26;dpr=2&#x26;quality=100&#x26;sign=e1e7b10e1406ec2bf7c0ed553cc19064c99b9b8be5052f3b597f686c3c4067c4" alt=""><figcaption><p>Twister</p></figcaption></figure>

\*\* The information in the table below can be changed when the full version is completed.

Health :  186

Physical Damage : 48 - 84

<mark style="color:purple;">**Chaos Damage : 39 - 63**</mark>

EXP gain : 75

Receive Damage From : Hitting rock (Hammer/Maul)

Drop Table :&#x20;

<table><thead><tr><th width="259">Items</th><th width="150">Amount</th><th>Chance%</th></tr></thead><tbody><tr><td>Rock</td><td>240</td><td>100</td></tr><tr><td>Scrap Metal / Leather Piece</td><td>1-2</td><td>100</td></tr><tr><td>Arcane Powder / Runic Essence / Mystic Oil</td><td>1-2</td><td>70</td></tr><tr><td>Rune</td><td>9-15</td><td>100</td></tr><tr><td>Empowered Rune</td><td>1-4</td><td>80</td></tr><tr><td>Soul Fragment</td><td>1</td><td>15</td></tr><tr><td>Gem Shard Box</td><td>1</td><td>3</td></tr></tbody></table>

Element defense table :&#x20;

<table><thead><tr><th width="371.2073939890539">Element</th><th>Value</th></tr></thead><tbody><tr><td><strong>Physical</strong></td><td>20</td></tr><tr><td><mark style="color:red;"><strong>Fire</strong></mark></td><td>70</td></tr><tr><td><mark style="color:blue;"><strong>Cold</strong></mark></td><td>15</td></tr><tr><td><mark style="color:orange;"><strong>Lightning</strong></mark></td><td>40</td></tr><tr><td><mark style="color:purple;"><strong>Chaos</strong></mark></td><td>25</td></tr></tbody></table>


# Giga Jibi

Giga Jibi stats and items drop table

<figure><img src="https://whitepaper-th.morningmoonvillage.com/~gitbook/image?url=https%3A%2F%2F3405632122-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-Mi6LXCVY3A30JRGM2nH%252Fuploads%252FkxfSYQ9q1bU58JoafmlS%252F16.png%3Falt%3Dmedia%26token%3Df8348f5d-a2f5-46bf-9e00-f3044bd3448c&#x26;width=400&#x26;dpr=2&#x26;quality=100&#x26;sign=0c19e69dfaacd3feb472e4a8da10c3c16606534bc27324de852791bd5ba83910" alt=""><figcaption><p>Giga Jibi</p></figcaption></figure>

\*\* The information in the table below can be changed when the full version is completed.

Health :  189

Physical Damage : 51 - 71

<mark style="color:orange;">**Lightning Damage :  35 - 68**</mark>

EXP gain : 75

Receive Damage From : Smashing (Club/Mace)

Drop Table :&#x20;

<table><thead><tr><th width="259">Items</th><th width="150">Amount</th><th>Chance%</th></tr></thead><tbody><tr><td>Leather</td><td>50</td><td>100</td></tr><tr><td>Scrap Metal / Leather Piece</td><td>1-2</td><td>100</td></tr><tr><td>Arcane Powder / Runic Essence / Mystic Oil</td><td>1-2</td><td>70</td></tr><tr><td>Rune</td><td>9-15</td><td>100</td></tr><tr><td>Empowered Rune</td><td>1-4</td><td>80</td></tr><tr><td>Soul Fragment</td><td>1</td><td>15</td></tr><tr><td>Gem Shard Box</td><td>1</td><td>3</td></tr></tbody></table>

Element defense table :&#x20;

<table><thead><tr><th width="371.2073939890539">Element</th><th>Value</th></tr></thead><tbody><tr><td><strong>Physical</strong></td><td>20</td></tr><tr><td><mark style="color:red;"><strong>Fire</strong></mark></td><td>35</td></tr><tr><td><mark style="color:blue;"><strong>Cold</strong></mark></td><td>75</td></tr><tr><td><mark style="color:orange;"><strong>Lightning</strong></mark></td><td>40</td></tr><tr><td><mark style="color:purple;"><strong>Chaos</strong></mark></td><td>5</td></tr></tbody></table>


# Viper

Viper stats and items drop table

<figure><img src="https://whitepaper-th.morningmoonvillage.com/~gitbook/image?url=https%3A%2F%2F3405632122-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-Mi6LXCVY3A30JRGM2nH%252Fuploads%252FECzONui9nyboHLtoJGCE%252F431852544_343405031463537_704974933157234891_n.png%3Falt%3Dmedia%26token%3D88f2ab77-fee5-4485-b07c-99317ddaf161&#x26;width=400&#x26;dpr=2&#x26;quality=100&#x26;sign=4ca461ab6878361fe3d92a5ad50eb754c07286f2b6dcdb6c8cdaadba8538ca75" alt="" width="188"><figcaption><p>Viper</p></figcaption></figure>

\*\* The information in the table below can be changed when the full version is completed.

Health :  107

Physical Damage : 39 - 60

<mark style="color:purple;">**Chaos Damage :  37 - 62**</mark>

EXP gain : 30

Receive Damage From : Smashing (Club/Mace)

Drop Table :&#x20;

<table><thead><tr><th width="259">Items</th><th width="150">Amount</th><th>Chance%</th></tr></thead><tbody><tr><td>Leather</td><td>35</td><td>100</td></tr><tr><td>Scrap Metal / Leather Piece</td><td>1-2</td><td>100</td></tr><tr><td>Arcane Powder / Runic Essence / Mystic Oil</td><td>1</td><td>50</td></tr><tr><td>Rune</td><td>6-12</td><td>100</td></tr><tr><td>Empowered Rune</td><td>1</td><td>40</td></tr><tr><td>Gem Shard Box</td><td>1</td><td>1</td></tr></tbody></table>

Element defense table :&#x20;

<table><thead><tr><th width="371.2073939890539">Element</th><th>Value</th></tr></thead><tbody><tr><td><strong>Physical</strong></td><td>10</td></tr><tr><td><mark style="color:red;"><strong>Fire</strong></mark></td><td>20</td></tr><tr><td><mark style="color:blue;"><strong>Cold</strong></mark></td><td>60</td></tr><tr><td><mark style="color:orange;"><strong>Lightning</strong></mark></td><td>20</td></tr><tr><td><mark style="color:purple;"><strong>Chaos</strong></mark></td><td>10</td></tr></tbody></table>


# Eggnite

Eggnite stats and items drop table

<figure><img src="https://whitepaper-th.morningmoonvillage.com/~gitbook/image?url=https%3A%2F%2F3405632122-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-Mi6LXCVY3A30JRGM2nH%252Fuploads%252F0tgXfxD4j6wm2Z3BNe90%252F431035157_687617300245296_2773328465897273033_n.png%3Falt%3Dmedia%26token%3Da8c38c70-0b0f-406b-96c2-e5a3fb68f0d1&#x26;width=768&#x26;dpr=2&#x26;quality=100&#x26;sign=07a077d6befd348c4d4306911b4aa34666cd7b2ff6bc8d2a5cfa4dba024b86a9" alt="" width="188"><figcaption></figcaption></figure>

\*\* The information in the table below can be changed when the full version is completed.

