Farm
Plant your seeds and stems to earn Crops
Last updated
Plant your seeds and stems to earn Crops
Last updated
A farm is an area of 3x3 tiles that has its ground prepared for growing crops. Any types of crops can be grown in the farm but the growth rate of each crop depend on the type of farm that player choose to plant.
In Morning Moon Village, we took the concept of yield-farming and made it into an immersive experience. Instead of abstractly staking token or liquidity provider (LP) token, players will practically plant the seed/stem in the land and see them grow. The product of the seeds planted are crops that can be harvested to gain profit. The growth rate of crops products are different depending on the farmland selected, and the profit earned in each crop selling is depend on the Game Ecosystem.
There are two types of Farm, Seed Farm and Stem Farm.
Seed Farm is the farm that required seeds to be planted in this farm and gives the reward as the crops grown up in this farm. The crops in this farm WILL BE ROTTEN in the specific amount of time, mostly 48 hours. Any types of seed can be grown in this farm for free.
When Player opens the Farm menu, the Seed Farm will show the information of the Farm, including
Farm Name ["Tomato"]
Farm Type ["CORE" is the farm rewarding by Game, but "PARTNER" is the farm rewarding by Game's Partners ]
Reward Multiplier ["8x", mean 8 times reward multiplier],
Current Profitability ["Return Rate: 3 USD / seed / year" means this farm is estimated to earn value of $3 per year for every seed planted
Reward ["Earn TOMATO" crop as reward]
Requirement ["Require: TOMATO SEED", to plant on this farm]
Option to interact with the farm
BUILD [press to build the farm], Building the farm is equal to creating a transaction that enable Smart Contract of the farm.
After Building farm, players can check their current farming status and select the options appearing :
Farming status
Seed Planted ["100" mean the amount of seed planted in this farm is 100]
Produce Rate ["3 crops/day" is the rate of production per day]
Tomato Earned [ "100" is the number of Tomato that players will earn after harvesting]
Total Liquidity ["$1,000,000", is the total liquidity in the pool of this farm. The more number, the more reward shared]
Rotten produce ["Rotten Tomato" , in the case of rotten tomatoes, the amount number of rotten tomatoes those need to be cleared will be shown.
Option to interact with the farm
Plant, means plant seeds into your farm. The amount of seeds planted will determined your "Produce Rate", and "TOMATO Earned".
Move, is for changing the farm's location
Harvest, is to collect the grown crops. And the amount of seed planted will be reset to zero.
Technically, Seeds are burned since planted in term of smart contract work and the seed shown in UI of the farm is the data of seeds planted that the system keep for calculating the production.
For Seed Farm, after Harvesting, the seeds planted will be automatically reset to zero. No matter, how long they have been planted, all seeds in this farm will be gone and the players receive the crops at the amount of crops grown [TOMATO Earn] at that time.
WARNING! The Crops grown in Seed Farm will be "Rotten" at the specific time, mostly is 48 hours. Once the Crops get rotten, they will be wasted and can not be used for any purposes any more. Players can only clear out the rotten product, rather then the system will automatically clear itself when the time has passed.
By Pressing "Plant", while the previous crops still not rot mean that it will be Auto-Harvest the Crops in this farm and will not get any seeds back (since they are all burned since planted). The amount of seeds in contract cannot be increased or decreased after planted, the only way to launch the new plant is to force harvest the remaining Crops. The previous amount of seeds planted will be reset to zero, and the new amount of seeds planted will appear instead after finishing the process.
Stem Farm is the farm that required stems to be planted in this farm and give the reward as the crops grown up in this farm. The crops in this farm WILL NOT BE ROTTEN, and can be keep in long term as long as player need. Any types of stem can be used to farm all crops. Stem Farm typically give high profitability than Seeds Farm, but require greater investment.
When Player opens the Farm menu, the Stem Farm will show the information of the Farm, including
Farm Name [CORN-LKKUB]
Farm Type ["CORE" is the farm rewarding by Game, but "PARTNER" is the farm rewarding by Game's Partners ]
Reward Multiplier ["Core 25x", mean 25 times reward multiplier]
Current Profitability ["APR: 236%", mean this farm is giving interest as profit at rate of 236% per year]
Reward ["Earn TOMATO" crop as reward]
Requirement ["Stake": LKKUB STEM "], Stem Farm use the "Stake" method instead of destroying seeds. The Stems used for staking will not decease, players can always take them back.
Option to interact with the farm
BUILD [press to build the farm], Building the farm is equal to creating a transaction that enable Smart Contract of the farm
After building farm, players can check their current farming status and select the options appearing :
Farming status
Your Stake ["100" mean the amount of stem staked in this farm is 100]
Produce Rate ["17,280 crops/day" is the rate of production per day]
CORN Earned [ "10" is the number of Corn that players will earn after harvesting]
Total Liquidity ["$1,000,000", is the total liquidity in the pool of this farm. The more number, the more reward shared]
Option to interact with the farm
Stake means stake stems into your farm. The amount of stems staked will determined your "Produce Rate". By doing this, meaning that the farm will be auto-harvested before staking new amount of stems.
Withdraw means stop staking and take stems back to inventory, which is also auto-harvest before withdrawal as well.
Move, is for changing the farm's location
Harvest, is to collect the grown crops.
For Stem Farm, after Harvesting, the stem staked will be not disappear. Stems will continue staking unless the players stop staking and take the stem back with them. The crops grown on Stem Farm will not be rotten. Players can keep the stem staking for as long as they wish.
