Jewels
Equipment which can be placed in Slot from Tools and Garment Augment.
Each type of Jewel has a main attribute attached to it. Each Jewel has a random number of attribute powers, and each type of Jewel has a random number of attribute slots that depending on the rarity of the gem.
Image | Jewel | Main attribute | Random attribute |
---|---|---|---|
Lumber Jewel | + Wood Chopping Damage 1 - 2% | 1 | |
Rock Picker Jewel | + Rock Breaking Damage 1 - 2% | 1 | |
Smasher Jewel | + Smashing Damage 1 - 2% | 1 | |
Miner Jewel | + Mineral Mining Damage 1 - 2% | 1 | |
Orchid Jewel | + Chaos Attack Damage 1 - 3 | 2 | |
Arctic Jewel | + Cold Attack Damage 1 - 3 | 2 | |
Electric Jewel | + Lightning Attack Damage 1 - 3 | 2 | |
Rejuvenate Jewel | + Max Energy 1 - 3 | 2 | |
Fortune Jewel | - All Energy cost -1 to -2% | 2 | |
Inferno Jewel | + Fire Attack Damage to +1 - 2 | 2 | |
Brutal Jewel | + All Physical Attack Damage 1 | 2 | |
Quantic Jewel | + Lightning Attack Damage 3 - 5 | 2 |
Each Jewels will have their own stat showed in-game while random attribute of a jewel will be random every rerolling and crafting.
The chance to get each attribute :
Attribute | Value | Chance% |
---|---|---|
Increase chance to drop common material | 7 - 12 | 7% |
Increase chance to drop rare material | 6 - 10 | 7% |
Increase chance to drop epic material | 5 - 8 | 6% |
Increase chance to drop legendary material | 4 - 6 | 5% |
Recover health when defeating Monster | 2 - 3 | 7% |
Recover energy when defeating Monster | 5 - 8 | 7% |
Physical Damage | 2 - 4 | 2% |
Fire Damage | 5 - 8 | 6% |
Cold Damage | 5 - 8 | 6% |
Lightning Damage | 5 - 8 | 6% |
Chaos Damage | 5 - 8 | 6% |
Physical Resistance | 4 - 7 | 7% |
Fire Resistance | 6 - 10 | 7% |
Cold Resistance | 6 - 10 | 7% |
Lightning Resistance | 6 - 10 | 7% |
Chaos Resistance | 6 - 10 | 7% |
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