Health :  142

Physical Damage : 41 - 64

<mark style="color:blue;">**Cold Damage :  28 - 57**</mark>

EXP gain : 48

Receive Damage From : Mining (Pickaxe)

Drop Table :&#x20;

<table><thead><tr><th width="259">Items</th><th width="150">Amount</th><th>Chance%</th></tr></thead><tbody><tr><td>Iron</td><td>50</td><td>100</td></tr><tr><td>Scrap Metal / Leather Piece</td><td>1-2</td><td>100</td></tr><tr><td>Arcane Powder / Runic Essence / Mystic Oil</td><td>1-2</td><td>70</td></tr><tr><td>Rune</td><td>7-11</td><td>100</td></tr><tr><td>Empowered Rune</td><td>1-2</td><td>80</td></tr><tr><td>Soul Fragment</td><td>1</td><td>15</td></tr><tr><td>Gem Shard Box</td><td>1</td><td>2</td></tr></tbody></table>

Element defense table :&#x20;

<table><thead><tr><th width="371.2073939890539">Element</th><th>Value</th></tr></thead><tbody><tr><td><strong>Physical</strong></td><td>25</td></tr><tr><td><mark style="color:red;"><strong>Fire</strong></mark></td><td>40</td></tr><tr><td><mark style="color:blue;"><strong>Cold</strong></mark></td><td>40</td></tr><tr><td><mark style="color:orange;"><strong>Lightning</strong></mark></td><td>10</td></tr><tr><td><mark style="color:purple;"><strong>Chaos</strong></mark></td><td>50</td></tr></tbody></table>


# Ruin Guard

Ruin Guard stats and items drop table

<figure><img src="https://whitepaper-th.morningmoonvillage.com/~gitbook/image?url=https%3A%2F%2F3405632122-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-Mi6LXCVY3A30JRGM2nH%252Fuploads%252FmukGVMjZNvxanUNu8ljG%252F431323836_25807829705483193_2418011124722259143_n.png%3Falt%3Dmedia%26token%3D5ce80728-be9b-49b2-a6ed-ad64843ece59&#x26;width=400&#x26;dpr=2&#x26;quality=100&#x26;sign=690d3eb0aa6eab4cac6c5f254e0a76232f68c05b8453b1c4c30641b36ea32146" alt=""><figcaption><p>Ruin Guard</p></figcaption></figure>

\*\* The information in the table below can be changed when the full version is completed.

Health :  203

Physical Damage : 98 - 169

EXP gain : 115

Receive Damage From : Mining (Pickaxe)

Drop Table :&#x20;

<table><thead><tr><th width="259">Items</th><th width="150">Amount</th><th>Chance%</th></tr></thead><tbody><tr><td>Crystal</td><td>120</td><td>100</td></tr><tr><td>Scrap Metal / Leather Piece</td><td>1-2</td><td>100</td></tr><tr><td>Arcane Powder / Runic Essence / Mystic Oil</td><td>1-2</td><td>70</td></tr><tr><td>Rune</td><td>10-18</td><td>100</td></tr><tr><td>Empowered Rune</td><td>2-5</td><td>80</td></tr><tr><td>Soul Fragment</td><td>1</td><td>25</td></tr><tr><td>Gem Shard Box</td><td>1</td><td>3</td></tr></tbody></table>

Element defense table :&#x20;

<table><thead><tr><th width="371.2073939890539">Element</th><th>Value</th></tr></thead><tbody><tr><td><strong>Physical</strong></td><td>30</td></tr><tr><td><mark style="color:red;"><strong>Fire</strong></mark></td><td>60</td></tr><tr><td><mark style="color:blue;"><strong>Cold</strong></mark></td><td>60</td></tr><tr><td><mark style="color:orange;"><strong>Lightning</strong></mark></td><td>10</td></tr><tr><td><mark style="color:purple;"><strong>Chaos</strong></mark></td><td>60</td></tr></tbody></table>


# Varin

Varin stats and items drop table

<figure><img src="https://whitepaper-th.morningmoonvillage.com/~gitbook/image?url=https%3A%2F%2F3405632122-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-Mi6LXCVY3A30JRGM2nH%252Fuploads%252FNHg4eLBSBNqGh6Jn7YdB%252F431165275_1371939963455436_5924591203381756472_n.png%3Falt%3Dmedia%26token%3D5df57add-9003-4a9d-80da-55b374642adf&#x26;width=400&#x26;dpr=2&#x26;quality=100&#x26;sign=ac7db58474612f11d964fb20275a8435af240c712ab75c4afecfd7edaece33f9" alt="" width="188"><figcaption><p>Varin</p></figcaption></figure>

\*\* The information in the table below can be changed when the full version is completed.

Health :  383

Physical Damage : 66 - 88

<mark style="color:purple;">**Chaos Damage**</mark> <mark style="color:purple;">**:  89 - 127**</mark>

EXP gain : 170

Receive Damage From : Mining (Pickaxe)

Drop Table :&#x20;

<table><thead><tr><th width="259">Items</th><th width="150">Amount</th><th>Chance%</th></tr></thead><tbody><tr><td>Crystal</td><td>180</td><td>100</td></tr><tr><td>Scrap Metal / Leather Piece</td><td>2-3</td><td>100</td></tr><tr><td>Arcane Powder / Runic Essence / Mystic Oil</td><td>1-2</td><td>100</td></tr><tr><td>Tool Fragment / rag</td><td>4</td><td>100</td></tr><tr><td>Rune</td><td>10-20</td><td>100</td></tr><tr><td>Empowered Rune</td><td>2-6</td><td>100</td></tr><tr><td>Divine Rune</td><td>1</td><td>20</td></tr><tr><td>Soul Fragment</td><td>1</td><td>30</td></tr><tr><td>Gem Shard Box</td><td>1</td><td>4</td></tr><tr><td>Illuminated Soul Fragment</td><td>1</td><td>2</td></tr></tbody></table>

Element defense table :&#x20;