Whenever players create a farm they have to specify which type of seed/stem it can grow, this action will cost a gas fee as it is the visualization of when players approve such Farm’s smart contract. All necessary information such as APR, Multiplier, total seed staked, and amount of associated seed players currently owned will be provided in the Farm selection panel.
Players can start farming at the farm land in front of their home.
The method of farming are :
Gain Seeds and Stems from the Shop and NPC in game.
After acquiring seeds or stems in your inventory, Go to Home and Create Farm.
Choose the types of Farm you want to create, Currently, the farm options are,
Seeds Farms
Tomato Farm [ required tomato seed ]
Corn Farm [ required corn seed ]
Cabbage Farm [ required cabbage seed ]
Stems Farms
L-KKUB Farm [ required L-KKUB Stem staking ]
Tomato L-KKUB
Corn L-KKUB
Cabbage L-KKUB
L-KUSDT Farm [ required L-KUSDT Stem staking ]
Tomato L-KUSDT
Corn L-KUSDT
Cabbage L-KUSDT
*noted that both types of stems can be bought in the Shop in game
Revise the detail and contract of each farm before click "Build"
After Building the Farm, players can choose the location within their home area to locate the position of the Farm Built.
The Farm has been built successfully.
For Seed Farm, players can start farming by planting seed. Once the seeds have been planted it will be automatically burned and cannot be retrieved back.
For Stem Farm, player can start farming by stake stems and can take the stem back or add more stem, but both will be automatically harvesting the current grown products.
Now, wait for the Crops to grown, and Harvest the Crops to your Inventory.
Farm Name | Earned Crop | Crop price (LUMI) | Multiplier (x) of reward / block | LUMI rewards per block | Crop reward per block | Base Reward per block (1x) |
Tomato | Tomato | 0.1 | 2 | 0.02 | 0.2 | 0.1 |
Corn | Corn | 0.1 | 2 | 0.02 | 0.2 | 0.1 |
Cabbage | Cabbage | 0.1 | 2 | 0.02 | 0.2 | 0.1 |
Tomato-LKKUB (Inactive) | Tomato | 0.1 | 0 | 0 | 0 | 0.1 |
Corn-LKKUB (Inactive) | Corn | 0.1 | 0 | 0 | 0 | 0.1 |
Cabbage-LKKUB (Inactive) | Cabbage | 0.1 | 0 | 0 | 0 | 0.1 |
Tomato-LKUSDT (Inactive) | Tomato | 0.1 | 0 | 0 | 0 | 0.1 |
Corn-LKUSDT (Inactive) | Corn | 0.1 | 0 | 0 | 0 | 0.1 |
Cabbage-LKUSDT (Inactive) | Cabbage | 0.1 | 0 | 0 | 0 | 0.1 |
Carrot | Carrot | 0.1 | 8 | 0.8 | 8 | 0.1 |
Carrot-LKKUB (Inactive) | Carrot | 0.1 | 0 | 0 | 0 | 0.1 |
Carrot-LKUSDT (Inactive) | Carrot | 0.1 | 0 | 0 | 0 | 0.1 |
Cow-LUMI (Inactive) | Cow Milk | 0.1 | 0 | 0 | 0 | 0.1 |
Coffee | Coffee Bean | 0.1 | 3 | 0.03 | 0.3 | 0.1 |
Fish Pond | Gill | 0.1 | 12 | 0.12 | 1.2 | 0.1 |
Blueberry | Blueberry | 0.1 | 3 | 0.03 | 0.3 | 0.1 |
Chicken Farm | Egg | 0.1 | 3 | 0.03 | 0.3 | 0.1 |
*Note: The Data in the table will be adjusted on monthly basis.
Every Crops products have the same LUMI price when selling at NPC shop, but the different of each farm is their Crops Productivity.
Block: Block Period is 5 seconds on Bitkub Chain
Multiplier (x) of reward / block illustrates the amount of each farm reward multiplier. For instance, Seed Farm will produce 8 Crops and LKKUB Stem Farm will produce 20 Crops at the same time.
CROP Rewards per Block illustrate the actual crops that will be received per block of each farm. In this game, the base rate of all blocks are 0.1 crops per block (x1). Given an Example of Tomato Seed Farm, which offer 8X multiplier reward, the actual total reward will be 0.8 crops / block. The Crops Rewards per block come from Multiplier X 0.1 = Crops Reward / Block
LUMI Rewards per block is the calculation of estimated LUMI rewards if sold through NPC shop [fixed rate at 0.1 LUMI]. CROP Rewards per Block X CROP Price = LUMI Rewards per block. For example, Tomato seed farm produce 0.8 crop / block, the crops have value of 0.08 LUMI, which is calculated by 0.8 X 0.1 = 0.08
Crops amount that each player will earn is calculated by percent shared of their investment to others in the same farm.
For Example, there are 2 players who plant seeds in the tomato farm, Mr. A plant 5 seeds and Mr. B Plant 15 seed. Since the tomato farm gives 0.8 tomato per block, Mr. A will earn 0.2 crops and Mr. B will earn 0.6 crops for each block.
The selling price of all types of crops are the same, but the crops in the stem farm grow faster, which mean it provide more crops product to be harvested than seed farm does in the same amount of time. Similar to real world faming, which each contract offer different profitability. The amount staking and APR received over time will be varied depending to the token value and amount of people farming in the area (liquidity in farm), BUT thing that is fixed is the multiplier (x) of reward per block of stem farm that is higher than seed farm.
The Graphic shown of players' farm will be different in quantitative of crops shown depending on the amount of your seed / stem planted in the farm.