> For the complete documentation index, see [llms.txt](https://whitepaper.morningmoonvillage.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://whitepaper.morningmoonvillage.com/nfts/jewels.md).

# Jewels

Each type of Jewel has a main attribute attached to it. Each Jewel has a random number of attribute powers, and each type of Jewel has a random number of attribute slots that depending on the rarity of the gem.

<table><thead><tr><th width="127">Image</th><th width="154">Jewel</th><th width="285">Main attribute</th><th>Random attribute</th></tr></thead><tbody><tr><td><img src="/files/zANhoRdbASOdjNhoiYPK" alt="" data-size="original"></td><td>Lumber Jewel</td><td>+ Wood Chopping Damage  1 - 2%</td><td>1</td></tr><tr><td><img src="/files/TcpUlMQg8F8kgYaGr12M" alt="" data-size="original"></td><td>Rock Picker Jewel</td><td>+ Rock Breaking Damage 1 - 2%</td><td>1</td></tr><tr><td><img src="/files/Qw2HrdA00ZA8EomA10hb" alt="" data-size="original"></td><td>Smasher Jewel</td><td>+ Smashing Damage 1 - 2%</td><td>1</td></tr><tr><td><img src="/files/1JnvLjgx7LpX9appMepy" alt="" data-size="original"></td><td>Miner Jewel</td><td>+ Mineral Mining Damage 1 - 2%</td><td>1</td></tr><tr><td><img src="/files/3Gg1d19vD5aVPVDlnLDt" alt="" data-size="original"></td><td>Orchid Jewel</td><td>+ <mark style="color:purple;"><strong>Chaos</strong></mark> Attack Damage 1 - 3</td><td>2</td></tr><tr><td><img src="/files/io5E928UJmjdkz47Tx75" alt="" data-size="original"></td><td>Arctic Jewel</td><td>+ <mark style="color:blue;"><strong>Cold</strong></mark> Attack Damage 1 - 3</td><td>2</td></tr><tr><td><img src="/files/727uCqy1uv1hJaamsh8D" alt="" data-size="original"></td><td>Electric Jewel</td><td>+ <mark style="color:orange;"><strong>Lightning</strong></mark> Attack Damage 1 - 3</td><td>2</td></tr><tr><td><img src="/files/YL8fkCgp8Iv1VhqWMbBa" alt="" data-size="original"></td><td>Rejuvenate Jewel</td><td>+ Max Energy 1 - 3</td><td>2</td></tr><tr><td><img src="/files/WTq8dZU90Wf65MlDHT2w" alt="" data-size="original"></td><td>Fortune Jewel</td><td>- All Energy cost -1 to -2%</td><td>2</td></tr><tr><td><img src="/files/hUabLxTRVJLSfbZRN3x0" alt="" data-size="original"></td><td>Inferno Jewel</td><td>+ <mark style="color:red;"><strong>Fire</strong></mark> Attack Damage to  +1 - 2</td><td>2</td></tr><tr><td><img src="/files/MbAB1InvgDlNEBQQGT4H" alt="" data-size="original"></td><td>Brutal Jewel</td><td>+ All Physical Attack Damage 1</td><td>2</td></tr><tr><td><img src="/files/KeG29KZKRlRwFXvVHpYC" alt="" data-size="original"></td><td>Quantic Jewel</td><td>+ <strong>Lightning</strong> Attack Damage 3 - 5</td><td>2</td></tr></tbody></table>

Each Jewels will have their own stat showed in-game while random attribute of a jewel will be random every rerolling and crafting.&#x20;

The chance to get each attribute :

<table><thead><tr><th width="370.5306289264186"> Attribute</th><th>Value</th><th>Chance%</th></tr></thead><tbody><tr><td>Increase chance to drop common material</td><td>7 - 12</td><td>7%</td></tr><tr><td>Increase chance to drop rare material </td><td>6 - 10</td><td>7%</td></tr><tr><td>Increase chance to drop epic material </td><td>5 - 8</td><td>6%</td></tr><tr><td>Increase chance to drop legendary material</td><td>4 - 6</td><td>5%</td></tr><tr><td>Recover health when defeating Monster</td><td>2 - 3</td><td>7%</td></tr><tr><td>Recover energy when defeating Monster</td><td>5 - 8</td><td>7%</td></tr><tr><td>Physical Damage </td><td>2 - 4</td><td>2%</td></tr><tr><td><mark style="color:red;"><strong>Fire</strong></mark> Damage</td><td>5 - 8</td><td>6%</td></tr><tr><td><mark style="color:blue;"><strong>Cold</strong></mark> Damage</td><td>5 - 8</td><td>6%</td></tr><tr><td><mark style="color:orange;"><strong>Lightning</strong></mark> Damage</td><td>5 - 8</td><td>6%</td></tr><tr><td><mark style="color:purple;"><strong>Chaos</strong></mark> Damage</td><td>5 - 8</td><td>6%</td></tr><tr><td>Physical Resistance</td><td>4 - 7</td><td>7%</td></tr><tr><td><mark style="color:red;"><strong>Fire</strong></mark> Resistance</td><td>6 - 10</td><td>7%</td></tr><tr><td><mark style="color:blue;"><strong>Cold</strong></mark> Resistance</td><td>6 - 10</td><td>7%</td></tr><tr><td><mark style="color:orange;"><strong>Lightning</strong></mark> Resistance</td><td>6 - 10</td><td>7%</td></tr><tr><td><mark style="color:purple;"><strong>Chaos</strong></mark> Resistance</td><td>6 - 10</td><td>7%</td></tr></tbody></table>