<table><thead><tr><th width="371.2073939890539">Element</th><th>Value</th></tr></thead><tbody><tr><td><strong>Physical</strong></td><td>40</td></tr><tr><td><mark style="color:red;"><strong>Fire</strong></mark></td><td>70</td></tr><tr><td><mark style="color:blue;"><strong>Cold</strong></mark></td><td>55</td></tr><tr><td><mark style="color:orange;"><strong>Lightning</strong></mark></td><td>15</td></tr><tr><td><mark style="color:purple;"><strong>Chaos</strong></mark></td><td>65</td></tr></tbody></table>


# Garun

Garun stats and items drop table

<figure><img src="https://whitepaper-th.morningmoonvillage.com/~gitbook/image?url=https%3A%2F%2F3405632122-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-Mi6LXCVY3A30JRGM2nH%252Fuploads%252FeKdpqDbcLEiJhqseT75F%252F431332284_1597822261119660_6161601362989368658_n.png%3Falt%3Dmedia%26token%3D18956ce7-1fdc-4444-8a5a-7998d4b52b4d&#x26;width=400&#x26;dpr=2&#x26;quality=100&#x26;sign=db1bbf66a6eb923890b2264b16a5b136b6a0857183dd827f285b6a5f5e5cfe50" alt="" width="188"><figcaption><p>Garun</p></figcaption></figure>

\*\* The information in the table below can be changed when the full version is completed.

Health :  377

Physical Damage : 51 - 76

<mark style="color:red;">**Fire Damage : 101 - 149**</mark>

EXP gain : 170

Receive Damage From : Smashing (Club/Mace)

Drop Table :&#x20;

<table><thead><tr><th width="259">Items</th><th width="150">Amount</th><th>Chance%</th></tr></thead><tbody><tr><td>Leather</td><td>65</td><td>100</td></tr><tr><td>Scrap Metal / Leather Piece</td><td>2-3</td><td>100</td></tr><tr><td>Arcane Powder / Runic Essence / Mystic Oil</td><td>1-2</td><td>100</td></tr><tr><td>Tool Fragment / Rag</td><td>4</td><td>100</td></tr><tr><td>Rune</td><td>10-20</td><td>100</td></tr><tr><td>Empowered Rune</td><td>2-6</td><td>100</td></tr><tr><td>Divine Rune</td><td>1</td><td>20</td></tr><tr><td>Soul Fragment</td><td>1</td><td>15</td></tr><tr><td>Gem Shard Box</td><td>1</td><td>4</td></tr><tr><td>Illuminated Soul Fragment</td><td>1</td><td>2</td></tr></tbody></table>

Element defense table :&#x20;

<table><thead><tr><th width="371.2073939890539">Element</th><th>Value</th></tr></thead><tbody><tr><td><strong>Physical</strong></td><td>40</td></tr><tr><td><mark style="color:red;"><strong>Fire</strong></mark></td><td>60</td></tr><tr><td><mark style="color:blue;"><strong>Cold</strong></mark></td><td>70</td></tr><tr><td><mark style="color:orange;"><strong>Lightning</strong></mark></td><td>40</td></tr><tr><td><mark style="color:purple;"><strong>Chaos</strong></mark></td><td>20</td></tr></tbody></table>


# Shinzu

Shinzu stats and items drop table

<figure><img src="https://whitepaper-th.morningmoonvillage.com/~gitbook/image?url=https%3A%2F%2F3405632122-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-Mi6LXCVY3A30JRGM2nH%252Fuploads%252F5ZqR52sRIwvbzKgdjsHI%252F431310500_761272902394804_2724993945554835357_n.png%3Falt%3Dmedia%26token%3D060c8e30-7037-4e0e-b542-a545f85c6129&#x26;width=400&#x26;dpr=2&#x26;quality=100&#x26;sign=0c673201899442c1d97e073fd9eda3478d6724e6f4c61102211a4a03e7b31d53" alt="" width="188"><figcaption></figcaption></figure>

\*\* The information in the table below can be changed when the full version is completed.

Health :  395

Physical Damage : 57 - 82

<mark style="color:orange;">**Lighting Damage : 60 - 166**</mark>

EXP gain : 170

Receive Damage From : Chop wood (Axe/Hatchet)

Drop Table :&#x20;

<table><thead><tr><th width="259">Items</th><th width="150">Amount</th><th>Chance%</th></tr></thead><tbody><tr><td>Wood</td><td>320</td><td>100</td></tr><tr><td>Scrap Metal / Leather Piece</td><td>2-3</td><td>100</td></tr><tr><td>Arcane Powder / Runic Essence / Mystic Oil</td><td>1-2</td><td>100</td></tr><tr><td>Tool Fragment / Rag</td><td>4</td><td>100</td></tr><tr><td>Rune</td><td>10-20</td><td>100</td></tr><tr><td>Empowered Rune</td><td>2-6</td><td>100</td></tr><tr><td>Divine Rune</td><td>1</td><td>20</td></tr><tr><td>Soul Fragment</td><td>1</td><td>30</td></tr><tr><td>Illuminated Soul Fragment</td><td>1</td><td>4</td></tr><tr><td>Gem Shard Box</td><td>1</td><td>2</td></tr></tbody></table>

Element defense table :&#x20;

<table><thead><tr><th width="371.2073939890539">Element</th><th>Value</th></tr></thead><tbody><tr><td><strong>Physical</strong></td><td>40</td></tr><tr><td><mark style="color:red;"><strong>Fire</strong></mark></td><td>20</td></tr><tr><td><mark style="color:blue;"><strong>Cold</strong></mark></td><td>50</td></tr><tr><td><mark style="color:orange;"><strong>Lightning</strong></mark></td><td>80</td></tr><tr><td><mark style="color:purple;"><strong>Chaos</strong></mark></td><td>40</td></tr></tbody></table>


# Barrel and Crate

Barrels and crates within the forest that can be destroyed to obtain items inside.


