> For the complete documentation index, see [llms.txt](https://whitepaper.morningmoonvillage.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://whitepaper.morningmoonvillage.com/nfts/fishing-charm.md).

# Fishing Charm

Fishing Charm has it own main ability that can be randomized only the power of its ability. Each type of Fishing Charm has a random number of modifier slots which depending on the rarity of the Fishing Charm.

<table><thead><tr><th width="154.055258528154">Picture</th><th width="149">Name</th><th width="222">Main Ability</th><th>Amount of random modifier</th></tr></thead><tbody><tr><td><img src="/files/npljC3r03jIEzYbzLWpc" alt="" data-size="original"></td><td>Flowing Charm</td><td>River Attraction Bonus 22 - 37</td><td>1</td></tr><tr><td><img src="/files/prPeiVoO1h4eetHoXlit" alt="" data-size="original"></td><td>Briny Charm</td><td>Sea Attraction Bonus 22 - 37</td><td>1</td></tr><tr><td><img src="/files/xtpSH7JKYHejnRLA7soM" alt="" data-size="original"></td><td>Tranquil Charm</td><td>Lake Attraction Bonus 22 - 37</td><td>1</td></tr><tr><td><img src="/files/8jkd2pb3ut1Wp5hQiESV" alt="" data-size="original"></td><td>Poison Charm</td><td>Toxic Water Attraction Bonus 22 - 37</td><td>1</td></tr><tr><td><img src="/files/Q5abBJQ7XcRIis8GiTJZ" alt="" data-size="original"></td><td>Alluring Charm</td><td>Attraction 20 - 35</td><td>2</td></tr><tr><td><img src="/files/F9y0wSxxtDEe2AV83yC0" alt="" data-size="original"></td><td>Steady Charm</td><td>Control 8 -14</td><td>2</td></tr><tr><td><img src="/files/Ugy5QUIfHBBo9pMA8laP" alt="" data-size="original"></td><td>Precious Charm</td><td>All Value Bonus 10 - 16</td><td>2</td></tr></tbody></table>

### Random Modifier

Random modifier is a special stat that will be randomly rerolled every time you craft or reroll the charm. Each Fishing Charm will have a different number of random modifier depending on the rarity of that Fishing Charm.&#x20;

The stats that have a chance of being randomly obtained the modifier are:

<table><thead><tr><th width="295.055258528154">Modifier</th><th width="189">Value</th><th width="105">Chance%</th></tr></thead><tbody><tr><td>+ River Control Bonus</td><td>6 - 10</td><td>7%</td></tr><tr><td>+ Lake Control Bonus</td><td>6 - 10</td><td>7%</td></tr><tr><td>+ Sea Control Bonus</td><td>6 - 10</td><td>7%</td></tr><tr><td>+ Toxic Water Control Bonus</td><td>6 - 10</td><td>7%</td></tr><tr><td>+ River Value Bonus</td><td>7 - 12</td><td>6%</td></tr><tr><td>+ Lake Value Bonus</td><td>7 - 12</td><td>6%</td></tr><tr><td>+ Sea Value Bonus</td><td>7 - 12</td><td>6%</td></tr><tr><td>+ Toxic Water Value Bonus</td><td>7 - 12</td><td>6%</td></tr><tr><td>- Time before fish bites</td><td>4 - 7</td><td>8%</td></tr><tr><td>+ Time before fish escapes</td><td>10 - 16</td><td>8%</td></tr><tr><td>- Energy when fishing</td><td>6 - 10</td><td>8%</td></tr><tr><td>- Energy when catching</td><td>6 - 10</td><td>8%</td></tr><tr><td>+ Chance to drop materials</td><td>8 - 14 </td><td>8%</td></tr><tr><td>+ Amount of receiving materials </td><td>8 - 14 </td><td>8%</td></tr></tbody></table>
