For the complete documentation index, see llms.txt. This page is also available as Markdown.

Jewels

Equipment which can be placed in Slot from Tools and Garment Augment.

Each type of Jewel has a main attribute attached to it. Each Jewel has a random number of attribute powers, and each type of Jewel has a random number of attribute slots that depending on the rarity of the gem.

Image
Jewel
Main attribute
Random attribute

Lumber Jewel

+ Wood Chopping Damage 1 - 2%

1

Rock Picker Jewel

+ Rock Breaking Damage 1 - 2%

1

Smasher Jewel

+ Smashing Damage 1 - 2%

1

Miner Jewel

+ Mineral Mining Damage 1 - 2%

1

Orchid Jewel

+ Chaos Attack Damage 1 - 3

2

Arctic Jewel

+ Cold Attack Damage 1 - 3

2

Electric Jewel

+ Lightning Attack Damage 1 - 3

2

Rejuvenate Jewel

+ Max Energy 1 - 3

2

Fortune Jewel

- All Energy cost -1 to -2%

2

Inferno Jewel

+ Fire Attack Damage to +1 - 2

2

Brutal Jewel

+ All Physical Attack Damage 1

2

Quantic Jewel

+ Lightning Attack Damage 3 - 5

2

Each Jewels will have their own stat showed in-game while random attribute of a jewel will be random every rerolling and crafting.

The chance to get each attribute :

Attribute
Value
Chance%

Increase chance to drop common material

7 - 12

7%

Increase chance to drop rare material

6 - 10

7%

Increase chance to drop epic material

5 - 8

6%

Increase chance to drop legendary material

4 - 6

5%

Recover health when defeating Monster

2 - 3

7%

Recover energy when defeating Monster

5 - 8

7%

Physical Damage

2 - 4

2%

Fire Damage

5 - 8

6%

Cold Damage

5 - 8

6%

Lightning Damage

5 - 8

6%

Chaos Damage

5 - 8

6%

Physical Resistance

4 - 7

7%

Fire Resistance

6 - 10

7%

Cold Resistance

6 - 10

7%

Lightning Resistance

6 - 10

7%

Chaos Resistance

6 - 10

7%

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