# Large Metal Crate

<figure><img src="/files/R9ytKBYsWjpiBy2eGJY4" alt="" width="192"><figcaption></figcaption></figure>

**Receive Damage From** : Smashing (Club/Mace)\
**Required Damage to Destroy** : 16

Drop Table :

| Name        | Amount | Chance |
| ----------- | ------ | ------ |
| Red Apple   | 2      | 40%    |
| Green Apple | 2      | 30%    |
| Banana      | 1      | 15%    |
| Red Herb    | 1      | 10%    |
| Green Herb  | 1      | 5%     |


# Large Crate

<figure><img src="/files/1M1AIEqp87JEI1wQ3rw9" alt="" width="192"><figcaption></figcaption></figure>

**Receive Damage From** : Smashing (Club/Mace)\
**Required Damage to Destroy** : 12

Drop Table :

| Name        | Amount | Chance |
| ----------- | ------ | ------ |
| Red Apple   | 2      | 45%    |
| Green Apple | 2      | 30%    |
| Banana      | 1      | 15%    |
| Red Herb    | 1      | 5%     |


# Metal Wood Crate

<figure><img src="/files/Ri4DQd14lHGjPnZbydoT" alt="" width="192"><figcaption></figcaption></figure>

**Receive Damage From** : Smashing (Club/Mace)\
**Required Damage to Destroy** : 8

Drop Table :

| Name        | Amount | Chance |
| ----------- | ------ | ------ |
| Red Apple   | 2      | 45%    |
| Green Apple | 2      | 35%    |
| Banana      | 1      | 20%    |


# Barrel

<figure><img src="/files/njiWieM3hJSEY36p3B4X" alt="" width="192"><figcaption></figcaption></figure>

**Receive Damage From** : Smashing (Club/Mace)\
**Required Damage to Destroy** : 8

Drop Table :

| Name        | Amount | Chance |
| ----------- | ------ | ------ |
| Red Apple   | 1      | 45%    |
| Green Apple | 1      | 30%    |
| Banana      | 1      | 15%    |
| Red Herb    | 1      | 5%     |


# Wood Crate

<figure><img src="/files/3njwK4Fg8jF4WKlyPYHm" alt="" width="192"><figcaption></figcaption></figure>

**Receive Damage From** : Smashing (Club/Mace)\
**Required Damage to Destroy** : 5

Drop Table :

| Name        | Amount | Chance |
| ----------- | ------ | ------ |
| Red Apple   | 1      | 45%    |
| Green Apple | 1      | 35%    |
| Banana      | 1      | 20%    |


# Energy

Energy systems

### What is Energy

Energy is an unit that is used for execute some actions in Wild Zones such as Cutting Trees, Collecting Resources, and Opening Chest. The game use the system of Energy to control the amount Wild Zone Exploration per day.&#x20;

Not only executing the actions that consume energy, there is Traps in game randomly spawn in the Wild Zone when the area got created. If the players encounter the Traps in Wild Zone, their energy will decrease as well.

Base Energy of every players is 100 units

![\*Graphic & Contents are not final.](/files/-Mh-E3qt0oEQmVpdYLHP)

### How to Increase Energy

* Auto Regeneration and start with Max energy every time a player start a new adventure.
* Consume NFT in consumable category to regenerate energy while being in Wild Zone

### How to Increase Capability of using Energy

* Some of the NFTs (mostly the Equipment type) can be equipped to make your character has better energy consumption, for example:&#x20;
  * **Bone Axes** reduce the energy use for cutting a tree.
  * **Adventurer's Cloak** reduce the energy use for every action in game.
  * ETC.

![\*Graphic & Contents are not final.](/files/-Mh-AiEanczHyK0XKvjt)

{% content-ref url="/pages/-MfccmsjBnEyfNMro\_40" %}
[Equipments](/nfts/equipments)
{% endcontent-ref %}


# Lodestone

Key item for exploring Wild Zone

### What is Lodestone?

Lodestone is the item that players need to use as payment to entry Wild Zone. Player needs to spend 1 Lodestone every time you want to leave the Village to the Wild Zone. When Lodestone left to 0, player cannot leave the village.

![](/files/-MkFo-VXKSS7GubWDre3)

### How to earn Lodestone?

* Automatically receive one from the system after reaching particular time. Primary is 1 piece in every 2 hours.
* The maximum number of Lodestone that can be collected is limited. \[Shown in World Map]
* Use Consumable NFT to earn Lodestone.&#x20;

![World Map Example can be changed in the real game](/files/-MkFq2NbStMBhBaghrWt)

## Red Lodestone

<figure><img src="/files/ivhf43EjNGkfsE4tk2BD" alt=""><figcaption></figcaption></figure>

### What is Red Lodestone ?

Red Lodestone is a special Lodestone used to enter the Wild Zone as same as normal Lodestone. It will not be used if there are still normal Lodestones remaining. Players can keep them to use when needed. Red Lodestone cannot be traded.

#### Where to find Red Lodestone ?

Players can receive Red Lodestone in two ways:

1. Players can buy in Shop Lodestone with has two prices:\
   0.99 KUSDT will get 60 Red Lodestone or buy with Egg product for
2. Players can get more from Verify By Subscription. Every time the player Verifies by Subscription, they will receive Red Lodestone as well, which will be given according to the amount of time of the Subscription.\
   30 days get 30 Red Lodestone\
   90 days get 90 Red Lodestone\
   180 days: get 180 Red Lodestone

All players can hold maximum 9,999 red lodestones.

<figure><img src="/files/rz47SNm30xqrHIX4o5WO" alt=""><figcaption></figcaption></figure>


# Free Gas Fee Quota

No token requires to start playing

Morning Moon Village is the official project on the Bitkub chain. In order to make it easier for new player to start playing, we add the option for them to enjoy the game without the need to pay gas fee.\
\
If you play the game with the [Bitkub Next wallet](https://app.bitkubnext.com/) on Bitkub Chain, you will receive a free gas fee quota that allows you to play the game without the need of cryptocurrency.

{% hint style="info" %}
Players will be able to use free gas through the Transaction Quota system with the following details:

1. Each player will receive a free gas quota to make 5 transactions per day, only verified account will be recieved the free quota.&#x20;
2. Limited to 1800 wallets per day.&#x20;
3. Once the Quota amount is reached, players will not be able to engage in various in-game activities related to Smart Contracts, but will be able to purchase additional Quotas at the in-game Shop.
   {% endhint %}

Example of using Tx Quota&#x20;

* When players log-in to the game on the first day, players will be received 5 Free Tx Quota.&#x20;
* Players purchasing 10 additional Paid Tx Quota from in-game shop.&#x20;
* Players entering the Wildzone for the first time uses 1 Free Tx Quota (remaining 4 Free Tx Quota)&#x20;
* When players enter the Wildzone for the second time, Tx Quota will not be deducted.
* When players enter the Wildzone for the third time, Tx Quota will not be deducted.
* When players claim items from Wildzone, 1 Free Tx Quota will be used. (remaining 3 Free Tx Quota)&#x20;
* Players havesting tomato farm will use 1 Free Tx Quota (remaining 2 Free Tx Quota)&#x20;
* When players log-in to the game on the second day, Free Tx Quota will be reset to 5 and players still have 10 Paid Tx Quota.

### Getting additional MAX Free Tx Quota&#x20;

* Players will be able to get +1 Max Free Tx Quota when depositing 1000 Stems at Cow-Lumi Farm.&#x20;
* The Max Free Tx Quota will increase to a maximum of 6 times per day.


# Verify Account

Identification

#### What is Account Verification? <a href="#verify-account" id="verify-account"></a>

Verify Account is to confirm the identity of the player's account and show that the account is not a bot or an impersonation account.

#### How to verify an account? <a href="#verify-account-1" id="verify-account-1"></a>

* Players can Verify Account by registering KYC through the Bitkub NEXT system.\
  Click here for more details : <https://www.facebook.com/bitkubchainofficial/posts/pfbid0Z8e24Aos2gQ7SV4JSFKWdzvMY4JgxatWXzzWaAyiduGyMDUr5uChzCar616xhrMhl>
* In case that the player is unable to KYC identity through the Bitkub NEXT system, the player can choose to temporarily verify with the Subscription system within the game. This Verify by Subscription system will be as effective as Verifying with KYC from Bitkub NEXT in all respects (except the gas fee on Bitkub NEXT app).​ which has 3 subscriber options :

1. 30 days for 1.99 USDT
2. 90 days for 4.99 USDT
3. 180 days for 8.99 USDT

#### What will happen if I don't verify my account?

IDs playing with Bitkub NEXT wallet that have not passed KYC level 1 will be limited 100 seeds when trading with NPC Jack and will not be allowed to sell any products with NPC Kyle.

<figure><img src="/files/TKRRT65b7CqYdCp91zSI" alt=""><figcaption></figcaption></figure>


# Inventory

Keep your Assets Safe in Inventory

### What is Inventory

Inventory is a personal bag for players to keep their items in game here. Assets of each player will be kept in their own Inventory. Players can open their Inventory from the main game UI.

![\*Graphic & Contents are not final.](/files/-Mh-F1eYP8L96oNeKxq5)

### Assets Categories in Inventory

1. Cosmetics
   * Cosmetics are NFT used to decorate the Characters.&#x20;
   * Can be equipped/unequipped only in the Viallage Zone.
2. Equipments&#x20;
   * Equipment are NFT used to modify or improve the Characters' ability.
   * Can be equipped/unequipped only in the Viallage Zone.
3. Consumables
   * Consumables are NFT that can be consumed in exchange of gaining energy or other effects.
   * Every consumables excepts Gift Box can be consumed only in Wild Zone.
   * Gift Box can be opened only in the Village Zone.
4. Treasures
   * Treasures are NFT that can be sold to NPC with high price.
5. Resource & Farm
   * This tab will be used for keeping both Resource and Farm related items.
   * Resources are used for exchanging with NPC, but cannot be exchanged in the Marketplace.
   * Farm assets are:
     * Seeds
     * Stems : Cannot be exchange in the Marketplace.
     * Crops can be sold to NPC and can be traded in Marketplace.


# Leaderboard

Compete to be the Ruler of Each Crop

Players can click on "Leaderboard" (in-game button) to check leaderboard of each crop. Top harvestmen's name will be shown on top of the board. The top harvestmen will receive special limited NFT and other items as prizes.

![\*Graphic & Contents are not final.](/files/-Mh-HpnkSKeD9Kr8hk_5)


# Skill

Player Abilities used in various activities

Here are the articles in this section :


# Fire Comet

Increases the chance of summoning Fire Comet to fall on enemies when attacking. Deals severe fire damage.

Damage and Chance of summoning Fire Comet :

<table><thead><tr><th width="259">Level</th><th width="150">Fire Damage</th><th>Chance%</th></tr></thead><tbody><tr><td>1</td><td>10 - 15</td><td>12%</td></tr><tr><td>2</td><td>12 - 17</td><td>14%</td></tr><tr><td>3</td><td>14 - 19</td><td>16%</td></tr><tr><td>4</td><td>16 - 21</td><td>18%</td></tr><tr><td>5</td><td>17 - 23</td><td>20%</td></tr><tr><td>6</td><td>18 - 25</td><td>22%</td></tr><tr><td>7</td><td>19 - 27</td><td>24%</td></tr><tr><td>8</td><td>20 - 28</td><td>26%</td></tr><tr><td>9</td><td>21 - 29</td><td>28%</td></tr><tr><td>10</td><td>22 - 30</td><td>30%</td></tr></tbody></table>


# Crystal Shield

Reflect Cold damage when hit by monster and has chance to reduce half taken damage.

Damage and Chance of reducing half taken damage :

<table><thead><tr><th width="174.3411463462675">Level</th><th>Cold Damage</th><th>Chance%</th></tr></thead><tbody><tr><td>1</td><td>4</td><td>15%</td></tr><tr><td>2</td><td>5</td><td>18%</td></tr><tr><td>3</td><td>6</td><td>21%</td></tr><tr><td>4</td><td>7</td><td>24%</td></tr><tr><td>5</td><td>7</td><td>26%</td></tr><tr><td>6</td><td>8</td><td>28%</td></tr><tr><td>7</td><td>8</td><td>30%</td></tr><tr><td>8</td><td>9</td><td>32%</td></tr><tr><td>9</td><td>9</td><td>34%</td></tr><tr><td>10</td><td>10</td><td>35%</td></tr></tbody></table>


# Vampiric Fang

Increases the chance to create the fangs of the dark attack, dealing Chaos damage to enemies.

Damage and Chance dealing <mark style="color:purple;">**Chaos**</mark> damage :

<table><thead><tr><th width="174.3411463462675">Level</th><th>Chaos Damage</th><th>Chance%</th></tr></thead><tbody><tr><td>1</td><td>7 - 9</td><td>30%</td></tr><tr><td>2</td><td>8 - 10</td><td>32%</td></tr><tr><td>3</td><td>9 - 11</td><td>34%</td></tr><tr><td>4</td><td>10 - 12</td><td>36%</td></tr><tr><td>5</td><td>11 - 14</td><td>38%</td></tr><tr><td>6</td><td>12 - 15</td><td>41%</td></tr><tr><td>7</td><td>13 - 16</td><td>44%</td></tr><tr><td>8</td><td>14 - 17</td><td>47%</td></tr><tr><td>9</td><td>15 - 19</td><td>51%</td></tr><tr><td>10</td><td>17 - 20</td><td>55%</td></tr></tbody></table>


# Shock Nova

Creates lightning strikes at monsters that reflect Lightning damage to enemies.

<mark style="color:orange;">**lightning**</mark> Damage reflecting to the enemy :

<table><thead><tr><th width="174.3411463462675">Level</th><th>Lightning Damage</th></tr></thead><tbody><tr><td>1</td><td>2 - 7</td></tr><tr><td>2</td><td>2 - 8</td></tr><tr><td>3</td><td>3 - 9</td></tr><tr><td>4</td><td>3 - 10</td></tr><tr><td>5</td><td>4 - 11</td></tr><tr><td>6</td><td>4 - 12</td></tr><tr><td>7</td><td>5 - 13</td></tr><tr><td>8</td><td>5 - 14</td></tr><tr><td>9</td><td>6 - 15</td></tr><tr><td>10</td><td>6 - 16</td></tr></tbody></table>


# Inner Spirit

Increase strength of the body to gain life and energy, increase movement speed. This is a Passive skill that increases various stats as a percentage when entering WildZone.

<table><thead><tr><th width="155.3411463462675">Level</th><th width="150">Health</th><th width="153">Energy</th><th>Movement Speed</th></tr></thead><tbody><tr><td>1</td><td>+3%</td><td>+4%</td><td>+6%</td></tr><tr><td>2</td><td>+4%</td><td>+4%</td><td>+6%</td></tr><tr><td>3</td><td>+5%</td><td>+5%</td><td>+7%</td></tr><tr><td>4</td><td>+6%</td><td>+6%</td><td>+7%</td></tr><tr><td>5</td><td>+7%</td><td>+7%</td><td>+8%</td></tr><tr><td>6</td><td>+8%</td><td>+8%</td><td>+8%</td></tr><tr><td>7</td><td>+8%</td><td>+8%</td><td>+9%</td></tr><tr><td>8</td><td>+9%</td><td>+9%</td><td>+9%</td></tr><tr><td>9</td><td>+9%</td><td>+9%</td><td>+10%</td></tr><tr><td>10</td><td>+10%</td><td>+10%</td><td>+10%</td></tr></tbody></table>


# Trading

Trade in game to earn assets you're looking for

In Morning Moon Village, Players can exchange their crypto assets for their desired in-game items via the shop. While some of the items are sold at a fixed price, others are priced by an automated market maker algorithm, which is determined by real demand & supply of those items. There are 3 exchanges in the game which are :

| Exchanges           | How to access                                        |
| ------------------- | ---------------------------------------------------- |
| Shop                | Click the "Shop" button from the main game UI        |
| NPCs                | Talk to NPCs in the Village Zone                     |
| In-game Marketplace | Click the "Marketplace" button from the main game UI |

![\*Graphic & Contents are not final.](/files/-Mh-IF6PukxJ8jBxryZR)


# Shop

Automatic market maker Exchange

## What is Shop?

Shop is place where players can exchange their tokens, items, etc. It is accessible via the in-game main user interface. Player can exchange any types of token that is used in game and all transactions occurring in Shop will not cost any trading fee. Currently, there are two types of shop (more will be added in the future), which are LUMI shop and Stem shop.

## LUMI Shop

In LUMI Shop, players are allowed to exchange the currency used in game by buying and selling LUMI tokens. The exchange rate is determined by an automated market maker algorithm. Currently, there are 2 tokens that the system support and can be exchange in Shop. In the future, there will be more supported tokens available.

{% hint style="info" %}
You can check out the price of LUMI at&#x20;

<https://kub.loremboard.finance/chart/LUMI>
{% endhint %}

* **LUMI - KKUB**                                                                                                                                                        &#x20;

  * This option shows that player can choose to exchange LUMI and KKUB with one another by choose to buy
    * BUY :
      * &#x20;by clicking buy, meaning that you want to buy LUMI by using KKUB in wallet. Therefore, this transaction requires KKUB in player's wallet to to do.&#x20;

        The system will deduct the KKUB in your balance  and convert them to LUMI
  * The liquidity of LUMI -KKUB liquidity pool can be changed by buying and selling LKKUB Stem

* **LUMI - KUSDT**
  * This option shows that player can choose to exchange LUMI and KUSDT with one another by choose to buy
    * BUY:
      * &#x20;by clicking buy, meaning that you want to buy LUMI by using KUSDT in wallet. Therefore, this transaction require KUSDT in player's wallet to to do.&#x20;

        The system will deduct the KUSDT in your balance  and convert them to be LUMI
  * The Liquidity of LUMI - KUSDT liquidity pool can be changed by buying and selling LKUSDT

## STEM Shop

In this shop, players can exchange their tokens with stems. Currently, there are 2 options of stem to choose, which are LKKUB Stem and LKUSDT Stem. These two types of stems (and others that will be added in the future) can be used to farm for crops, but will have the different profitability depending on the farm that players choose.&#x20;

Stem in this game is actually a LP-token (liquidity provider token) of LUMI and Selected Token pair. Stem Shop allows player to provide a single asset (one of Selected Tokens; KKUB or KUSDT for example) to create an LP-Token. Behind the scene, the Shop System will automatically convert the appropriate amount of provided tokens into LUMI and use them for providing liquidity.&#x20;

Note: The appropriate amount of tokens that is converted to be LUMI is calculated by the game's algorithm, which could be nearly half and more or less depending on the amount players want to convert and the amount of total token in pool at the time of transaction making.&#x20;

* **LKKUB STEM**
  * This Stem option is equivalent to paired LP token of LUMI - KKUB
    * BUY :  is Adding LUMI - KKUB LP
      * &#x20;by clicking buy, meaning that you want to buy LKKUB Stem by using KKUB in wallet. Therefore, this transaction require KKUB in the player's wallet to do.&#x20;

        The system will deduct the KKUB in your balance and convert them to be LKKUB Stem in game and will be kept in player's Inventory.
    * SELL : is removing LUMI - KKUB LP
      * &#x20;by clicking sell, meaning that you want to sell this stem for KKUB. After selling success,  player will receive KKUB paid into the wallet and lose this stem.&#x20;
* **LKUSDT STEM**
  * This Stem option is equivalent to paired LP token of LUMI - KUSDT
    * BUY :&#x20;
      * by clicking buy, meaning that you want to buy LKUSDT Stem by using KUSDT in wallet. Therefore, this transaction require KUSDT in the player's wallet to to do.&#x20;

        The system will deduct the KUSDT in your balance  and convert them to be LKUSDT Stem in game and will be kept in player's Inventory.
    * SELL :
      * by clicking sell, meaning that you want to sell this stem for KUSDT. After selling success,  player will receive KUSDT paid into the wallet and lose this stem.
* **LGILL STEM**
  * This Stem option is equivalent to paired LP token of LUMI - Gill
    * BUY :&#x20;
      * by clicking buy, meaning that you want to buy LGill Stem by using KKUB in wallet. Therefore, this transaction require KKUB in the player's wallet to to do.&#x20;

        The system will deduct the KKUB in your balance  and convert them to be LGill Stem in game and will be kept in player's Inventory.
    * SELL :
      * by clicking sell, meaning that you want to sell this stem for LUMI. After selling success,  player will receive Lumi paid into the wallet and lose this stem.

![\*Graphic & Contents are not final.](/files/-Mh-JKxi5jdUo7NzPQP7)

![\*Graphic & Contents are not final.](/files/-Mh-JRn8mtCfA7Rn2oZy)

## **How to estimate the amount of Stem to be received from buying**

Amount of Stem to be received = Amount of LP token = A, if A is less than B, or vice versa, which\
&#x20;\
A = Amount of Token 1 added to Pool times Amount of total LP token supplied by this Pool divided by total amount of Token 1 in Pool.  ***\[ Token 1 added x Total LP-Token ] / Total Token 1***\
\
B = Amount of Token  2 added to Pool times Amount of total LP token supplied by this Pool divided by total amount of Token 2 in Pool. ***\[ Token 2 added x Total LP-Token ] / Total Token 2***\
\
**Example :**\
\
Given LUMI-KKUB Liquidity Pool contain 100,000 LUMI + 1,000 KKUB, and total amount of LKKUB Stem in game (LUMI-KKUB LP token) of 10,000 Stems. Player wants to Buy LKKUB Stem with 4 KKUB.

The appropriate amount of KKUB to be converted to LUMI is about 2 KKUB, then 2 KKUB is converted into 200 LUMI. \
\
A = 200 x 10,000 / 100,000 = 20\
B = 2 x 10,000 / 1,000 = 20\
\
In this case, both A and B are 20. Therefore, the estimated amount of stems received will be 20.

## **How to calculate Stem price**

Price of Stem shown will be only estimated value by the calculation from following equation:

Price of Stem is equal to the value of token that buyer willing to pay divided by estimated amount of Stem(LP Token) : ***Stem Price = Amount of Token Paid / Estimated Amount of Stems Received***&#x20;

**Example:**\
\
Player wants to Buy LKKUB Stem with 4 KKUB\
The estimated amount receive of Stem = 20 Stems\
Therefore, the estimated LKKUB Stem Price = 4/20 = 0.2 KKUB &#x20;

## **How to estimate the amount of Token to be received from selling**

When a player sell Stem, game system will remove LP-Token of that Stem out from the Liquidity Pool, and get back the 2 types of Token from the LP-pair.

Amount of Token 1 = Amount of Stem Selling x Total amount of Token 1 in Pool / Total LP-Token supplied by this pool. ***\[ Amount of Stem Selling x Total Token 1 ] / Total LP-Token***

Amount of Token 2 = Amount of Stem Selling x Total amount of Token 1 in Pool / Total LP-Token supplied by this pool. ***\[ Amount of Stem Selling x Total Token 2 ] / Total LP-Token***

All amount of Tokens withdrawal from selling will be given to seller in same type of token when buying, by automatically taking LUMI tokens to exchange in pool to convert back and add back to the total amount that a seller will receive.

**Example:**

Given LUMI-KKUB Liquidity Pool contain 100,000 LUMI + 1,000 KKUB, and total amount of LKKUB Stem in game (LUMI-KKUB LP token) of 10,000 stems.

Player wants to Sell 20 LKKUB Stems\
Amount of LUMI to be received from removing LP token = 20 x 100,000 / 10,000 = 200 LUMI\
Amount of KKUB to be received from removing LP token = 20 x 1,000 / 10,000 = 2 KKUB\
Then swap 200 LUMI to 2 KKUB \
\
Therefore, the estimated amount of KKUB receive will be 2 + 2 = 4 KKUB

## Risk of Buying/Selling Stem

Although farming with Stem giving higher APR than farming with Seed, but the investment of Buying / Selling stem come with some Risks occurring by the Stem Price that change**s** over time by amount of Liquidity in Pool, plus with other risks including; Impermanent Loss. Players must study more for knowledge and information before starting an Investment in order to reduce risks and produce highest benefits from Investment.

## LUMI Stem

LUMI Stem is a special stem which gaining by the exchange of LUMI tokens. The exchange rate of LUMI and LUMI Stem is always 1:1 (1 LUMI Stem = 1 LUMI)

{% hint style="danger" %}
Each time players sell LUMI stem takes 20 days, during this period the player will not be able to sell more LUMI Stem, players can only cancel the sale. At the end of this sale period Players will be able to get LUMI back by pressing the Claim button in the Stem Shop window.
{% endhint %}

![Players can buy LUMI Stem at the Stem Shop window.](/files/GrIVazLNrkDZs3SUaXy4)


# NPCs

Talk to villagers to do business with them

## What is NPC

NPCs (Non-playable character) are characters who live in the village. Players can talk to them to exchange your assets with them. Each NPC offers different types of exchange options.                                                      &#x20;

Available NPCs to interact with as follow :

<table><thead><tr><th width="188">NPC</th><th width="142.99999999999997">Name</th><th>Duty</th></tr></thead><tbody><tr><td><img src="/files/D4XcBfXieoV5UWR73t2B" alt="*ภาพประกอบและเนื้อหาอาจแตกต่างในเกมจริง" data-size="original"></td><td>Kyle</td><td><ul><li>Kyle will purchase products from players, including NFTs, and pay as LUMI.</li><li>Trading with Kyle always has a fixed price.</li><li>Every transaction with Kyle involves a 5% LUMI fee to the Village Pool.</li></ul></td></tr><tr><td><img src="/files/WG8x1P207Cl90eWXbMRq" alt="*ภาพประกอบและเนื้อหาอาจแตกต่างในเกมจริง" data-size="original"></td><td>Uncle Jack</td><td><ul><li>Uncle Jack receives various resources from players and rewards them with certain seeds.</li></ul></td></tr><tr><td><img src="/files/ycxN9kvTbNJUQJtXEBYc" alt="*ภาพประกอบและเนื้อหาอาจแตกต่างในเกมจริง" data-size="original"></td><td>The Mayor</td><td><ul><li>The Mayor will sell NFTs to players in exchange for LUMI.</li><li>Players can purchase NFTs from The Mayor with LUMI (each NFTs have a different price)</li><li>10% of trading with The Mayor will be divided into the Village Pool, and a budget for the team.</li></ul></td></tr><tr><td><img src="/files/Aos7EAeXdkJ1R6FYfGOI" alt="*ภาพประกอบและเนื้อหาอาจแตกต่างในเกมจริง" data-size="original"></td><td>Mathilda</td><td><ul><li>Players will receive crafting items from her when they complete the required resources.</li></ul></td></tr><tr><td><img src="/files/8QXQDTuFTBKGZunlw6FA" alt="*ภาพประกอบและเนื้อหาอาจแตกต่างในเกมจริง" data-size="original"></td><td>Joe</td><td><ul><li>Augment or upgrade equipment by using Material and LUMI to upgrade according to level.</li><li>Dismantle equipment for Materials.</li><li>Crafting other equipment, such as Pickaxe.</li></ul></td></tr><tr><td><img src="/files/ZoWLwkFslsn5h1OC33zb" alt="*ภาพประกอบและเนื้อหาอาจแตกต่างในเกมจริง" data-size="original"></td><td>Mira</td><td><ul><li>Crafting Jewels with special abilities using gems and LUMI.</li><li>Reroll Jewel to change new  abilities. </li></ul></td></tr><tr><td><img src="/files/SWUAJicMWPWOJjiD4KrT" alt="*ภาพประกอบและเนื้อหาอาจแตกต่างในเกมจริง" data-size="original"></td><td>Min-soo</td><td><ul><li>Giving NFTs and specified resources for Min-soo to receive eggs which can be hatched into NFTs in various Staking categories.</li><li>Breeding various staking NFT staking by using LUMI and specified materials.</li></ul></td></tr><tr><td><img src="/files/6X1uIWtZDUDnprwCJc31" alt="*ภาพประกอบและเนื้อหาอาจแตกต่างในเกมจริง" data-size="original"></td><td>Haru</td><td><ul><li>DAO Topic Announcement</li><li>Players can vote DAO here</li></ul></td></tr><tr><td><img src="/files/1ODFCzg8veShnfPRK4zT" alt="*ภาพประกอบและเนื้อหาอาจแตกต่างในเกมจริง" data-size="original"></td><td>Sven</td><td><ul><li>Sven sell fishing baits and fishing rod in LUMI.</li><li>Players can sell fish they catch to Sven in exchange for Fish Food and stake them in the Fish Pond.</li></ul></td></tr><tr><td><img src="/files/fNd5nbO68x9iTP34SMCo" alt="*ภาพประกอบและเนื้อหาอาจแตกต่างในเกมจริง" data-size="original"></td><td>Mr.Wang</td><td><ul><li>Mr.Wang sells Bingo cards to players as in LUMI</li><li>Bingo announcement</li></ul></td></tr><tr><td><img src="/files/jAHfkWYAha3miymlRybD" alt="*ภาพประกอบและเนื้อหาอาจแตกต่างในเกมจริง" data-size="original"></td><td>Min-Ho</td><td><ul><li>Players can exchange materials for random companion boxes.</li><li>Players can deposit unused companion for resources.</li></ul></td></tr><tr><td><img src="/files/5lzTG8TMje1Wto1DC293" alt="*ภาพประกอบและเนื้อหาอาจแตกต่างในเกมจริง" data-size="original"></td><td>Whisker</td><td><ul><li>Players can customize hairstyle and face here</li></ul></td></tr><tr><td><img src="/files/qV460mvKiU5bFVHo4F63" alt="*ภาพประกอบและเนื้อหาอาจแตกต่างในเกมจริง" data-size="original"></td><td>Jiga</td><td><ul><li> Players can trade products from factory farms for home decorations.</li></ul></td></tr><tr><td>-</td><td>Follow up in the future</td><td>-</td></tr></tbody></table>

\*Graphic & content may differ from the actual game\*

## NPCs' Location in Wildzones

* Town Square

<figure><img src="/files/3UIZOwMBYEmp6KSbi1vE" alt=""><figcaption></figcaption></figure>

* Village

<figure><img src="/files/jaI9MoL1vgB9Zf2vWwvY" alt=""><figcaption></figcaption></figure>

## NPC's Shop Level

Each NPC has their shop level separately. The higher levels, the more and better items will be offered. Players can increase Shop level by keep exchanging with the NPC.

![\*Graphic & content may differ from the actual game\*](/files/-Mh-FOkyTnWKyp_q1btI)


# Official Game Marketplace

Trade in Marketplace

### Overall

Apart from trading with NPC, there are some types of assets that player can buy or sell in the official game Marketplace. In this market, players are allow to buy and sell game items with LUMI.&#x20;

{% hint style="info" %}
The official game marketplace is developed and operated by our partner, Megaland, and designed by the development team of Morning Moon Village.
{% endhint %}

![\*Graphic & Contents are not final.](/files/K05zLsS25KcSCLPSAe0N)

### Assets that can be listed on the official game Marketplace

* Seeds
* Crops
* NFTs
* To be updated in the future

{% hint style="info" %}
Some of the above assets may not be able to be listed on the marketplace at launch. The marketplace capability will be updated in the future along with the game development
{% endhint %}

### Asset's Price

The price of assets listed on this market are set as custom price by the seller. Therefore, some assets can be more valuable than selling to NPC, but the price could be vary and change depending on Demand and Supply in the market.

### Tax

5% LUMI will be deducted on each sales as tax paying to Village Pool.

{% content-ref url="/pages/-MfcdTE3jIZDuB-RHxK5" %}
[Tokenomics](/lumi/tokenomics)
{% endcontent-ref %}


# NFTs

Explore Awesome NFTs in game

### What is NFT

The word NFT stand for Non-Fungible Token. This type of asset have their own identity in each single token. In marketplace, NFTs have value and are tradable by transferring the ownership from one person to another. Nevertheless, it is a little bit different in online games, each NFTs have value because of their attribute in game and can be traded through the standard that the game support.

### NFT in Morning Moon Village

Morning Moon Village is an official game on Bitkub Chain and the standard for NFTs in this game is KAP-721 of BITKUB Chain. NFTs in the game can be traded on both in-game marketplace and any NFT marketplace on the internet.  Each of NFT contain their unique attributes and abilities and that is why NFT are valuable and have sufficient demand to run the market.

In Morning Moon Village, their are currently 7 types of NFT in game, and could be more in the future.

{% content-ref url="/pages/-MfccmsjBnEyfNMro\_40" %}
[Equipments](/nfts/equipments)
{% endcontent-ref %}

{% content-ref url="/pages/-MfccprKXd5agCPY3CyB" %}
[Cosmetic](/nfts/cosmetic)
{% endcontent-ref %}

{% content-ref url="/pages/-MfccyyhOfe8lMn2RcHs" %}
[Treasures](/nfts/treasures)
{% endcontent-ref %}

{% content-ref url="/pages/-MfgJO3d8V-oiPVMZdiE" %}
[Gift Box](/nfts/gift-box)
{% endcontent-ref %}

{% content-ref url="/pages/-MgAIirCRIwkcmvOqisQ" %}
[Consumable](/nfts/consumable)
{% endcontent-ref %}

{% content-ref url="/pages/-MgVHvUTKxW7BlQxY-Zj" %}
[Companions](/nfts/pet)
{% endcontent-ref %}

{% content-ref url="/pages/-MgAN7Yc5hrQlI2HBNwm" %}
[NFT Staking](/nfts/nft-staking)
{% endcontent-ref %}




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